Andy2
20312144dd
tons of changes, still rough, snapshoted here: a gtk device vs device
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game works to completion with both signing up as guests (no -s) with
one local and one remote player (identical commandlines.) Not yet
tested: if any signs up as a host, reconnecting rather than
connecting, etc. This is just a snapshot.
2010-09-10 01:30:40 -07:00
Andy2
01fe388f85
remove logging accidentally checked in
2010-09-03 06:40:17 -07:00
Andy2
b742c7dbb7
add new booleans to relay address record around public rooms
2010-09-03 06:38:46 -07:00
Andy2
0b91e9634e
save/restore new dictLang field; up stream version
2010-09-01 06:51:44 -07:00
eehouse@eehouse.org
ecd0280353
Merge branch 'android_branch' into relay_proxy
2010-08-26 18:36:55 -07:00
Andy2
d1f6057987
fix stupid typo that meant crosshairs started on top row was only
...
three cols wide at first.
2010-08-26 18:20:24 -07:00
Andy2
4208c33ecf
make lang code support non-conditional
2010-08-25 06:31:38 -07:00
Andy2
3dba8ba13b
Fix bug reported by user: if robot finishes a search but fails to find
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a move it's still done with its turn and must trade or pass.
2010-08-24 18:38:12 -07:00
Andy2
a34ccb424f
device now passes list of "relayID"s, consisting of connName plus
...
device id, to relay, one for each stored game that's communicating via
the relay. Relay parses out each relayID. Next relay can use these
to look up whether messages are available and reply with that, and
device can put up a notification.
2010-08-22 12:16:57 -07:00
Andy2
09bc83429e
add and set new flags for crosshairs so platforms can do better than
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fill cells as is done for focus.
2010-08-11 18:50:16 -07:00
Andy2
205723e03b
add missing event to logging
2010-07-30 17:44:20 -07:00
Andy2
d67e421541
get rid of excess logging
2010-07-27 21:36:14 -07:00
Andy2
5b3e41f4e9
fix bug: allow switch *to* player whose turn it is even if allowPeek
...
is off (typically because it was turned off after game was loaded and
while non-turn player's tiles are visible)
2010-07-17 07:11:46 -07:00
Andy2
639feb8965
nuke extra line -- change I forgot to save
2010-07-17 06:23:14 -07:00
Andy2
5b8cf716b3
add pref controlling whether can switch to look at tray of user whose
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turn it isn't
2010-07-17 06:21:24 -07:00
Andy2
dbed23e240
change definition of movement during drag to include not just drag of
...
a tile but motion on the board which will include crosshairs. This
prevents miniwindow from coming up and stopping crosshairs movement
when it happened to start on a bonus square.
2010-07-16 18:57:08 -07:00
Andy2
a99e8142b0
Merge branch 'android_branch' into toolbar
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Conflicts:
xwords4/android/XWords4/jni/Android.mk
xwords4/android/XWords4/jni/xwjni.c
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2010-07-16 06:32:32 -07:00
Andy2
a76cdac0c5
don't put up mini window when have penned-down on a draggable tile.
2010-07-13 06:26:55 -07:00
Andy2
21d705c6e7
make wrap code for popping tile up above cursor hotspot (or finger)
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conditionally compiled. I probably want it off on Android now that I
have crosshairs.
2010-07-12 19:11:24 -07:00
Andy2
0957c95c8e
write and read dummy values to/from stream when KEYBOARD_NAV isn't
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defined so that the versions are compatible. This will let existing
saved games be read if I turn this off on Android.
2010-07-12 18:49:36 -07:00
Andy2
de32e514ab
cherry-pick three revisions from toolbar branch ( d1c7d4097c
, f848473c1a
and 6484a2fb9b
) and manually fix conflicts.
2010-07-12 18:48:03 -07:00
Andy2
fd9464b909
first cut at crosshairs: drawing in focus color the entire column and
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row that's currently being touched/dragged through. Meant to aid
users of capacitive touch screens in figuring out what cell they're
on.
2010-07-12 06:39:46 -07:00
Andy2
8172e38cef
write and read dummy values to/from stream when KEYBOARD_NAV isn't
...
defined so that the versions are compatible. This will let existing
saved games be read if I turn this off on Android.
2010-07-09 18:21:05 -07:00
Andy2
6b9b97231a
fix to compile with KEYBOARD_NAV undefined
2010-07-09 06:49:32 -07:00
Andy2
40323b03d2
board_canFlip -> board_visTileCount
2010-07-08 06:38:51 -07:00
Andy2
ac6dc400ce
add board_canHint
2010-07-07 18:47:02 -07:00
Andy2
c98451c62a
remove excess logging
2010-07-07 06:50:47 -07:00
Andy2
a7c77785f6
return false if no move found -- to really fix the crash
2010-07-07 06:40:34 -07:00
Andy2
5725f36db8
detect when no moves found that meet criteria to fix (I think) crash
...
when iterating from highest to lowest move using prevMove.
2010-07-07 06:33:01 -07:00
Andy2
992f45e1bf
new feature: previous move. Modify engine to traverse the set of all
...
possible moves in either order both within a cached subset and when
building cached subsets. Still a bit buggy (shows the same move twice
when moving backwards and reaches the top-scoring move) and not well
tested.
2010-07-07 05:27:57 -07:00
Andy2
5f92491ca3
add and implement board_canTogglePending
2010-07-03 11:38:37 -07:00
Andy2
d44b9907cf
save redoable pending tiles -- and up stream version since format's
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changed
2010-07-03 11:25:01 -07:00
Andy2
57e246da3b
handle blanks as well in redo of undone pending tiles
2010-07-02 22:44:50 -07:00
Andy2
f77cf0e23d
add board_redoReplacedTiles and model_redoPendingTiles. The latter
...
works as long as no blanks are involved. And new state isn't being
saved so will be lost unless format changed.
2010-07-02 18:52:55 -07:00
Andy2
491cfe7616
add board_canShuffle and implement
2010-07-01 18:55:49 -07:00
Andy2
43c34aa466
add board_canFlip and model_canFlip -- which seem to work though
...
there's no test that when a single tile is on the board it's not in
the middle. Sue me.
2010-06-30 20:25:34 -07:00
Andy2
953b2bcc55
cleanup; allow setting NUM_SAVED_ENGINE_MOVES per-platform
2010-06-28 21:08:13 -07:00
Andy2
0c852981e7
make zoomBy param passed to board_zoom give distance rather than just
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direction.
2010-06-27 13:12:30 -07:00
Andy2
80aa22b2d1
add common prefs field sortNewTiles and way to set on linux cmdline
2010-06-17 18:10:32 -07:00
Andy2
e0dd3701a0
Add model_sortTiles(); use it; fix some comments and const decls.
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Sorting always happens now when tiles added; needs to be based on a
preference.
2010-06-17 06:43:16 -07:00
Eric House
34ecac303a
make optional and then turn off feature whereby tap in empty part of
...
tray undoes current move. It's too easy to hit this on a capacitive
display.
2010-06-06 13:32:12 -07:00
eehouse
f514717428
Change board_zoom to indicate direction only of zoom, not number of
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cols. When figuring internal dimensions zoom out as needed to meet
maxSize value. This fixes problem where rotating a zoomed portrait
board to landscape leaves cells bigger than they can be made by
zooming, but then the desired zoom has been changed and stored and so
on return to portrait cells are smaller/less zoomed. Need to see if I
can live with that.
2010-06-05 03:40:23 +00:00
eehouse
ea6166f8c7
add comms_resetSame that resets relay with existing params.
2010-06-05 03:39:16 +00:00
eehouse
a80d874e9d
change api for board_zoom and change callers. No effect on java and
...
no behavior change.
2010-06-05 03:39:06 +00:00
eehouse
9af9df884b
use same logic to decide to zoom and to report whether can zoom next
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time. Fixes bug preventing + button from greying out when fully
zoomed in.
2010-06-05 03:38:49 +00:00
eehouse
1f246d20a3
oops. Fix assertion by not stopping dragging unless it's been
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started.
2010-06-04 03:47:56 +00:00
eehouse
57013a9267
stop dragging before putting up miniwindow. This allows to drag
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finger off of bonus hint just displayed without scrolling the screen.
2010-06-04 03:47:46 +00:00
eehouse
628f8d9cf3
don't zoom in if doing so will make cells larger than the limit passed
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in.
2010-06-03 04:57:11 +00:00
eehouse
4f16eee1b6
pass maxCellSize into board_setPos, and use it as limit in calculating
...
whether any further zooming is possible.
2010-06-02 04:58:32 +00:00
eehouse
f5ac51ae73
fix crash using older dict by using current stream version rather than
...
one from before gameSeconds was being preserved in the stream by
write_gi code. I fixed this on a branch a week ago as well, so look
for a merge glitch. Need now to confirm that I'm sending char lists
in initial connect message in the right (null-separated utf8) format.
2010-05-28 02:31:13 +00:00