Commit graph

47 commits

Author SHA1 Message Date
ehouse
aaf73a0543 tweak prefs checkbox text: covers remote as well as robot players. 2006-11-14 06:49:20 +00:00
ehouse
44eaa36319 More progress on one-handed navigation: fix ncurses board clipped to
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
a5f71143c0 Fix crash on pre-fiveway palmos where FrmGetFocus always returns -1;
add new preference for whether small value nums are drawn in tiles in
tray.
2006-10-29 17:41:14 +00:00
ehouse
b9cc093820 Many many changes improving newgame dialog by using a three-way rather
than two-way enabled state, but mostly about getting focus ring
working for five-way-equipped devices.  Add fnav resources to the two
dialogs with gadgets, and code so the gadgets are included in the
focus rotation.  The move to three-way means that disabled controls
can visible while excluded from the rotation.  There's cleanup and
polish to be done still, and five-way navigation doesn't work for the
main form yet. No changes to bluetooth at all.
2006-10-28 14:48:08 +00:00
ehouse
da7a9dd562 When bt init fails, put up alert; check for failure after and don't
crash; erase bt status area even when no comms in order to erase after
turning bt off; in connect dlg, use a trigger rather than field and
button for host name.
2006-10-15 16:14:42 +00:00
ehouse
04f99aa2c4 fix non-bt compile by ifdef-ing bt-only ui elements 2006-10-15 14:05:23 +00:00
ehouse
8e4a9072e5 better message when relay disabled 2006-10-11 02:02:09 +00:00
ehouse
5f25ba9f57 remove BEYOND_IR, replacing with XWFEATURE_RELAY and
XWFEATURE_BLUETOOTH.  The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
d78f9dd720 Add debug menu and in response dump bt state to stream for display.
Track sends and receives.  Add listening state for master, and don't
reset its acl when slave goes away.
2006-09-23 22:58:33 +00:00
ehouse
57a636618c "IR" -> "Beaming" 2006-09-23 15:19:29 +00:00
ehouse
fd5117fa28 Tweaks toward a dual ARM/68K binary where only 68K supports bluetooth.
Don't try to not show the BT option for connecting, but in the case
where it's not actually supported say so in the dialog.
2006-09-18 04:40:27 +00:00
ehouse
4b953e8891 Add debug-only menus to toggle logging to file and memopad 2006-09-14 01:34:22 +00:00
ehouse
74c6b241d7 Put up BT device browser while user is picking connection method
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
0c915e61b0 First shot at bluetooth support (turned off in Makefile by default).
A full robot vs. robot game now works between two Treos.  Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest.  Works only for two devices:
no piconet yet.  No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
d493502714 tweak button location 2006-07-28 08:04:00 +00:00
ehouse
037bce2196 Use new xplatform newgame logic to replace palm's in newgame.c, and make other
changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:08 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
656bcac3aa modify ip-params dialog for new relay-based scheme, using new struct
fields and dialog objects.
2005-04-03 01:58:02 +00:00
ehouse
f72c757fa0 At user's suggestion, provide 'R' as the shortcut for "tiles left"
(and so change to "remaining tiles")
2004-11-16 04:09:35 +00:00
ehouse
188fabce40 "Explain robot scores" -- same as on Wince 2004-11-14 14:33:18 +00:00
ehouse
70dfd97628 Change to "Pick tiles face-up" to match PPC version. 2004-11-14 00:19:45 +00:00
ehouse
6eda5326d8 comment 2004-11-13 16:03:15 +00:00
ehouse
6b212d60d9 wrap launch-68K option in compile-time flag off by default 2004-11-08 14:50:05 +00:00
ehouse
a80a8dd431 add new tiles left menuitem 2004-11-06 02:40:53 +00:00
ehouse
042e02723e Change button strings and constants to YES,NO 2004-11-05 14:46:47 +00:00
ehouse
7bc78dc264 Remove main form since needn't be localized; tweak tile picker
buttons.
2004-11-02 06:26:50 +00:00
ehouse
e8ec608fd2 change undo menu text 2004-10-30 20:20:13 +00:00
ehouse
807201ec62 relaunch app when switching from ARM to 68K 2004-10-13 01:34:55 +00:00
ehouse
baabc47f48 build with 68K and ARM in same .prc (menu allows choice) 2004-09-24 01:38:36 +00:00
ehouse
f25ecbed9c remove unused gadget 2004-09-23 02:28:47 +00:00
ehouse
abdde18b6e unify hintconfig and searchlimits 2004-07-01 01:12:55 +00:00
ehouse
ecc48fde1c rearrange hint menuitems 2004-06-25 06:45:31 +00:00
ehouse
004ec05a64 add checkbox for hint rect 2004-06-22 06:30:58 +00:00
ehouse
6e159ac6f5 add del button for tile picker; fix button sizes in saved games dlg. 2004-05-14 09:13:34 +00:00
ehouse
3a6e0f707e remove graffiti state indicator for numbers-only field 2004-05-07 03:56:43 +00:00
ehouse
c11d8dfa38 make name clearer 2004-04-30 08:38:28 +00:00
ehouse
886fa0a2c5 (rough) changes to make toggling work for 320x480 Clie with silkscreen 2004-04-20 04:10:15 +00:00
ehouse
38853c013a optimize prefs dialog with and without tray picking on 2004-03-04 03:05:49 +00:00
ehouse
b878c035cf formatting 2004-03-03 05:45:55 +00:00
ehouse
6da3217583 pull dead objects; protect IP-connections dlg 2004-03-03 02:12:29 +00:00
ehouse
c5f2c1f211 #ifdef hint config feature 2004-03-02 06:00:29 +00:00
ehouse
9cebba4153 remove turn-on-option part of picking tiles into tray. If you enable
it for a game you're stuck with it.  Less complex UI is better.
2003-12-13 18:40:17 +00:00
ehouse
7854b936af turn ntiles dialog into hint config dialog (experimental) 2003-12-01 14:34:09 +00:00
ehouse
313095c487 new form for picking nTiles used in hint 2003-11-30 22:03:02 +00:00
ehouse
1116117410 add button for count-limited hint; tweak pick-blank dialog 2003-11-30 19:02:03 +00:00
ehouse
11347ef641 Add UI to support turning on/off picking tiles 2003-11-19 04:09:15 +00:00
ehouse
14c9a5096a copied in from personal archive 2003-11-16 19:17:54 +00:00