ehouse
aaf73a0543
tweak prefs checkbox text: covers remote as well as robot players.
2006-11-14 06:49:20 +00:00
ehouse
44eaa36319
More progress on one-handed navigation: fix ncurses board clipped to
...
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
a5f71143c0
Fix crash on pre-fiveway palmos where FrmGetFocus always returns -1;
...
add new preference for whether small value nums are drawn in tiles in
tray.
2006-10-29 17:41:14 +00:00
ehouse
b9cc093820
Many many changes improving newgame dialog by using a three-way rather
...
than two-way enabled state, but mostly about getting focus ring
working for five-way-equipped devices. Add fnav resources to the two
dialogs with gadgets, and code so the gadgets are included in the
focus rotation. The move to three-way means that disabled controls
can visible while excluded from the rotation. There's cleanup and
polish to be done still, and five-way navigation doesn't work for the
main form yet. No changes to bluetooth at all.
2006-10-28 14:48:08 +00:00
ehouse
da7a9dd562
When bt init fails, put up alert; check for failure after and don't
...
crash; erase bt status area even when no comms in order to erase after
turning bt off; in connect dlg, use a trigger rather than field and
button for host name.
2006-10-15 16:14:42 +00:00
ehouse
04f99aa2c4
fix non-bt compile by ifdef-ing bt-only ui elements
2006-10-15 14:05:23 +00:00
ehouse
8e4a9072e5
better message when relay disabled
2006-10-11 02:02:09 +00:00
ehouse
5f25ba9f57
remove BEYOND_IR, replacing with XWFEATURE_RELAY and
...
XWFEATURE_BLUETOOTH. The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
d78f9dd720
Add debug menu and in response dump bt state to stream for display.
...
Track sends and receives. Add listening state for master, and don't
reset its acl when slave goes away.
2006-09-23 22:58:33 +00:00
ehouse
57a636618c
"IR" -> "Beaming"
2006-09-23 15:19:29 +00:00
ehouse
fd5117fa28
Tweaks toward a dual ARM/68K binary where only 68K supports bluetooth.
...
Don't try to not show the BT option for connecting, but in the case
where it's not actually supported say so in the dialog.
2006-09-18 04:40:27 +00:00
ehouse
4b953e8891
Add debug-only menus to toggle logging to file and memopad
2006-09-14 01:34:22 +00:00
ehouse
74c6b241d7
Put up BT device browser while user is picking connection method
...
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
0c915e61b0
First shot at bluetooth support (turned off in Makefile by default).
...
A full robot vs. robot game now works between two Treos. Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest. Works only for two devices:
no piconet yet. No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
d493502714
tweak button location
2006-07-28 08:04:00 +00:00
ehouse
037bce2196
Use new xplatform newgame logic to replace palm's in newgame.c, and make other
...
changes (shifting util functions around) that follow from that. Back
version number down to 4.1.5 since that'll be the next shipped from this
branch. Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:08 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
656bcac3aa
modify ip-params dialog for new relay-based scheme, using new struct
...
fields and dialog objects.
2005-04-03 01:58:02 +00:00
ehouse
f72c757fa0
At user's suggestion, provide 'R' as the shortcut for "tiles left"
...
(and so change to "remaining tiles")
2004-11-16 04:09:35 +00:00
ehouse
188fabce40
"Explain robot scores" -- same as on Wince
2004-11-14 14:33:18 +00:00
ehouse
70dfd97628
Change to "Pick tiles face-up" to match PPC version.
2004-11-14 00:19:45 +00:00
ehouse
6eda5326d8
comment
2004-11-13 16:03:15 +00:00
ehouse
6b212d60d9
wrap launch-68K option in compile-time flag off by default
2004-11-08 14:50:05 +00:00
ehouse
a80a8dd431
add new tiles left menuitem
2004-11-06 02:40:53 +00:00
ehouse
042e02723e
Change button strings and constants to YES,NO
2004-11-05 14:46:47 +00:00
ehouse
7bc78dc264
Remove main form since needn't be localized; tweak tile picker
...
buttons.
2004-11-02 06:26:50 +00:00
ehouse
e8ec608fd2
change undo menu text
2004-10-30 20:20:13 +00:00
ehouse
807201ec62
relaunch app when switching from ARM to 68K
2004-10-13 01:34:55 +00:00
ehouse
baabc47f48
build with 68K and ARM in same .prc (menu allows choice)
2004-09-24 01:38:36 +00:00
ehouse
f25ecbed9c
remove unused gadget
2004-09-23 02:28:47 +00:00
ehouse
abdde18b6e
unify hintconfig and searchlimits
2004-07-01 01:12:55 +00:00
ehouse
ecc48fde1c
rearrange hint menuitems
2004-06-25 06:45:31 +00:00
ehouse
004ec05a64
add checkbox for hint rect
2004-06-22 06:30:58 +00:00
ehouse
6e159ac6f5
add del button for tile picker; fix button sizes in saved games dlg.
2004-05-14 09:13:34 +00:00
ehouse
3a6e0f707e
remove graffiti state indicator for numbers-only field
2004-05-07 03:56:43 +00:00
ehouse
c11d8dfa38
make name clearer
2004-04-30 08:38:28 +00:00
ehouse
886fa0a2c5
(rough) changes to make toggling work for 320x480 Clie with silkscreen
2004-04-20 04:10:15 +00:00
ehouse
38853c013a
optimize prefs dialog with and without tray picking on
2004-03-04 03:05:49 +00:00
ehouse
b878c035cf
formatting
2004-03-03 05:45:55 +00:00
ehouse
6da3217583
pull dead objects; protect IP-connections dlg
2004-03-03 02:12:29 +00:00
ehouse
c5f2c1f211
#ifdef hint config feature
2004-03-02 06:00:29 +00:00
ehouse
9cebba4153
remove turn-on-option part of picking tiles into tray. If you enable
...
it for a game you're stuck with it. Less complex UI is better.
2003-12-13 18:40:17 +00:00
ehouse
7854b936af
turn ntiles dialog into hint config dialog (experimental)
2003-12-01 14:34:09 +00:00
ehouse
313095c487
new form for picking nTiles used in hint
2003-11-30 22:03:02 +00:00
ehouse
1116117410
add button for count-limited hint; tweak pick-blank dialog
2003-11-30 19:02:03 +00:00
ehouse
11347ef641
Add UI to support turning on/off picking tiles
2003-11-19 04:09:15 +00:00
ehouse
14c9a5096a
copied in from personal archive
2003-11-16 19:17:54 +00:00