eehouse
a067da05db
when IS_CURSOR flag is set, use draw using background from prefs.
2010-02-27 18:06:06 +00:00
eehouse
f0840f1e8d
implement focus keys capture and jni interaction. Some hackishness
...
required due to inconsistency in ordering of key events,
e.g. sometimes up not preceeded by down.
2010-02-27 18:05:54 +00:00
eehouse
cb6b19f0aa
implement board_getFocusOwner, board_focusChanged and board_handleKey,
...
and utils needed.
2010-02-27 18:05:39 +00:00
eehouse
397d0df573
turn on PERIMETER_FOCUS
2010-02-27 18:05:29 +00:00
eehouse
856b957f6a
another file to search
2010-02-27 18:05:21 +00:00
eehouse
671876fc06
fix varargs version of logf
2010-02-27 18:05:12 +00:00
eehouse
47402bd3b5
remove unused field
2010-02-27 18:05:00 +00:00
eehouse
26d4056a76
add timestamp to java logs
2010-02-27 18:04:52 +00:00
eehouse
b6a151a7e8
don't adjust y upward if divider's being dragged -- should be tiles
...
only. Fixes bug where divider can't be dragged unless grabbed low or
started quickly.
2010-02-27 18:04:40 +00:00
eehouse
7d0bd9d50c
implement mini window, jni and java rendering. Works on emulator, but
...
may not work as well under fat fingers....
2010-02-27 18:04:33 +00:00
eehouse
a18470e4a2
add and implement reset menuitem
2010-02-27 18:04:11 +00:00
eehouse
4b48c1a0e6
set draw after ending game so scoreboard will update
2010-02-27 18:03:51 +00:00
eehouse
28edaa09e2
fix missing import (oops) and cleanup final scores stuff.
2010-02-27 18:03:36 +00:00
eehouse
6d1c09e756
fix compile errors introduced by addition of const
2010-02-27 18:03:22 +00:00
eehouse
b52c9f0d14
Fixes bug found by alpha tester by dragging third tile to left of
...
divider. Inval all tiles when a drag ends off any managed space. We
don't know what tiles have already been moved, and when it's returned
to its initial spot may appear a dup.
2010-02-27 18:03:15 +00:00
eehouse
cf9c952fc2
handle final scores menuitem: add server_endGame to jni and new
...
dialog/mechanism to call back and forth between threads to query and
end game on positive response.
2010-02-27 18:03:07 +00:00
eehouse
142492ad85
get rid of game info menuitem and strings
2010-02-25 04:52:11 +00:00
eehouse
6fa6162a39
improve choice of font size for cells and tiles: calculate once based
...
on a reasonable size, then figure multipliers (floats) to be used to
calculate the size and descent for font selection and positioning
relative to baseline. Seems to work for dicts with and without
descending chars and with and without diacriticals. Untested for
dicts with bitmaps (e.g. Catalan.)
2010-02-25 04:51:35 +00:00
eehouse
3e8d4220f5
hide .apk file
2010-02-25 04:51:16 +00:00
eehouse
8c9b710e61
fix old typo: colors should be different
2010-02-25 04:51:06 +00:00
eehouse
c2ff34eeaa
fix compile errors due to conflicts with default
2010-02-24 14:20:09 +00:00
eehouse
ce03b01491
new from translator
2010-02-24 05:21:55 +00:00
eehouse
eb3d0308e0
add const
2010-02-24 04:34:22 +00:00
eehouse
e5f3384050
another .gitignore
2010-02-24 04:30:21 +00:00
eehouse
210332ec93
implement and call comms_resendAll
2010-02-24 04:30:13 +00:00
eehouse
2d22ef1f6a
hide more files/dirs
2010-02-24 04:29:54 +00:00
eehouse
8de2665642
implement phonies: add jni->java for util_warnIllegalWord, jni changes
...
to preserve the field in CurGameInfo, and java changes to keep
correct text in reused dialogs.
2010-02-24 04:29:46 +00:00
eehouse
3fd42f8510
temporarily add options to prefs to choose flags passed to Paint for
...
drawing text
2010-02-24 04:29:28 +00:00
eehouse
3ca7f84659
temporarily add options to prefs to choose flags passed to Paint for
...
drawing text; improve calc of textHeight to better fill cell. Still
need to detect dicts where descent isn't used, e.g. hex
2010-02-24 04:29:17 +00:00
eehouse
8b84bdf56e
Once user has rejected a bad word, don't ask about any later ones as
...
the whole turn's being rejected. Should be merged to trunk.
2010-02-24 04:29:00 +00:00
eehouse
3d26d9fc01
name of file has changed
2010-02-24 04:28:52 +00:00
eehouse
414ee944af
turn logging back on
2010-02-24 04:28:44 +00:00
eehouse
ae63c16473
add some .gitignore files
2010-02-24 04:28:34 +00:00
eehouse
6e9fb31f60
fix compile errors due to making some fields const
2010-02-24 04:28:22 +00:00
eehouse
c6e9cb36d0
add .gitignore
2010-02-23 06:05:56 +00:00
eehouse
071edd8121
turn logging off for release
2010-02-21 22:02:55 +00:00
eehouse
c7a0ebb830
cleanup: cache Paint used to draw bitmap, etc.
2010-02-21 21:42:23 +00:00
eehouse
2498e86a38
lock orientation at current setting before bringing up blocking
...
dialog; unlock on dismissing it. The solves problem of how to draw
background board when orientation changes and jni thread is blocked.
2010-02-21 21:41:21 +00:00
eehouse
fe8e49bce2
Forgot to add this yesterday: interface for jni thread to use to shift
...
drawing into BoardView where it can be synchronized.
2010-02-21 04:58:04 +00:00
eehouse
93ad1f3b30
get rid of BlockingActivity, using instead dialogs inside
...
BoardActivity. Block jni thread after it posts to the UI thread to
put up the dialog, and in a dismiss listener on the dialog release the
blocked thread. Seems to work.
2010-02-21 04:56:37 +00:00
eehouse
cbbf30d0b7
synchronize access to the bitmap and owning canvas used first by
...
jni-sourced drawing and then by doDraw to put the bits on the screen.
This should fix crashes when screen orientation changes while
board_draw is running in the JNI thread, but for some reason the
emulators aren't signaling config changes so I can't test.
2010-02-20 19:19:45 +00:00
eehouse
de58f33b4c
add game time to board and jni; clean up hide/show on check events.
2010-02-18 04:44:30 +00:00
eehouse
74140ccaad
remove duplicated code
2010-02-18 04:42:22 +00:00
eehouse
5cf9472642
translate error codes into alerts or toasts where appropriate.
2010-02-17 15:10:10 +00:00
eehouse
1e253c0210
turn logging back on
2010-02-17 14:38:11 +00:00
eehouse
cd0afbfae8
Create and pass enum into relayErrorProc
2010-02-17 14:37:53 +00:00
eehouse
135d936a7d
Fix warnings that appear when logging off.
2010-02-15 02:54:10 +00:00
eehouse
928f65a266
turn off logging for release
2010-02-15 02:49:16 +00:00
eehouse
84fa9bce88
Fix problems detecting orientation change: instead of passing a
...
message, have draw check if dimensions are same as when did layout and
redo them if they're changed. Works because the OS wants us to redraw
as soon as orientation changes. But this makes it easier to hit a
synchronization problem: if re-layout happens mid-draw then canvas or
other draw-related objects may be null. Need to get rid of the jni
thread OR synchronization drawing and layout.
2010-02-15 02:48:27 +00:00
eehouse
996351cc9c
minor changes: rearrange menus, new strings, etc.
2010-02-14 22:05:08 +00:00