Eric House
1ca5515b07
Add checkbox to each type tab indicating whther the game will use that
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addressing type to communicate.
2014-10-28 08:08:11 -07:00
Eric House
9b336bde49
fix crash: must iterate when multiple types are possible
2014-10-28 08:04:05 -07:00
Eric House
c3e7b12103
merge android_branch
2014-10-23 06:33:28 -07:00
Eric House
51a1ddfe39
include robot name in report of his score
2014-10-23 06:32:24 -07:00
Eric House
9886d5a6e6
merge over changes to run with new bash
2014-10-22 18:57:33 -07:00
Eric House
878a16b3bc
snapshot: android compiles, and works well enough to exchange moves
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via relay! Lots of changes, mostly around treating connTypes as a Set
inside the java world. Jni to translate to that is a pain.
2014-10-16 06:45:24 -07:00
Eric House
14a0ca95fe
don't crash with, and correctly save, multiple addresses
2014-10-15 07:52:35 -07:00
Eric House
fe4c7b52f2
snapshot: relay test script works with a second address type set
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(though with its actual transport stubbed out). Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
737af802b0
don't abort if core file count goes down -- I probably removed some
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old thing
2014-10-15 06:38:43 -07:00
Eric House
3534bc0e49
print usage prettier (with an apparent off-by-one error)
2014-10-01 19:52:07 -07:00
Eric House
b82383a5ad
fix -- I hope -- array syntax that was getting lots of games launched
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without an app (until it got upgraded)
2014-10-01 19:49:46 -07:00
Eric House
92292ad1fe
fix problems with undeclared variables that older bash didn't mind
2014-09-25 21:45:44 -07:00
Eric House
43bd3c018a
make an addr's conType a bitfield rather than holding a single value.
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Works for large numbers of relay games in test, but will not yet
actually hold more than one value. Should be safe to merge to main
branch once stream upgrade is verified.
2014-09-25 20:05:37 -07:00
Eric House
abf12e90da
save a bit of work setting up game manually by assuming two players --
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but ths must be happening too late because not all takes effect.
2014-09-25 06:35:10 -07:00
Eric House
3668b7d8a7
merge android_branch -> android_shipbt
2014-09-24 20:51:23 -07:00
Eric House
9ad8ad601c
add cur dir to empty dict search path
2014-09-24 07:29:57 -07:00
Eric House
64b30b68d2
merge android_branch -> android_shipbt
2014-09-23 21:33:57 -07:00
Eric House
b4ef9ced87
merge android_branch changes
2014-09-23 21:33:02 -07:00
Eric House
113c7a13d2
print number of devices left
2014-09-23 21:26:46 -07:00
Eric House
49689ab04c
always log error message
2014-09-23 07:30:34 -07:00
Eric House
ab64197ac4
fix recent booboo: it's not an error for server_initClientConnection()
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to fail here.
2014-09-23 07:30:23 -07:00
Eric House
049cf284c5
toward getting direct-ip addressing working again: add a tab to the
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connections dialog
2014-09-20 18:08:33 -07:00
Eric House
6f07098cf3
return succes from server_initClientConnection()
2014-09-14 13:42:11 -07:00
Eric House
88248131da
show new client-formatted turn summary in notification; remove old
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common-formatting code.
2014-08-26 21:37:33 -07:00
Eric House
2d08848715
snapshot: toward having a better description of the last move in
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notifications.
2014-08-26 06:55:26 -07:00
Eric House
622760b71a
post response to long-tap on player as a gtk dialog rather than just logging it.
2014-08-25 07:52:18 -07:00
Eric House
4231ed1108
fix refcount leak
2014-03-11 21:59:53 -07:00
Eric House
a4302897e2
enlarge dictmgr to track a compile-time defined number of dicts
2014-03-10 21:01:24 -07:00
Eric House
55267f2e42
add memmove
2014-03-10 20:25:38 -07:00
Eric House
6203a23c62
don't crash in networked games
2014-03-10 18:58:16 -07:00
Eric House
5500d36cde
add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android.
2014-03-09 19:12:21 -07:00
Eric House
a7c114e3f9
refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed.
2014-03-08 20:57:27 -08:00
Eric House
8a6adfec34
cleanup -- no logic change
2014-03-08 20:51:49 -08:00
Eric House
7002ff11c7
fix so non-DEBUG build compiles
2014-03-04 07:07:01 -08:00
Eric House
3ecd0a4b03
fix to compile without DEBUG
2014-02-28 04:58:25 -08:00
Eric House
e6564c679c
use ccache if present
2014-01-21 07:10:13 -08:00
Eric House
e34cc9007d
fix problems with opening and using wordlists on 64-bit linux by
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making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
459c12d91f
copy string's null terminator too
2014-01-06 07:05:34 -08:00
Eric House
19c70ccdcb
fix mistaken scoreboard size calc
2014-01-06 06:54:56 -08:00
Eric House
3702a9f326
don't constrain screen size
2014-01-06 06:40:59 -08:00
Eric House
ac969793ea
remove assert preventing large screen
2014-01-06 06:38:08 -08:00
Eric House
83692fd2e8
format rem text as two lines
2014-01-05 13:30:27 -08:00
Eric House
123141e0df
draw scoreboard entries centered
2014-01-05 13:15:09 -08:00
Eric House
b43855a313
fix curses build for 64bit compile and to use common layout (meaning
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tray is now under the board unstead of to the right). Works on 64-bit
system at least for non-networked games.
2014-01-05 13:04:59 -08:00
Eric House
093a260f1d
fix memory corruption on 64-bit systems
2014-01-02 07:48:12 -08:00
Eric House
abb8da44ba
open game on double-click of row
2014-01-02 07:10:00 -08:00
Eric House
40c04be47b
call sqlite3_initialize() as recommended by docs
2014-01-02 07:09:23 -08:00
Eric House
e15fb02d8a
add ability in ask dialog to display buttons with arbitrary text
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returning custom results. Use to add "Rematch" option (which so far
only fires an assert when chosen.)
2013-12-30 07:16:52 -08:00
Eric House
35c12eb7bb
add --ask-timeout param
2013-12-30 07:08:43 -08:00
Eric House
6d84dfea7e
cleanup: remove '2' from function and struct names
2013-12-30 07:08:42 -08:00