Commit graph

1098 commits

Author SHA1 Message Date
Eric House
540d3e9622 wire disabling checkboxes into comms. They work -- and show that
multi-addressing needs debugging still.
2014-11-06 06:35:28 -08:00
Eric House
b1de8663d6 fix to compile with DEBUG undefined 2014-11-06 06:32:00 -08:00
Eric House
3d9ee4b9f9 use app define, not relay's 2014-11-05 21:45:14 -08:00
Eric House
c516e1f77c add code to log md5 sums of udp packets sent and received. These match
relaycon logging to be added shortly.
2014-11-05 21:42:03 -08:00
Eric House
405b3eef93 remove dead/commented out code 2014-11-05 21:33:54 -08:00
Eric House
564e671b47 quick hack to add checkboxes for turning off transport sends and
receives to be used for testing after it's actually hooked up.  This
is just the UI.
2014-11-05 18:48:53 -08:00
Eric House
17bc0ab47c snapshot of work toward communicating when two addresses are in use.
An invitation works with relay and (fake) SMS on, and the invited
client connects successfully using both (the second to arrive being
correctly identified as a dupe.)  While the game can be played after,
only SMS messages are being received. And opening a saved game
crashes.
2014-11-05 07:41:20 -08:00
Eric House
fc6ccf217f fix formatting of types: don't crash on too-small buffer, and add
separator only when needed.
2014-11-02 17:25:56 -08:00
Eric House
f853aad904 add checkbox to tab label when selected 2014-11-02 11:55:46 -08:00
Eric House
71fbae622a clean up code a bit 2014-10-28 20:13:48 -07:00
Eric House
1ca5515b07 Add checkbox to each type tab indicating whther the game will use that
addressing type to communicate.
2014-10-28 08:08:11 -07:00
Eric House
9b336bde49 fix crash: must iterate when multiple types are possible 2014-10-28 08:04:05 -07:00
Eric House
c3e7b12103 merge android_branch 2014-10-23 06:33:28 -07:00
Eric House
51a1ddfe39 include robot name in report of his score 2014-10-23 06:32:24 -07:00
Eric House
9886d5a6e6 merge over changes to run with new bash 2014-10-22 18:57:33 -07:00
Eric House
878a16b3bc snapshot: android compiles, and works well enough to exchange moves
via relay!  Lots of changes, mostly around treating connTypes as a Set
inside the java world.  Jni to translate to that is a pain.
2014-10-16 06:45:24 -07:00
Eric House
14a0ca95fe don't crash with, and correctly save, multiple addresses 2014-10-15 07:52:35 -07:00
Eric House
fe4c7b52f2 snapshot: relay test script works with a second address type set
(though with its actual transport stubbed out).  Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
737af802b0 don't abort if core file count goes down -- I probably removed some
old thing
2014-10-15 06:38:43 -07:00
Eric House
3534bc0e49 print usage prettier (with an apparent off-by-one error) 2014-10-01 19:52:07 -07:00
Eric House
b82383a5ad fix -- I hope -- array syntax that was getting lots of games launched
without an app (until it got upgraded)
2014-10-01 19:49:46 -07:00
Eric House
92292ad1fe fix problems with undeclared variables that older bash didn't mind 2014-09-25 21:45:44 -07:00
Eric House
43bd3c018a make an addr's conType a bitfield rather than holding a single value.
Works for large numbers of relay games in test, but will not yet
actually hold more than one value.  Should be safe to merge to main
branch once stream upgrade is verified.
2014-09-25 20:05:37 -07:00
Eric House
abf12e90da save a bit of work setting up game manually by assuming two players --
but ths must be happening too late because not all takes effect.
2014-09-25 06:35:10 -07:00
Eric House
3668b7d8a7 merge android_branch -> android_shipbt 2014-09-24 20:51:23 -07:00
Eric House
9ad8ad601c add cur dir to empty dict search path 2014-09-24 07:29:57 -07:00
Eric House
64b30b68d2 merge android_branch -> android_shipbt 2014-09-23 21:33:57 -07:00
Eric House
b4ef9ced87 merge android_branch changes 2014-09-23 21:33:02 -07:00
Eric House
113c7a13d2 print number of devices left 2014-09-23 21:26:46 -07:00
Eric House
49689ab04c always log error message 2014-09-23 07:30:34 -07:00
Eric House
ab64197ac4 fix recent booboo: it's not an error for server_initClientConnection()
to fail here.
2014-09-23 07:30:23 -07:00
Eric House
049cf284c5 toward getting direct-ip addressing working again: add a tab to the
connections dialog
2014-09-20 18:08:33 -07:00
Eric House
6f07098cf3 return succes from server_initClientConnection() 2014-09-14 13:42:11 -07:00
Eric House
88248131da show new client-formatted turn summary in notification; remove old
common-formatting code.
2014-08-26 21:37:33 -07:00
Eric House
2d08848715 snapshot: toward having a better description of the last move in
notifications.
2014-08-26 06:55:26 -07:00
Eric House
622760b71a post response to long-tap on player as a gtk dialog rather than just logging it. 2014-08-25 07:52:18 -07:00
Eric House
4231ed1108 fix refcount leak 2014-03-11 21:59:53 -07:00
Eric House
a4302897e2 enlarge dictmgr to track a compile-time defined number of dicts 2014-03-10 21:01:24 -07:00
Eric House
55267f2e42 add memmove 2014-03-10 20:25:38 -07:00
Eric House
6203a23c62 don't crash in networked games 2014-03-10 18:58:16 -07:00
Eric House
5500d36cde add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android. 2014-03-09 19:12:21 -07:00
Eric House
a7c114e3f9 refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed. 2014-03-08 20:57:27 -08:00
Eric House
8a6adfec34 cleanup -- no logic change 2014-03-08 20:51:49 -08:00
Eric House
7002ff11c7 fix so non-DEBUG build compiles 2014-03-04 07:07:01 -08:00
Eric House
3ecd0a4b03 fix to compile without DEBUG 2014-02-28 04:58:25 -08:00
Eric House
e6564c679c use ccache if present 2014-01-21 07:10:13 -08:00
Eric House
e34cc9007d fix problems with opening and using wordlists on 64-bit linux by
making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
459c12d91f copy string's null terminator too 2014-01-06 07:05:34 -08:00
Eric House
19c70ccdcb fix mistaken scoreboard size calc 2014-01-06 06:54:56 -08:00
Eric House
3702a9f326 don't constrain screen size 2014-01-06 06:40:59 -08:00
Eric House
ac969793ea remove assert preventing large screen 2014-01-06 06:38:08 -08:00
Eric House
83692fd2e8 format rem text as two lines 2014-01-05 13:30:27 -08:00
Eric House
123141e0df draw scoreboard entries centered 2014-01-05 13:15:09 -08:00
Eric House
b43855a313 fix curses build for 64bit compile and to use common layout (meaning
tray is now under the board unstead of to the right).  Works on 64-bit
system at least for non-networked games.
2014-01-05 13:04:59 -08:00
Eric House
093a260f1d fix memory corruption on 64-bit systems 2014-01-02 07:48:12 -08:00
Eric House
abb8da44ba open game on double-click of row 2014-01-02 07:10:00 -08:00
Eric House
40c04be47b call sqlite3_initialize() as recommended by docs 2014-01-02 07:09:23 -08:00
Eric House
e15fb02d8a add ability in ask dialog to display buttons with arbitrary text
returning custom results.  Use to add "Rematch" option (which so far
only fires an assert when chosen.)
2013-12-30 07:16:52 -08:00
Eric House
35c12eb7bb add --ask-timeout param 2013-12-30 07:08:43 -08:00
Eric House
6d84dfea7e cleanup: remove '2' from function and struct names 2013-12-30 07:08:42 -08:00
Eric House
bba0b79763 add logging 2013-12-30 07:08:42 -08:00
Eric House
12932bf788 fix crash on 64-bit system 2013-12-30 06:46:57 -08:00
Eric House
ebdf5ed492 fix to compile on 64-bit system (untested on 32-bit :-) 2013-12-27 19:13:54 -08:00
Eric House
d29840434f pass, save and restore port; read several messages at once 2013-12-19 08:00:04 -08:00
Eric House
a1d5553266 fix invite button disabling logic 2013-12-19 07:58:32 -08:00
Eric House
75b6ecc325 add missing util function 2013-12-19 07:57:59 -08:00
Eric House
79fae43100 enable invite and commit buttons based on game state 2013-12-19 06:59:34 -08:00
Eric House
0ad18efcff fix memory leaks 2013-12-17 22:16:52 -08:00
Eric House
bece99bb98 load dict named in invite 2013-12-17 22:11:21 -08:00
Eric House
f45f3bacbf fix so invitation results in a playable game (though dictionary is not
yet available to invitation recipient)
2013-12-17 21:57:10 -08:00
Eric House
6bdd939531 rename field 2013-12-17 20:02:31 -08:00
Eric House
8d20c33b76 snapshot: still not correctly recording return address 2013-12-16 08:06:29 -08:00
Eric House
3c6ecb7ffa ignore app 2013-12-12 21:10:44 -08:00
Eric House
2a56a0ba98 snapshot: more linux-sms stuff 2013-12-12 21:08:25 -08:00
Eric House
78d8c0398f another snapshot: invites are received but don't create game correctly yet 2013-12-12 07:58:02 -08:00
Eric House
5f97f8197c progress on inviting via SMS 2013-12-12 06:08:56 -08:00
Eric House
1b5bda5da8 don't turn on SMS if no phone 2013-12-11 08:04:47 -08:00
Eric House
cad6cb8075 log when inotify kicks off 2013-12-11 08:02:44 -08:00
Eric House
833a3384b3 remove assert; add empty invite button 2013-12-11 08:02:29 -08:00
Eric House
7cffa27a88 snapshot toward implementing fake-sms as per-device rather than per-game 2013-12-11 07:54:26 -08:00
Eric House
a4f274a1f4 preserve and use sms settings 2013-12-11 07:02:44 -08:00
Eric House
f0c5d1f865 toward improving bt support in gtk client: add scan button that only
picks up devices currently open for discovery
2013-12-07 10:12:20 -08:00
Eric House
46a5f83bb1 shrink "netstat rect" to reasonable size 2013-11-16 18:25:09 -08:00
Eric House
dfdbd9a8a2 pass scoreWidth separately into formatting code so space can be left
for network status icon.
2013-11-09 05:34:23 -08:00
Eric House
b61e580b40 ignore .db files 2013-11-07 07:32:15 -08:00
Eric House
a26dced506 drawing tray tiles can fail, e.g. when font info not yet available, so
only clear bits when successful. Fixes problem where tray didn't get
drawn until tiles were somehow invalidated.
2013-11-07 07:29:54 -08:00
Eric House
9f1b0c5121 Specify relative height of scoreboard and tray in board_figureLayout,
and allow those to be 0.
2013-11-04 06:19:33 -08:00
Eric House
f0b554213b assert rect isn't too small to inset 2013-11-04 05:59:18 -08:00
Eric House
184ac28ebc fix to compile, and in gtk case to work, when COMMON_LAYOUT defined 2013-11-03 12:15:53 -08:00
Eric House
88b380503e add function, not compiled by default, to return bounding rect of all
non-empty tiles. As a test, add menu that uses it to grey out that
region.
2013-10-27 21:51:30 -07:00
Eric House
fe8bb0932c delete messages whose games have been deleted 2013-10-09 20:41:14 -07:00
Eric House
24509662e8 fix so standalone games don't crash! 2013-10-09 07:36:21 -07:00
Eric House
3b87c9562c formatting 2013-10-01 07:50:00 -07:00
Eric House
4d4f76c8ae assert not registering with RELAY_ID 2013-09-26 08:37:39 -07:00
Eric House
9169659c80 cleanup: let conversion to including devid and change in devid happen at different rates 2013-09-18 08:05:19 -07:00
Eric House
2629c07256 Address problem with devids (e.g. GCM): until now when you got a new
devid you tossed your relayID and reregistered.  Which meant any
existing messages meant for your relayID were orphaned, and any open
games didn't know who they belonged to until you reconnected to them
with your new relayID.  So: modify the UDP protocol (though not on
Android yet) to include both relayID and devid with registration, with
one or the other an empty string if not present or not changed from
earlier.  I can't fix existing clients that are dropping their
relayIDs, but when one does a re-connect without a relayID I can look
it up from the existing game record, then reuse it rather than issue a
new one.  Better than nothing -- and that protocol will be obsolete
soon anyway.
2013-09-14 21:06:14 -07:00
Eric House
c115752852 supply in linux client, and look for and store on relay, os version 2013-09-07 16:17:31 -07:00
Eric House
b3342c6e8a for --clean-start option, try not to remove games not created by this script. 2013-08-28 07:29:23 -07:00
Eric House
063b01d3d8 change most len-as-short+bytes strings to vli+bytes; add device model
to what's passed for device registration, and store it in a new column
in devices table.
2013-08-25 21:20:26 -07:00
Eric House
d10e9f6235 use vlis for acks in both directions 2013-08-25 16:59:07 -07:00
Eric House
7e02db78db change function name spelling 2013-08-25 16:14:42 -07:00
Eric House
91235f3be7 begin process of using variable-length-ints in udp protocol. Works
between linux client and relay, but unrelased features of Android
client will be broken until fixed.
2013-08-25 12:34:35 -07:00
Eric House
45998fd2c0 don't assert when packet size short is unexpectedly large. Not sure
why this happens, but it's not a reason to abort a test.
2013-08-21 21:28:47 -07:00
Eric House
2157706dcd add client version and a desc string to devices DB and to reg info sent to relay 2013-08-20 08:09:45 -07:00
Eric House
47203437cc register devices more often; add ctrl command to send text message to
device if possible, otherwise to post it to the db (mostly for testing).
2013-08-17 14:55:19 -07:00
Eric House
8ad549d2bd query on null db fails, doesn't assert 2013-08-16 19:15:28 -07:00
Eric House
42bbc946ae quote variable and echo when switching to udp 2013-08-15 07:20:22 -07:00
Eric House
ae21b6f0d8 use new --use-udp flag and, by default, switch devices from tcp- to
udp-based connections over time at a configurable rate.
2013-08-07 21:12:08 -07:00
Eric House
71ea59e7fb separate whether app is using udp from whether it stores games in a
sqlite3 db so that it can switch mid-game -- that being something that
needs testing.
2013-08-07 21:09:48 -07:00
Eric House
b9450589c8 add new commandline option --use-udp. Not yet used. 2013-08-06 21:10:42 -07:00
Eric House
da54b1e5fb add keepalive timers 2013-08-02 08:01:16 -07:00
Eric House
63ad3a196b debug build asserts that packet is meant for this device, but
non-debug should drop those that aren't.
2013-07-29 07:30:46 -07:00
Eric House
d8a4b5ce29 include udp maxInterval, the number of seconds the relay's configured
to assume an address is still good when it hasn't heard from it, in
reg response reply, send that reply always, and read and log the new
field on clients.  It will eventually be used to implement a
keepalive.
2013-07-29 07:27:30 -07:00
Eric House
6418513a6d don't try to read from socket if == -1 2013-07-22 06:15:35 -07:00
Eric House
3a14b12cc5 exit when number of core files changes, not if it's non-zero 2013-07-20 12:52:32 -07:00
Eric House
49a2d099f0 include packet num in every udp packet. They start over on app
reboot, but add a bit of help with debugging.
2013-07-20 11:57:10 -07:00
Eric House
27d9f3de45 Don't enable chat when more than 128 messages are in queue to prevent
an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
3f59b31d51 Log received udp messages as b64-encoded strings. These match what the
relay's now logging
2013-07-18 07:07:25 -07:00
Eric House
1e6ff9b33c include seed in chat messages to make sure they're unique 2013-07-18 07:06:20 -07:00
Eric House
93a7c7f817 fix to compile when DEBUG not defined 2013-07-17 06:52:35 -07:00
Eric House
d6fd79be44 log, and be more aggressive about closing, sockets on which errors occur 2013-07-16 06:43:30 -07:00
Eric House
e6e7154c82 close socket rather than proceed with what looks like a bad packet/connection 2013-07-16 06:42:21 -07:00
Eric House
27e90c2d2c exit as soon as there's a core file 2013-07-15 07:16:35 -07:00
Eric House
8a4e766b32 make 50% of games communicate via UDP by default 2013-07-11 20:39:40 -07:00
Eric House
491b288631 assert that the seed's preserved for curses version too (where
clientToken is otherwise ignored since there's only one game per app
instance)
2013-07-11 20:39:10 -07:00
Eric House
9db54a5461 make linux version's gameToken combine game's seed with rowid so we
can test that the relay is keeping them straight
2013-07-11 20:01:17 -07:00
Eric House
d6658c5c08 don't show other_disconnected error message 2013-07-10 23:14:48 -07:00
Eric House
7dfd19a7a2 name change 2013-07-10 23:14:24 -07:00
Eric House
a522266ce4 add message checksumming for android too by making it part of util
(compiled out by default)
2013-07-10 08:05:47 -07:00
Eric House
4bde445c48 fix so gtk mode works too by providing storage for CurGameInfo 2013-07-09 18:19:22 -07:00
Eric House
5a20cc282c fix so curses app works well enough that discon_ok2.sh script runs
successfully.  GTK mode is untested and certainly broken.
2013-07-09 18:10:41 -07:00
Eric House
48fbf15a69 needed to quote variable 2013-07-09 18:07:03 -07:00
Eric House
f5696334a9 changes to get the merged code to compile but not included by git in the commit 2013-07-09 07:25:23 -07:00
Eric House
d50c808f96 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
	xwords4/common/comms.c
	xwords4/linux/cursesmain.c
	xwords4/linux/cursesmain.h
	xwords4/linux/gtkmain.c
	xwords4/linux/gtkmain.h
	xwords4/linux/linuxmain.c
	xwords4/linux/main.h
	xwords4/linux/scripts/discon_ok2.sh
	xwords4/relay/xwrelay.cpp

(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
923d41e0ee fix to compile when DEBUG not set 2013-07-07 13:17:26 -07:00
Eric House
4b5af7ebdf don't try to read from socket after it's been closed 2013-07-04 12:37:55 -07:00
Eric House
6cd3ebd780 improve logging 2013-07-02 18:31:02 -07:00
Eric House
0ac5d6d9e2 don't send more than three unanswered chats per boot -- to avoid
filling up the queues in a way that doesn't reflect real use.
2013-07-02 18:30:23 -07:00
Eric House
dd48cea912 don't log string before it's initialized 2013-07-02 07:26:32 -07:00
Eric House
9fca3792cf don't pile on chat messages when relay isn't even connected: it's an
unfair test that doesn't duplicate what users will likely do.
2013-07-02 05:53:58 -07:00
Eric House
9ceb1615b3 replace tabs with spaces 2013-06-30 17:24:33 -07:00
Eric House
070590b3c2 cleanup 2013-06-30 08:34:09 -07:00
Eric House
b506a91068 add commandline params 2013-06-30 08:33:58 -07:00
Eric House
195f873ab0 tweak logging 2013-06-30 07:37:35 -07:00
Eric House
6fbf2d4a8b use g_compute_checksum_for_data, removing self-written equivalent 2013-06-30 07:36:56 -07:00
Eric House
7efbfab0e5 fix crash in debug version: len of data to be summed needs to be 32 bits! 2013-06-30 06:50:57 -07:00
Eric House
1a73ab26ac tweak logging 2013-06-28 20:33:27 -07:00
Eric House
17eda4e5e1 move md5sum code into separate function that relay can copy 2013-06-28 20:33:12 -07:00
Eric House
6c756533e3 fix double-dispose crash (but there's still a memory leak) 2013-06-28 20:32:19 -07:00
Eric House
5c284fe6b0 test PID is live before killing it 2013-06-28 18:55:19 -07:00
Eric House
292982a4b4 when splitting packet, queue them and send on timer rather than
sleeping the main thread.
2013-06-27 07:00:36 -07:00
Eric House
0bb4f5b0f5 fix occasional memory leak 2013-06-26 00:41:16 -07:00
Eric House
8324b9c770 fix compile error by making HELP another command. 2013-06-26 00:39:58 -07:00
Eric House
7967966982 Merge remote-tracking branch 'origin/android_branch' into local_fix_relay
Conflicts:
	xwords4/linux/linuxmain.c
	xwords4/linux/main.h
2013-06-25 06:18:43 -07:00
Eric House
5612bb000b quick hack to allow testing intermix of chat with normal moves 2013-06-24 18:37:49 -07:00
Eric House
5842654418 fix pattern 2013-06-24 07:30:38 -07:00
Eric House
aca3a96b54 fix pattern so ended games are detected 2013-06-24 07:18:53 -07:00
Eric House
bc6922cb8b add option to split tcp packets to test whether relay can handle reassembly. 2013-06-24 06:33:06 -07:00
Eric House
5e22508ff7 kill existing xwords instances as part of --clean-start 2013-06-21 06:58:20 -07:00
Eric House
6446819466 use nice to give the relay a fighting chance 2013-06-21 05:41:23 -07:00
Eric House
5bec10048b add --clean-start option to speed testing 2013-06-20 06:45:51 -07:00
Eric House
5da4936e43 report unexpected received packet size as an error 2013-06-17 06:42:21 -07:00
Eric House
c8f584dad2 don't listen on stdin if it's been closed 2013-06-10 06:15:36 -07:00
Eric House
d41c1a4ca8 add new param so pending text can be drawn differently when it's not
the player's turn.
2013-05-30 07:17:13 -07:00
Eric House
72a78100b1 fix compile error in non-debug version 2013-05-27 16:18:11 -07:00
Eric House
ffa983db94 use pipe to quit from signal handler since calling g_main_loop_quit()
doesn't work with more recent glib versions (and has always been a bad idea)
2013-05-24 21:19:20 -07:00
Eric House
4d96b695e6 toward having commandline params show up as defaults in new game dialog 2013-05-10 07:19:32 -07:00
Eric House
79a212c985 don't put up dict change dialog (which blocks) unless names are
different.
2013-05-09 21:37:58 -07:00
Eric House
d74814a806 part of previous (merge) commit that got left out -- files not saved. 2013-05-09 06:33:19 -07:00
Eric House
7d8cddb31f Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/linux/gtkmain.c
	xwords4/linux/linuxmain.c
	xwords4/relay/xwrelay.cpp
2013-05-08 07:37:55 -07:00
Eric House
3e9bb1c6b9 fix leak: dispose struct before overwriting it 2013-05-08 06:38:52 -07:00
Eric House
66d42fe5f2 fix a couple of leaks 2013-05-07 07:07:10 -07:00
Eric House
5a026ffda3 merge android_wordlists (local branch) 2013-05-01 06:39:31 -07:00
Eric House
541fc546ab remove that bit from flags -- since we already do the right thing for it. 2013-04-20 19:46:35 -07:00
Eric House
e4f52c5678 add assert and comment explaining why non-utf-8-aware hack is safe. 2013-04-18 07:15:14 -07:00
Eric House
2873d08974 fix memory leak 2013-04-13 16:49:20 -07:00
Eric House
195e6bfad3 add option to dump an .xwd file, meant to replace dawg2dict.pl which
is becoming a pain to maintain.
2013-04-09 21:10:40 -07:00
Eric House
5912b76cb8 add option to dump an .xwd file, meant to replace dawg2dict.pl which
is becoming a pain to maintain.
2013-04-09 21:05:35 -07:00
Eric House
07cfdad699 fix to support synonyms within specials too -- for linux only so far.
Seems to work, though the dawg2dict.pl script is broken.
2013-04-09 07:43:04 -07:00
Eric House
3a628f4375 load new-format dict into linux client, display default faces
correctly, and search using alternate as well as default faces.  Next:
support for alternate specials.
2013-04-06 11:43:57 -07:00
Eric House
168ebeeb5b fix variable name misspelling 2013-02-22 21:10:46 -08:00
Eric House
c75ecef240 test deletion of games and generation of anonymous relayIDs 2013-01-29 07:42:10 -08:00
Eric House
72e100ccac use autoincrement primary key, same as on Android 2013-01-28 07:02:33 -08:00
Eric House
4b335ab464 make function static 2013-01-26 18:36:40 -08:00
Eric House
b324a382e2 I've seen read() return 0 after being told there's something on the
socket.  So in that case loop and try again five time -- in case the
docs are wrong that 0 means EOF?  Hmmm.
2013-01-26 11:58:48 -08:00
Eric House
88b20769f9 increase buffer size 2013-01-26 11:56:29 -08:00
Eric House
2aba3c0ce1 load dict early enough to have lang available to comms when it first connects. 2013-01-26 11:56:20 -08:00
Eric House
2e0ff09cf9 fix memory leak and uninstall idle proc on the way out 2013-01-24 21:10:41 -08:00
Eric House
498498a2bf remove gameToken param from XWPDEV_HAVEMSGS message since it's for the
whole device rather than one game on it.
2013-01-24 19:20:35 -08:00
Eric House
0fad19e38a make it possible to mix udp and non-udp games (which currently crashes the relay very rarely) 2013-01-24 18:56:10 -08:00
Eric House
481f344ff4 fix failure to clean up on exit 2013-01-24 08:08:53 -08:00
Eric House
cbb82eb5e8 add --via-udp option -- which causes app to crash because the memory
leak detector is working
2013-01-24 08:00:53 -08:00
Eric House
9f3250cb3f make curses version use udp socket when --db param passed. There's no
UI for the DB and the assumption is only one game will be stored but
this should let the test script be modified to test the new protocol.
2013-01-24 07:49:49 -08:00
Eric House
12f70154a0 changes for includes-messageID-please-ack protocol addition 2013-01-23 07:43:58 -08:00
Eric House
ae9ec31863 don't call g_main_loop_quit() from inside signal handler: it doesn't
work on Ubuntu LTS at least.  Instead write to a "quit pipe" and exit
the loop from the pipe's reader back outside exception context.
2013-01-21 18:57:48 -08:00
Eric House
e79b0bd3eb Merge branch 'gtk_multigame' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into gtk_multigame 2013-01-20 19:27:50 -08:00
Eric House
93ff4f4fcb handle the new length-plus-string format 2013-01-20 13:07:01 -08:00
Eric House
3fc31a6fe1 new enum for alert 2013-01-20 10:04:24 -08:00
Eric House
f06d129c24 change env variable name; provided inital board size and dict choices 2013-01-20 09:53:26 -08:00
Eric House
3dfb2e04e6 call comms_close in curses too to avoid new assert 2013-01-19 22:53:25 -08:00
Eric House
0ef3549a4e handle (display) the relay's new error message 2013-01-19 15:18:36 -08:00
Eric House
1bb9f9b1bf handle sending of messages generated by games opened only to receive
messages from relay.  And handle report that relayID is bad.
2013-01-19 14:37:49 -08:00
Eric House
1519a00004 toward being able to handle messages received for closed game.
Receipt seems to work but send in that state doesn't.
2013-01-18 07:49:00 -08:00
Eric House
4163309dae Let's have just one set of signal handlers 2013-01-17 06:37:53 -08:00
Eric House
2f772c56b2 make gtk app a better test bed: add db and row to window titles,
implement delete button and multiple selections, etc.
2013-01-16 21:16:07 -08:00
Eric House
c33c50ee6b add deleteGame() 2013-01-16 21:11:35 -08:00
Eric House
a6784464ff first set of networking changes testing per-device communication with
relay on behalf of a number of games.  Works as long as all the games
are open.
2013-01-16 06:46:33 -08:00
Eric House
a107365c88 change names of two types and variables of that type to make a common
pattern more sensible.  No code changes.
2013-01-15 19:04:20 -08:00
Eric House
dddb135b9d add more columns, and update each time game is saved 2013-01-09 06:30:52 -08:00
Eric House
fac3e6b678 fix gtk version to correctly implement util_setIsServer (which only
Android did so far) by calling server_initClientConnection().  Now
relay games work with both started as hosts.  (GTK UI prevents
starting one as a guest; cmdline is required for that, if it still
works.)
2013-01-08 07:28:30 -08:00
Eric House
5e2bfd20da add a checkbox -- which apparently won't interact until I "implement
the 'activate' virtual method".
2013-01-08 06:32:43 -08:00
Eric House
1cb959c86d type tree model column correctly 2013-01-07 20:51:59 -08:00
Eric House
76f3bb3413 fix curses version so discon_ok2 tests work again. 2013-01-07 20:40:46 -08:00
Eric House
565b742971 snapshot -- connects to relay but doesn't play yet. 2013-01-07 08:00:47 -08:00
Eric House
469e656464 track open games so don't double-open and can close all on quit 2013-01-07 06:36:34 -08:00
Eric House
f88387da80 lots of changes to separate game data from app data so several games
can be open at once.  (curses version is almost certainly broken)
2013-01-07 06:10:44 -08:00
Eric House
b61ed7b631 opening saved games and saving of changes now work. 2013-01-05 21:01:26 -08:00
Eric House
a8014a855b now games are displayed in lists. Next: open them. 2013-01-05 19:40:29 -08:00
Eric House
8238d45350 ignore the db 2013-01-05 19:37:05 -08:00
Eric House
e0dc83ed70 rest of what I just meant to commit. 2013-01-05 16:08:47 -08:00
Eric House
4af30c534c snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
Eric House
63487dc5d0 assert gdk setup going ok 2013-01-03 08:18:35 -08:00
Eric House
ad2b925a60 print wordlist name as part of error message 2012-12-29 07:47:44 -08:00
Eric House
9598ea3585 fix to compile post API change. 2012-11-13 21:32:42 -08:00
Eric House
c4df31892e Fix occasional infinite loop of devices sending and receiving the same
message over and over when getting updated by GCM.  The problem
occurred when one device had an un-ACKable initial message still in
its queue.  I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again.  This would continue until users
moved forward in the game.  The fix is to add a backoff timer to
resendAll() so that it can't loop.  The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend.  And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
093fc4d1fa cleanup 2012-11-13 07:23:07 -08:00
Eric House
2908802017 try to make linux client mimic Android a bit better in saving after
any network activity so messages get acked more quickly.
2012-11-13 06:15:36 -08:00
Eric House
6ca966f22a make test script and linux client mimic case where relay regid is
rejected by relay.  Client re-registers and a new relay regid is
issued.
2012-11-12 07:27:20 -08:00
Eric House
1316ae4b67 Fix relay devid protocol to deal with case where client submits a
ID_TYPE_RELAY id that's not in the devices table (as has happened when
a device switches relay URLs during testing, but might also happen if
I have to delete an entry from the devices table.)  In that case,
return ID_TYPE_NONE to the client, which will be its clue to delete
its ID_TYPE_RELAY id and submit the platform-specific id again.

Note: android won't compile this revision thanks to util.h change
2012-11-10 15:05:44 -08:00
Eric House
b53412d98d Fix to actually work. Grrr. 2012-11-10 14:52:10 -08:00
Eric House
b0f85e02df use grep of app's help message to determine whether a param is
supported so can test with older clients and not crash.
2012-11-09 06:55:38 -08:00
Eric House
03108f311a Merge branch 'android_branch' into android_gcm 2012-11-05 06:14:21 -08:00
Eric House
59937b8514 modify how devids are handled on the relay and the protocol through
which they're communicated to the device.  Device is expected to have
a platform-specific notion of ID which the relay stores in a new
devices table and indexes with a 32-bit number which is returned to
the device -- which is encouraged but not required to use it in lieu
of the longer ID in future communications.  Modify linux client and
test script to use the relay-supplied id.  Some of this is commented
out for now.
2012-11-03 10:58:01 -07:00
Eric House
563422de02 turn on DEVID feature for linux 2012-11-02 05:35:56 -07:00
Eric House
3469975d2a add, still disabled by compile-time flags, code to transmit device ID
(e.g. ID Android devices get via GCM) to relay and to associate it
there with messages that need to be delivered.
2012-10-30 07:01:47 -07:00
Eric House
4ea8569abc honor --min-devs flag 2012-10-27 08:15:07 -07:00
Eric House
b097e0825e fix linux crash do to casting problem 2012-10-26 06:49:15 -07:00
Eric House
aec03fc572 When a game's consumated and guest discovers it isn't using the same
dict, give chance to switch, and to download if required.  Because of
the way the JNI thread works, and JNI's requirement in general that
env instances match up (e.g. dicts must be destroyed in the same
thread that creates them), substituting into a live game is too hard.
So the game's saved with its new dict and then reloaded.
2012-10-24 07:17:21 -07:00
Eric House
13c74cfbd5 protect changeDict feature with compile-time flags (since it can't be
used on Android)
2012-10-24 06:46:54 -07:00
Eric House
c69dbda36f add new game_changeDict() and enough gtk code to test it. 2012-10-23 19:06:00 -07:00
Eric House
4cf595e939 on commandline, only allow assignment of per-player dicts to local
players.  I don't know what happens when a player's position is
changed when its game is a guest and the hosts rearranges players.
Which is why on Android I'm moving to allowing per-player dicts only
on local-only games.
2012-10-14 19:10:42 -07:00
Eric House
25a1ee451b resolve links if required to get the actual name of the dict 2012-10-12 20:50:34 -07:00
Eric House
e90c5ee94f pass index of resigning player into util_notifyGameOver. Not yet
passed into java.
2012-10-09 05:31:12 -07:00
Eric House
e64ecfb78d implement resign on top of existing endGame logic, adding "quitter" as
new param passed to remote and changing final score formatting and
menu items to match.  Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
4e0c7923d9 fix bug with clean target introduced when BUILD_DIR was introduced 2012-10-07 12:14:47 -07:00
Eric House
968340f665 Fix release-build warnings that new compiler flags. 2012-10-07 11:43:50 -07:00
Eric House
fd9b9f85e2 make util_hiliteCell conditional, and remove from android where it
wasn't used anyway.
2012-10-05 18:51:32 -07:00
Eric House
6ddd4a61c1 fix compile errors (mostly unused variables) found by gcc on latest
Ubuntu (12.04).
2012-09-25 07:28:02 -07:00
Eric House
53774eb807 Merge remote-tracking branch 'origin/android_branch' into android_branch 2012-09-24 20:08:14 -07:00
Eric House
140c982d41 merge from android_branch 2012-09-24 07:39:44 -07:00