Commit graph

3399 commits

Author SHA1 Message Date
Eric House
177af25617 fix so bonus strings are in right order 2010-07-10 16:54:41 -07:00
Eric House
cedc00c9a6 include bonus square summaries in grey 2010-07-10 16:17:13 -07:00
Andy2
d3548aafb2 Make backgrounds transparent. By me: the artist is not to blame. :-) 2010-07-09 23:02:19 -07:00
Andy2
d1c7d4097c remove focus-related code and declarations 2010-07-09 18:52:14 -07:00
Andy2
8172e38cef write and read dummy values to/from stream when KEYBOARD_NAV isn't
defined so that the versions are compatible.  This will let existing
saved games be read if I turn this off on Android.
2010-07-09 18:21:05 -07:00
Andy2
f848473c1a turn off KEYBOARD_NAV 2010-07-09 06:51:34 -07:00
Andy2
6484a2fb9b fix to compile (with or without KEYBOARD_NAV undefined) 2010-07-09 06:50:39 -07:00
Andy2
6b9b97231a fix to compile with KEYBOARD_NAV undefined 2010-07-09 06:49:32 -07:00
Andy2
2bbdcf46c3 make progress dialog cancellable. Still may want to abort the search
when it's cancelled.
2010-07-09 06:14:43 -07:00
Andy2
d7110824df make undo button the last; make vertical and horizontal toolbar
orderings the same.  (Really should have just one toolbar and set it's
orientation on the fly.)
2010-07-08 18:42:22 -07:00
Andy2
d68d597c49 Sarah Chu's first cut at icons. 2010-07-08 18:41:03 -07:00
Andy2
3976738990 put up indeterminate progress dialog when engine starts and at least
one blank's involved.  Still needs to be made cancellable.
2010-07-08 18:26:17 -07:00
Andy2
1c218513f1 define SHOW_PROGRESS: when blanks present search takes too long not to
show some sort of progress indicator
2010-07-08 07:04:40 -07:00
Andy2
7595b36037 add engineStopping and engineStarting (stubbed out so far) 2010-07-08 07:03:56 -07:00
Andy2
567d5f4d70 add and connect values button. It's visible when there are any tiles
at all on the board.
2010-07-08 06:39:48 -07:00
Andy2
40323b03d2 board_canFlip -> board_visTileCount 2010-07-08 06:38:51 -07:00
eehouse@eehouse.org
586e0d25f9 Merge branch 'android_branch' into toolbar 2010-07-07 20:44:33 -07:00
Andy2
41f8f574b1 use git describe for version info/stamp 2010-07-07 20:26:25 -07:00
Andy2
5365ea4f4e fix crash when empty string given on ctrl port 2010-07-07 18:59:48 -07:00
Andy2
f8d1ebd075 use board_canHint to set hint buttons state so buttons don't show for
remote or robot players
2010-07-07 18:48:35 -07:00
Andy2
af2d2c71b5 add board_canHint to jni 2010-07-07 18:47:22 -07:00
Andy2
ac6dc400ce add board_canHint 2010-07-07 18:47:02 -07:00
Andy2
a2e4fd09c4 add missing apostrophe 2010-07-07 18:27:29 -07:00
Andy2
445f6877b6 fix list item not getting updated after its game configuration is changed. 2010-07-07 18:16:55 -07:00
Andy2
b8c905204e hook up prev hint button -- and finally fix infinite loop that
happened when you clicked hint while a hint was being calculated.
2010-07-07 06:51:46 -07:00
Andy2
c98451c62a remove excess logging 2010-07-07 06:50:47 -07:00
Andy2
07940099ed add new param to board_requestHint 2010-07-07 06:49:36 -07:00
Andy2
a7c77785f6 return false if no move found -- to really fix the crash 2010-07-07 06:40:34 -07:00
Andy2
5725f36db8 detect when no moves found that meet criteria to fix (I think) crash
when iterating from highest to lowest move using prevMove.
2010-07-07 06:33:01 -07:00
Andy2
4425ff838c add buttons (gtk) to test new prev-move feature; modify to fit new api
(curses).
2010-07-07 05:29:04 -07:00
Andy2
992f45e1bf new feature: previous move. Modify engine to traverse the set of all
possible moves in either order both within a cached subset and when
building cached subsets.  Still a bit buggy (shows the same move twice
when moving backwards and reaches the top-scoring move) and not well
tested.
2010-07-07 05:27:57 -07:00
Andy2
210a3f033b disable hint buttons when hint feature's turned off 2010-07-05 09:52:19 -07:00
Andy2
93eca7b936 add layout_weight so buttons expand to fill toolbar. I really want
available space distributed as space between rather than as wider
buttons but this is an improvement.
2010-07-05 09:47:26 -07:00
Andy2
b163b45abe Merge branch 'android_branch' into toolbar
Conflicts:
	xwords4/android/XWords4/AndroidManifest.xml
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/res/xml/xwprefs.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWConstants.java
2010-07-04 13:28:47 -07:00
Andy2
f0a5fa6034 up version numbers/strings for beta 11 2010-07-04 12:56:59 -07:00
Andy2
c2aaa04517 move colors editing prefs screen into appearance prefs screen 2010-07-04 12:53:45 -07:00
Andy2
dfe1d5f245 break separate menu handling from context-menu stuff so can call from
onclick handler, then use new preference to decide whether to launch
game or drop context menu on click
2010-07-04 12:52:36 -07:00
Andy2
6264327d63 formatting change; whitespace only 2010-07-04 12:30:09 -07:00
Andy2
ce2182e214 fix crash when copying a new game by testing for null scores array 2010-07-04 12:09:22 -07:00
Andy2
2c2e0b9029 export to jni and use new functions for redoing pending tiles and
testing whether undo/redo is possible.
2010-07-03 11:51:27 -07:00
Andy2
3452666231 use board_canTogglePending to disable button 2010-07-03 11:39:10 -07:00
Andy2
5f92491ca3 add and implement board_canTogglePending 2010-07-03 11:38:37 -07:00
Andy2
d44b9907cf save redoable pending tiles -- and up stream version since format's
changed
2010-07-03 11:25:01 -07:00
Andy2
57e246da3b handle blanks as well in redo of undone pending tiles 2010-07-02 22:44:50 -07:00
Andy2
592d99ba80 add new button and handler to test redo of undone pending moves. 2010-07-02 18:53:37 -07:00
Andy2
f77cf0e23d add board_redoReplacedTiles and model_redoPendingTiles. The latter
works as long as no blanks are involved.  And new state isn't being
saved so will be lost unless format changed.
2010-07-02 18:52:55 -07:00
Andy2
5b336146c8 add preference, as yet unused, to control whether tap drops context
menu or opens game (as it used to do).
2010-07-02 18:08:22 -07:00
Andy2
4b14e4aeb9 break most top-level prefs into behavior or appearance 2010-07-02 07:14:48 -07:00
Andy2
e22479ba03 add "play game" item to context menu, and invoke that menu on item
click.  This fixes problem with users apparently not knowing about
long-tap and context menu and so not knowing they can configure a
game.  Unfortunately I can't figure out how to disable long-tap
also bringing up the context menu.  Yet another preference might be the fix.
2010-07-02 07:04:37 -07:00
Andy2
9b3463c8e0 use local OnClickListener rather than have Activity implement interface 2010-07-02 06:25:10 -07:00