Eric House
04f56ccf74
download dicts without the browser. This is a partial implementation
...
that will need to be generalized and used in other places, basically
whenever the full URL can be known.
2012-10-19 17:57:17 -07:00
Eric House
6c34f43df7
show toast when update requested manually and nothing found
2012-10-18 19:51:40 -07:00
Eric House
e5feded0b1
When receiving an invite for a dict we don't have, post a notification
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to DictsActivity that offers to download, and on download completion
arranges for notification of SMSService so the game can be created.
2012-10-17 21:20:08 -07:00
Eric House
eb47e75c50
put up more user-friendly message when dicts don't match.
2012-10-15 08:07:17 -07:00
Eric House
5f247db29c
use the same missing-players message for all three connection types
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(even though the way they're reported is, though shouldn't be,
different.)
2012-10-15 07:31:02 -07:00
Eric House
c811282591
UI change: networked games are no longer allowed to have per-player
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dicts. Now you select a single dict for such games in a new spinner
just below the lang spinner, and player's dicts are no longer
displayed. For standalone games, the single dict choice isn't there,
the individual dicts are displayed, and you must open a player config
to change the dict as before. The idea is that this will be less
confusing, particularly when I need to tell the guest that the host is
using a different dict.
2012-10-14 19:21:27 -07:00
Eric House
e64ecfb78d
implement resign on top of existing endGame logic, adding "quitter" as
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new param passed to remote and changing final score formatting and
menu items to match. Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
cd776a34dd
Revert "Display turn start time in game summary. This is definitely not its"
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This reverts commit ebaa22594d
.
2012-10-01 17:53:35 -07:00
Eric House
ebaa22594d
Display turn start time in game summary. This is definitely not its
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final form!
2012-09-27 07:48:30 -07:00
Eric House
4f180e9e14
pass rejecting dict name into java layer and display as part of turn
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lost message.
2012-09-06 19:04:40 -07:00
Eric House
d12ed144ea
normalize file: add comments where don't proceed a string, and replace
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tabs with spaces.
2012-08-31 21:36:49 -07:00
Eric House
2eb8904a0a
rename to cWords-SMS, and move name <string/> into strings.xml so it
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can be substituted too.
2012-08-30 19:11:46 -07:00
Eric House
6947c50238
pass lang instead of lang code; include app name in notification text
2012-08-15 07:22:10 -07:00
Eric House
cd340aba0c
post notification on receipt of url for new app that'll result it it's
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being downloaded.
2012-08-15 06:53:13 -07:00
Eric House
7cb68f1c85
post notification when new dict is available and download it in
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when notification selected.
2012-08-15 06:10:39 -07:00
Eric House
3ef81f248b
start on checking for updates/latest version: a menu item that
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triggers new code that sends an HTTP POST to a python script on the
server that returns whether the current version is correct.
2012-08-13 21:10:22 -07:00
Eric House
ade5a84e2d
tweak sms plan confirmation text
2012-07-31 07:46:16 -07:00
Eric House
1fe14be9bf
less ominous text for new SMS game creation, ominousness having moved.
2012-07-30 07:14:52 -07:00
Eric House
730cd0d599
tweak dialog text
2012-07-26 21:16:00 -07:00
Eric House
bc91956e20
put up an alert when SMS game opened but SMS is disabled. (Does not
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have a button taking you to settings.)
2012-07-25 07:15:57 -07:00
Eric House
cd1eb2e4da
add pref enabling SMS games, and a scary confirmation dialog meant to
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force user to realize the potential costs (by requiring interaction).
Until that's enabled, show in New Game activity an explanation and
button that goes to Preferences.
2012-07-24 07:15:27 -07:00
Eric House
bd70a1dd7d
improve text in remaining tiles dialog, and always show the tiles for
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all trays rather than excluding those in current player's tray.
2012-07-09 21:44:29 -07:00
Eric House
5702c83f17
do string formatting properly, using resources and StringBuffer.
2012-07-09 06:56:08 -07:00
Eric House
30c77de2d0
tweak menu name
2012-07-07 11:29:25 -07:00
Eric House
9a23473b2f
use a dummy TextArea instead of an empty custom view as a placeholder
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for loading game summary view.
2012-07-06 06:49:09 -07:00
Eric House
8ff27cc075
include "sms" or "text" in chooser title
2012-06-24 14:46:02 -07:00
Eric House
9ac5113c93
add dict-browse menuitem to small-screen board menu and on same move
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undo/redo up per user request
2012-06-15 07:00:18 -07:00
Eric House
3d9478744a
change toast to not imply game to start immediately.
2012-06-13 20:07:28 -07:00
Eric House
9827ea1b39
add menus for small-screen devices to provide functionality others get
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from toolbar.
2012-06-06 06:48:55 -07:00
Eric House
b8bad58125
change text of menu from hide rack to show rack depending on hidden state
2012-06-05 22:19:44 -07:00
Eric House
f56b09980c
include game name in notification text
2012-05-21 06:40:52 -07:00
Eric House
3c4e01ef52
improve text clarity
2012-05-18 21:23:38 -07:00
Eric House
3a54aa0ebc
add util_informUndo() that gets called, and puts up a dialog, after
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remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
261908a09f
use non-strippable spaces when ': ' is meant to terminate string.
2012-05-09 18:19:53 -07:00
Eric House
49f4700799
change sms-game-name dialog title
2012-04-24 19:01:21 -07:00
Eric House
6930da9686
add warning about unlimited SMS plans that's triggered whenever a new
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number is added to the list of possible invitees.
2012-04-23 20:07:44 -07:00
Eric House
2082b40d4a
look up names from phones rather than store them separately
2012-04-23 07:32:42 -07:00
Eric House
b34e741e30
add param to phoneToContact controlling whether phone number is
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returned when name can't be found.
2012-04-23 06:16:06 -07:00
Eric House
033a69be8d
to make it easier to tell games apart, print the number[s] of the
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remote device[s] as part of summary view and in game config screen
(read-only). Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
d67614cd69
send ack after creating game on receipt of SMS invitation. Thought
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about starting up the game so it could connect, but that'd make it
impossible to change any settings, e.g. player name, on the accepting
end.
2012-04-17 21:46:57 -07:00
Eric House
6ea692d430
use showConfirmThen() for non-mobile numbers
2012-04-12 23:04:08 -07:00
Eric House
e2be770ca9
if the number of phone numbers sought matches the number available
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check them all; confirm delete (since the button's enabled now from
the beginning.)
2012-04-12 22:38:42 -07:00
Eric House
31659bc514
improvements to smsinviter dialog: add explanatory empty text, dialog
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that warns when non-mobile number being added, always check
newly-added number, etc.
2012-04-11 18:54:38 -07:00
Eric House
e703685021
add new pref controlling whether networked games have hints enabled by
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default.
2012-04-10 07:53:39 -07:00
Eric House
90bca47e1b
query and send name with SMS invite -- same as for BT.
2012-04-10 07:26:56 -07:00
Eric House
b98be90869
tweak sms-inviter button text for greater clarity
2012-04-10 06:36:17 -07:00
Eric House
3b10f1593c
change "nbs" to "sms" everywhere. No other code change.
2012-03-24 12:52:35 -07:00
Eric House
7b9e835722
fix SMS games not having role/connection status messages. Use same
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for BT and SMS, and show different messages for host and guest.
2012-03-24 12:30:01 -07:00
Eric House
fd30b25546
put up dialog when user picks contact that has no mobile number
2012-03-22 18:50:32 -07:00
Eric House
859e32e785
add field for manual number entry (and remember the number like all others)
2012-03-21 07:39:21 -07:00