ehouse
13037b059d
Move WSACleanup into main where it can be called once per launch
...
rather than per use of relay, parallel to WSAStartup.
2009-03-08 20:01:47 +00:00
ehouse
96dfb453a9
Use nwgamest support for separate config button beside role combo, and
...
remove hack responding to tap (without change) on that combo.
2009-03-08 20:00:20 +00:00
ehouse
b770c51f58
call gi_initPlayerInfo() for defaults when not provided on commandline.
2009-03-08 19:57:27 +00:00
ehouse
42ab780680
Go back to combo box for role, and add config button beside it using new support in nwgamest.
2009-03-08 19:56:48 +00:00
ehouse
85811b7951
include strerror output in logging when socket read fails
2009-03-08 19:56:01 +00:00
ehouse
7a4a9b0e71
Add functions names to log statements.
2009-03-08 19:54:50 +00:00
ehouse
f7e6e584ad
Add support for a config button as a cleaner alternative to launching
...
comms config dialogs on changes to host type (which often involved
platform-specific hackery to trigger the dialog when user doesn't want
to change role)
2009-03-08 19:54:14 +00:00
ehouse
bcc4783fee
relay name defaults to eehouse.org, easier to set at compile time for testing
2009-03-08 19:47:36 +00:00
ehouse
8e31a3c5cb
Close down relay connection when comms going away. Fixes crashes when
...
new game is standalone and prev used relay. Add logging code in comms.
2009-03-06 13:43:03 +00:00
ehouse
c2d00ee2ae
cleanup for new compiler: -D option, winsock2.h, fix warning
2009-03-06 04:53:56 +00:00
ehouse
d279664b00
swprintf->_snwprintf to make newer cegcc happy
2009-03-06 04:52:06 +00:00
ehouse
cf5a10084e
do loglevel and ports via the general-purpose config mech. No special
...
cases remain.
2009-03-05 13:49:01 +00:00
ehouse
952a73fdbb
Make refresh interval configurable.
2009-03-02 05:29:06 +00:00
ehouse
54693142bd
Change config class from having a method for every configurable value
...
to returing values for string keys so adding a new config doesn't mean
modifying that class. Then add new config for addr passed to bind so
relay can be run to accept http connections from remote machines.
2009-03-02 01:50:14 +00:00
ehouse
f09994153c
use PID as cookie so creation order visible on relay during testing
2009-03-02 01:46:10 +00:00
ehouse
eccfbb5ccc
don't pass wrong proc ptr
2009-03-02 01:45:16 +00:00
ehouse
f312f8fdb3
in web console list hosts present rather than just the count
2009-02-28 19:35:32 +00:00
ehouse
b88112b311
Reset all relay-related variable on new game. Fixes bug where devices
...
couldn't switch roles or join a new game.
2009-02-28 19:27:45 +00:00
ehouse
4db8c5cddf
Make all of a non-server's players local.
2009-02-28 19:25:46 +00:00
ehouse
9b4ff54f03
fix checkServerRole which was incorrectly counting players in client
...
case.
2009-02-28 19:25:08 +00:00
ehouse
a9ca60729d
plug memory leak by closing relay socket when quitting
2009-02-28 19:19:42 +00:00
ehouse
ae7caae236
Lots of changes to make gtk version better test with relay: make
...
possible to start without specifying comms params, to switch roles
and/or number of players when starting new game; clean up dialogs,
esp. use notebook widget to have tab switch between comms types.
2009-02-28 18:52:44 +00:00
ehouse
08e5711b22
include pid in log for better multi-device debugging
2009-02-28 18:50:21 +00:00
ehouse
f751b1ebd9
test script, first draft.
2009-02-28 16:31:34 +00:00
ehouse
8ad14327e2
fix assertion on exit: nuke mempool after everything it contains; call
...
gtk_main_quit rather than gtk_exit() so can exit from main()
2009-02-28 16:31:03 +00:00
ehouse
a0cb733125
Add an http interface (read-only web console).
2009-02-28 16:15:59 +00:00
ehouse
498f8fdb45
Empty out queue and use existing code to re-add elems we want to keep.
...
Candidate for 4.2.
2009-02-28 16:11:09 +00:00
ehouse
48627a3f11
assert queue ok after deleting. Candidate for moving to 4.2 branch if
...
to be used for Palm.
2009-02-28 15:06:12 +00:00
ehouse
45d41d2872
Fix crasher: removing ACK'd messages left list in inconsistent state.
...
Candidate for moving to 4.2 branch if to be used for Palm.
2009-02-28 14:40:50 +00:00
ehouse
5d243cb4f7
minimal test for comparing cegcc versions
2009-02-25 03:45:14 +00:00
ehouse
66e4053f06
start adding conns dialog
2009-02-24 04:34:37 +00:00
ehouse
14c1e9fd8b
Create type to hold array rather than passing array whose lenght is assumed.
2009-02-23 04:01:15 +00:00
ehouse
7581f35c4b
add tarball target to help
2009-02-21 17:15:09 +00:00
ehouse
7248ee8ad9
Make it possible to see comms dialog in read-only mode when role
...
selector is disabled (for game info use of new game dialog.)
2009-02-21 17:03:30 +00:00
ehouse
ae0b8211fe
Toward a palm build whose only comms mode is relay (no IR, which was
...
always default.) Plays half a robot-robot game via relay as client --
that is, debugging remains.
2009-02-17 05:54:28 +00:00
ehouse
d5cede0150
Add enum to debug-only logging.
2009-02-14 16:24:06 +00:00
ehouse
3026549ab3
Draw arrow only if inval bit set and cell is otherwise unoccupied.
...
Fixes wince bug where tile dragged onto arrow disappears. Should be
merged to 4.2 branch.
2009-02-14 16:23:18 +00:00
ehouse
7c7eb2310c
Use new bufqueue util
2009-02-09 02:51:43 +00:00
ehouse
771b9d9169
Add simple helper for keeping a queue of buffers in a single array.
2009-02-09 02:44:58 +00:00
ehouse
e5447c5029
fix leak of packet buffers; get rid of multithread code.
2009-02-07 18:20:16 +00:00
ehouse
11e63134c4
commented-out setting of default relay host name
2009-02-07 18:18:24 +00:00
ehouse
628b39ba65
detect duplicate initial connect packets by checking what socket they're on.
2009-02-07 18:17:17 +00:00
ehouse
1fa517693a
log size of incoming packets
2009-02-07 18:15:17 +00:00
ehouse
f42142f52e
validate initial message correctly when comms heartbeat not being
...
used; improve logging.
2009-02-07 18:14:28 +00:00
ehouse
5c2f7496b8
If platform doesn't provide a game id, use current seconds.
2009-02-07 18:12:46 +00:00
ehouse
d4de570358
Handle case where packet contains several messages; attempt to send on
...
socket-writable and on receiving message to be sent; cleanup. With
this change full robot-vs-robot game has worked over relay, but not
reliably. I think it's the relay's fault. Still tested only on Win32.
2009-02-01 16:46:00 +00:00
ehouse
8026322e8d
Put back code initiating connection when starting client game.
2009-02-01 16:43:01 +00:00
ehouse
62d247ee49
Helps to compile platforms too before checking in...
2009-02-01 16:20:18 +00:00
ehouse
4b969503e3
new files into svn:ignore
2009-02-01 16:03:31 +00:00
ehouse
7a24d40d1f
Attempt to detect connections that are duplicates by checking if that
...
socket is already in a connection. This doesn't seem to always work,
and I may be leaking cref instances when it does, so needs debugging
still.
2009-02-01 16:00:20 +00:00