Andy2
1529319a60
add vibrate permission; get RelayReceiver notified on boot so can set
...
initial timer.
2011-02-23 07:39:14 -08:00
Eric House
83cb8550dc
set the right field for sounds and notifications (helps to RTFM, but still not tested on device)
2011-02-23 06:00:27 -08:00
Eric House
29b05b83ec
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-02-22 19:56:40 -08:00
Eric House
ab71ac8847
add game name to chat activity title
2011-02-22 19:55:57 -08:00
Andy2
aaffb749cd
move network prefs into its own category; add prefs checkboxes there
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and getters controlling whether vibrate and sound are used as part of
notifications.
2011-02-22 18:59:56 -08:00
Andy2
151df44c96
get rid of m_invalPath. It seems to be the onContentChanged() on
...
focus grabs that was needed.
2011-02-22 18:30:37 -08:00
Andy2
dbb69bfff5
add in flags to get vibration and sound with notifications. (Untested
...
on device.) Will want to add prefs to disable these.
2011-02-22 18:29:53 -08:00
Andy2
bf567a131a
fix crash (according to stack crawl from device)
2011-02-22 18:09:20 -08:00
Andy2
697fc7d5ca
get rid of some logging
2011-02-22 06:54:03 -08:00
Andy2
030d2e76a7
add interface with method that's called whenever a DB record is saved.
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GamesList implements that interface and invalidates the list item
corresponding so it'll get redrawn with updated info. Should allow to
replace m_invalPath but doesn't...
2011-02-22 06:48:20 -08:00
Andy2
f75318e9d0
rename method and add variant then remove duplicated code. No behavior change.
2011-02-21 19:47:00 -08:00
Andy2
a4e995742f
bring back RelayService, which RelayReceiver now delegates to for the
...
work of pinging relay on timer. That work, which can cause receiver
to exceed its timeout if there are e.g. problems resolving hostnames,
must be done in a thread and Receivers aren't supposed to have
threads. Seems to work as well as it did before and also fixes
force-restart bugs when the network is slow/unavailable.
2011-02-21 18:12:15 -08:00
Andy2
318b820ea7
tweak newbie info for chat
2011-02-21 18:09:12 -08:00
Andy2
07fd2f6bb8
add title to chat activity
2011-02-21 06:51:47 -08:00
Andy2
21d46957be
comment out some logging and the annoying toast-on-relay-check
2011-02-21 06:50:54 -08:00
Andy2
353832a7ca
Look at opening game immediately when relaunched via onNewIntent() as
...
well as via onCreate().
2011-02-19 21:20:56 -08:00
Andy2
5ede3b19f0
up constants for beta 22
2011-02-19 08:41:14 -08:00
Andy2
2150d8b4a4
be a bit less pessimistic
2011-02-18 22:53:13 -08:00
Eric House
5d25faa780
update changes log
2011-02-18 22:51:09 -08:00
Eric House
1e3f094289
up constants for b21
2011-02-18 22:50:37 -08:00
Andy2
3fb7c48172
turn off tile selection for linux (perhaps temporarily)
2011-02-18 22:31:28 -08:00
Andy2
15f40f01af
fix to compile with new gdk that's on ubuntu 10.10. Need to fix the
...
APIs eventually.....
2011-02-18 22:28:32 -08:00
Andy2
5460941ba8
cleanup
2011-02-18 22:23:06 -08:00
Andy2
9fbce6f942
remove old comment that wasn't supposed to get checked in.
2011-02-18 22:18:28 -08:00
Eric House
8fe195e91c
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-02-18 22:15:03 -08:00
Eric House
020c2b6982
fix warnings by removing unused strings
2011-02-18 22:13:24 -08:00
Andy2
27bc89b684
when launched after chat messages have been received, launch the chat
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activity. This requires an enum be stored in the DB instead of a
boolean.
2011-02-18 18:45:26 -08:00
Andy2
31348d978e
mark game as synced -- having messages -- if the only messages to
...
arrive had to do with chat. Clear that flag when opening game, not
when saving it.
2011-02-18 18:06:27 -08:00
Andy2
94a7361e99
Add spaces to sql commands adding columns -- they'll fail otherwise.
2011-02-18 18:02:52 -08:00
Andy2
0726cefb10
fix NPE: if there's no history string don't try to split it.
2011-02-18 17:44:23 -08:00
Andy2
d2fda267e5
fix assertion failure that happened when I changed whether remote
...
scores were shown mid-game. If the value's not as expected just don't
show the score.
2011-02-18 17:43:01 -08:00
Andy2
da6d7da350
always say the net's available when on simulator. The net-up
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notification stuff just doesn't work there.
2011-02-18 17:41:15 -08:00
Andy2
cd01c32ad1
When launched with a list of relayIDs (presumably because data has
...
arrived for them), open the first corresponding game for which the
dictionary is still there.
2011-02-17 17:41:53 -08:00
Andy2
2e9d87fddc
override gameDictHere to allow null params
2011-02-17 17:40:35 -08:00
Andy2
c271cb2fdd
add a clear-history menu to chat
2011-02-17 07:14:58 -08:00
Andy2
b3ffb4895b
use background rather than text color to separate local and non- chat.
2011-02-17 06:56:48 -08:00
Andy2
c844e9165d
limit knowledge of how history is stored to DBUtils.
2011-02-17 06:27:48 -08:00
Andy2
fec402cf50
display chat history as a scrolling list of TextView objects rather
...
than in a single TextView so different styles can be applied based on
whether text is from local or remote device. For now text is just
grey if local.
2011-02-16 18:53:47 -08:00
Andy2
736860685b
add a Send button to the chat activity and send on it rather than <cr>.
2011-02-16 18:13:54 -08:00
Andy2
0c9b053844
save into DB rather than drop chat messages received in background.
...
Still need to add UI to let user know a new message is there.
2011-02-16 07:37:14 -08:00
Andy2
a954977e56
white-space difference only: fix indentation.
2011-02-16 07:13:41 -08:00
Andy2
1400de489d
implement chat with an activity rather than a little dialog. Include
...
history, and store it in the game record in the DB (new column). This
will allow to not drop chat messages that arrive in the background,
though that's not implemented yet.
2011-02-16 06:55:46 -08:00
Andy2
9eba54344b
get rid of theme stuff. It's broken and looks like crap. When
...
there's enough color control to make a different theme look good put
this change back and fix it.
2011-02-14 20:14:48 -08:00
Andy2
526b3c1bef
register receiver with app context rather than a single activity's so
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that it doesn't leak when that activity goes away.
2011-02-14 18:12:46 -08:00
Andy2
0354c3f1d9
sort by creation time rather than lastsaved time. This is a temporary
...
workaround to fix a bug where the UI isn't updating often enough and
sometimes delete or other position-based long-tap menu actions on the
list act on the wrong game. This gives an order that won't change.
Revisit later if a more dynamic order is desired.
2011-02-14 18:11:55 -08:00
Andy2
700c58d6dc
drop any relayIDs for which messages didn't have any effect on the
...
game they were passed to. This prevents duplicate messages from
generating notifications over and over -- and dupes are common when
messages stay on relay until the receiving game ACKs them.
2011-02-14 07:08:35 -08:00
Andy2
688fadb965
override onNewIntent to inval games whose ids have changed
2011-02-14 07:07:05 -08:00
Andy2
fffeceb665
include list of changed relayIDs in intent used to relaunch GamesList.
2011-02-14 07:06:16 -08:00
Andy2
be4bb3a73e
set launchMode of GamesList activity to singleTask. This seems to be
...
the only way to have it wind up on top *and without it being a second
instance of the activity* when relaunched in response to a move-made
notification. Even passing the SINGLE_TASK flag to the relaunching
Intent doesn't accomplish this.
2011-02-14 07:04:34 -08:00
Andy2
c2aa7438c7
get rid of excess logging
2011-02-14 06:13:20 -08:00