Commit graph

124 commits

Author SHA1 Message Date
eehouse
0be2096f9c report UnresolvedAddressException, which I've seen 2010-03-08 06:12:44 +00:00
eehouse
6e08bbc9ce don't draw tile that's the source of a drag. 2010-03-08 06:11:18 +00:00
eehouse
6bb1170ca8 minor bugs with tray focus: player color not used for pending score;
pending score doesn't show focus; focussed empty tile slots drawn with
bogus value.
2010-03-08 06:09:40 +00:00
eehouse
5fc86dbe3a 0 means transparent 2010-02-28 16:56:27 +00:00
eehouse
0fa5f5fcd5 improve bitmap generation: only foreground needs to change; background
can always be transparent.
2010-02-28 16:55:56 +00:00
eehouse
cd85406c01 create and cache new bitmaps from black-on-transparent originals
provided from dict based on player color and whether inverted.  This
works around apparent lack of API to change colors of monochrome
bitmaps at draw time (paralleling those for drawing text.)
2010-02-28 16:54:59 +00:00
eehouse
4e2ebebcfd notify BoardView when prefs change 2010-02-28 16:54:22 +00:00
eehouse
da46fe3163 just draw the bitmap in the largest rect possible. 2010-02-28 16:54:06 +00:00
eehouse
36fd71bde8 use fillRect instead of two lines 2010-02-28 16:53:48 +00:00
eehouse
b4f40627ae fix warnings flagged by Eclipse 2010-02-27 20:22:04 +00:00
eehouse
99847cd0c5 remove noop function 2010-02-27 20:06:45 +00:00
eehouse
a067da05db when IS_CURSOR flag is set, use draw using background from prefs. 2010-02-27 18:06:06 +00:00
eehouse
f0840f1e8d implement focus keys capture and jni interaction. Some hackishness
required due to inconsistency in ordering of key events,
e.g. sometimes up not preceeded by down.
2010-02-27 18:05:54 +00:00
eehouse
671876fc06 fix varargs version of logf 2010-02-27 18:05:12 +00:00
eehouse
26d4056a76 add timestamp to java logs 2010-02-27 18:04:52 +00:00
eehouse
7d0bd9d50c implement mini window, jni and java rendering. Works on emulator, but
may not work as well under fat fingers....
2010-02-27 18:04:33 +00:00
eehouse
a18470e4a2 add and implement reset menuitem 2010-02-27 18:04:11 +00:00
eehouse
4b48c1a0e6 set draw after ending game so scoreboard will update 2010-02-27 18:03:51 +00:00
eehouse
28edaa09e2 fix missing import (oops) and cleanup final scores stuff. 2010-02-27 18:03:36 +00:00
eehouse
cf9c952fc2 handle final scores menuitem: add server_endGame to jni and new
dialog/mechanism to call back and forth between threads to query and
end game on positive response.
2010-02-27 18:03:07 +00:00
eehouse
142492ad85 get rid of game info menuitem and strings 2010-02-25 04:52:11 +00:00
eehouse
6fa6162a39 improve choice of font size for cells and tiles: calculate once based
on a reasonable size, then figure multipliers (floats) to be used to
calculate the size and descent for font selection and positioning
relative to baseline.  Seems to work for dicts with and without
descending chars and with and without diacriticals.  Untested for
dicts with bitmaps (e.g. Catalan.)
2010-02-25 04:51:35 +00:00
eehouse
210332ec93 implement and call comms_resendAll 2010-02-24 04:30:13 +00:00
eehouse
8de2665642 implement phonies: add jni->java for util_warnIllegalWord, jni changes
to preserve the field in CurGameInfo, and java changes to keep
correct text in reused dialogs.
2010-02-24 04:29:46 +00:00
eehouse
3ca7f84659 temporarily add options to prefs to choose flags passed to Paint for
drawing text; improve calc of textHeight to better fill cell.  Still
need to detect dicts where descent isn't used, e.g. hex
2010-02-24 04:29:17 +00:00
eehouse
c7a0ebb830 cleanup: cache Paint used to draw bitmap, etc. 2010-02-21 21:42:23 +00:00
eehouse
2498e86a38 lock orientation at current setting before bringing up blocking
dialog; unlock on dismissing it.  The solves problem of how to draw
background board when orientation changes and jni thread is blocked.
2010-02-21 21:41:21 +00:00
eehouse
fe8e49bce2 Forgot to add this yesterday: interface for jni thread to use to shift
drawing into BoardView where it can be synchronized.
2010-02-21 04:58:04 +00:00
eehouse
93ad1f3b30 get rid of BlockingActivity, using instead dialogs inside
BoardActivity.  Block jni thread after it posts to the UI thread to
put up the dialog, and in a dismiss listener on the dialog release the
blocked thread.  Seems to work.
2010-02-21 04:56:37 +00:00
eehouse
cbbf30d0b7 synchronize access to the bitmap and owning canvas used first by
jni-sourced drawing and then by doDraw to put the bits on the screen.
This should fix crashes when screen orientation changes while
board_draw is running in the JNI thread, but for some reason the
emulators aren't signaling config changes so I can't test.
2010-02-20 19:19:45 +00:00
eehouse
de58f33b4c add game time to board and jni; clean up hide/show on check events. 2010-02-18 04:44:30 +00:00
eehouse
5cf9472642 translate error codes into alerts or toasts where appropriate. 2010-02-17 15:10:10 +00:00
eehouse
cd0afbfae8 Create and pass enum into relayErrorProc 2010-02-17 14:37:53 +00:00
eehouse
84fa9bce88 Fix problems detecting orientation change: instead of passing a
message, have draw check if dimensions are same as when did layout and
redo them if they're changed.  Works because the OS wants us to redraw
as soon as orientation changes.  But this makes it easier to hit a
synchronization problem: if re-layout happens mid-draw then canvas or
other draw-related objects may be null.  Need to get rid of the jni
thread OR synchronization drawing and layout.
2010-02-15 02:48:27 +00:00
eehouse
996351cc9c minor changes: rearrange menus, new strings, etc. 2010-02-14 22:05:08 +00:00
eehouse
65fb05b29c Export remaining prefs colors; add default relay host to prefs. 2010-02-14 17:28:46 +00:00
eehouse
5e066514cb Pare from connection options transports not supported on device. 1.5
will be relay only.  1.6 adds SMS, and 2.0 Bluetooth.
2010-02-14 17:27:27 +00:00
eehouse
885c9093fb Put up Toast messages on connecting to relay. 2010-02-14 17:23:07 +00:00
eehouse
7d385e180a Don't erase bottom of board drawing tiles; figure font size based on
chars in dict (untested); get background color from prefs; etc.
2010-02-14 17:21:59 +00:00
eehouse
d7fe6c80f8 load default preferences on boot. 2010-02-12 09:15:19 +00:00
eehouse
786a3fdc57 When drawing letters raise baseline by font's descent to avoid 'J'
etc. hanging below cell border.
2010-02-11 13:44:04 +00:00
eehouse
bd611bb6f4 implement dictChanged. And so that utf8 dicts could be opened without
their games being drawn (no BoardActivity around) break the two
android-only callbacks out of UtilCtxt and into a new JNIUtils
interface that then requires new handing in C.
2010-02-11 13:27:09 +00:00
eehouse
099cf66a79 add choice of SMS and BT as transports. SMS can't be tested on
emulator and so isn't; BT isn't implemented at all.  But SMS works as
far as the send proc.
2010-02-09 14:43:37 +00:00
eehouse
2d17649af5 add overloaded methods for opening games that will never be rendered,
where several interfaces passed in are null.
2010-02-09 14:40:31 +00:00
eehouse
117ff31e64 remove assert. doCreate can get called several times. 2010-02-09 14:36:55 +00:00
eehouse
1afbaf9c42 rename menu item 2010-02-09 14:36:09 +00:00
eehouse
5510ebc388 remove logging 2010-02-09 14:35:16 +00:00
eehouse
e013cbd79d The not-yet-working activities around SMS.... 2010-02-09 14:33:24 +00:00
eehouse
35352f8b6c pull bonus colors from prefs too 2010-02-09 13:14:40 +00:00
eehouse
6522f54989 fix player juggle 2010-02-09 13:14:11 +00:00