Commit graph

153 commits

Author SHA1 Message Date
Eric House
06583daf7d more removing relay 2022-05-10 20:54:25 -07:00
Eric House
bc31024647 assert relay calls not getting made 2022-05-10 20:54:25 -07:00
Eric House
da23bfe23b add debug pref to not add mqtt to all games
I want it for testing that stuff like NBS (data SMS) works for more
than connecting. MQTT works so well nothing ever gets used once it's
there.
2022-05-09 15:10:15 -07:00
Eric House
b209188077 make android supports 21x21 too
Only Dbg builds will see option to create for now
2022-04-04 11:46:22 +02:00
Eric House
2175600190 use new webapi to fetch mqttid to replace relayid
And drop relay once we have it. Makes perfecting RelayService backoff
less an issue.
2022-02-12 13:27:24 -08:00
Eric House
2e5f6128f2 post new msg message from relay2
This is to have a utility back, but mostly to start playing with being
able to send keepalives to a device that have nothing to do with moves.
2022-01-06 19:07:08 -08:00
Eric House
a85f5df4e3 another tweak: make version imply format 2021-12-29 07:35:43 -08:00
Eric House
694953c820 add support for trays with up to 9 tiles 2021-07-16 12:15:46 -07:00
Eric House
e667291da5 show invitee name where possible
When I've invited a Known Player, use that player's name in parens in
scoreboard and games list elem/summary until a remote device connects
(usually in response to an invitation) and provides an actual player
name. Makes it much easier to tell one pending game from another. And
doesn't really work (yet) where there's more than one remote player in
a game.
2021-05-30 13:31:33 -07:00
Eric House
be698069a4 cleanup of recent changes 2021-05-14 11:34:15 -07:00
Eric House
daf5894d79 call new web api to ack mqtt messages
This is toward debugging. Not sure it'll be use to add functionality yet.
2021-04-19 07:04:58 -07:00
Eric House
d74161958e cleanup: remove dead and use new code 2021-03-28 20:27:24 -07:00
Eric House
2a20caa6d7 fix breakage caused by merge 2021-03-27 11:00:06 -07:00
Eric House
64ff2e5f69 Merge branch 'android_branch' into wasm 2021-03-27 10:27:14 -07:00
Eric House
3102271840 turn "known players" on for all 2021-03-21 13:40:17 -07:00
Eric House
17311dc757 get rid of dict processing where possible
The old API required passing dict into game creation/loading. New
doesn't, but in some places I was doing other stuff there (like checking
existance), so can't remove there. Still code goes away.
2021-03-19 14:29:20 -07:00
Eric House
970c2f6f9a make android compile/run with wasm changes 2021-03-19 14:29:20 -07:00
Eric House
23cb7bb85d unsigned->signed to fix drawing garbage in empty tiles 2021-03-19 14:27:04 -07:00
Eric House
9bc72d0745 move stream storage into super 2021-03-19 14:26:18 -07:00
Eric House
d620461574 fix so all compile 2021-03-19 14:26:18 -07:00
Eric House
f7ba081e01 don't offer to archive or delete games missing acks
Once in the archive games don't ever send unless opened explicitly (no
resend-all-on-gained-network stuff for them). So don't offer to put a
game there if it has unsent (unacked) messages. Should prevent problem
of a host being archived before it's managed to send its final move to
all guests.
2021-02-25 12:13:23 -08:00
Eric House
be0a6f83f3 drive letters/values from a three-value enum
There are three choices now. The button pops up a menu on android and
moves through the choices on linux.
2021-02-11 14:11:02 -08:00
Eric House
64f1d83b5d show-values mode now means show along with face
not instead of. It now feels as if it should be a global setting, not a
per-game thing to toggle. We'll see what folks think.
2021-02-10 20:43:11 -08:00
Eric House
538ab5ab3b Rename a couple of variants to be more clear 2021-01-29 18:05:33 -08:00
Eric House
64a470185c display known player timestamp when known (debug only)
For some reason it's getting cleared sometimes. Will fix.
2021-01-04 08:12:05 -08:00
Eric House
17bda01d16 don't require title in FCM notification
And turn off the raised-tile thing for now
2020-12-14 08:57:11 -08:00
Eric House
b26549e331 a bit of cleanup 2020-12-14 08:57:11 -08:00
Eric House
45bc623975 enable RAISETILE feature for linux and android
It's timer-based. Not sure I like that, but let's see how it feels
on-device.
2020-12-02 17:55:49 -08:00
Eric House
249bfbe66e update emacs compile commands: ant is dead 2020-12-01 07:55:01 -08:00
Eric House
5d4fd0e58b don't dispose gi before game
gathering players was failing because disposed gi was pointing at
garbage. I'm lucky it didn't segfault.
2020-10-23 19:03:26 -07:00
Eric House
af37fb45f7 Rewrite BT comms to not use a Service
It's simpler this way, and I'm tired of stuff not happening because the
OS chooses not to schedule e.g. an invitation send for minutes. Goal's
to be running BluetoothServerSocket.accept() as much as possible when
there are active BT games in play OR when the game's in the foreground.
If that's happening, sent invitations and moves will be received when
users expect. When there's no traffic and app isn't being brought to
foreground, backoff will ensure I don't try to run accept() too often.

FWIW, BTLE seems to offer a better way to do this (to have an app be
responsive to incoming invitations when it hasn't run in the foreground
in a while), but it requires users to accept FINE_LOCATION
permission. I'm hoping I can make this work to avoid asking for that
permission.
2020-10-21 21:10:09 -07:00
Eric House
f90d76329b use semaphore to protect known players data
Requires adding a common method called by platform code on creating a
new dutil ctxt.
2020-09-30 17:21:18 -07:00
Eric House
dbde9c87ae list known player in invite info where known
(for mqtt only)
2020-09-30 10:10:43 -07:00
Eric House
7b097ea67d Don't allow duplicates when renaming 2020-09-28 11:17:51 -07:00
Eric House
8406d9e551 implement Known Player renaming
Used existing GameNamer which now needs to be made more general.
2020-09-28 08:59:39 -07:00
Eric House
aff75053ac implement deleting known players 2020-09-27 20:52:56 -07:00
Eric House
fad252d8c0 use created stamp to decide between conflicting addresses
Not at all tested, but now the game's timestamp is kept and passed in to
where it can be used to determine, e.g., which of two Bluetooth device
names to keep for a given opponent.
2020-09-26 09:48:35 -07:00
Eric House
49909c84d6 make known-player stuff conditional
and ifdefs to C and BuildConfig flag to java so the feature can be
hidden in release builds until it's ready.
2020-09-26 09:48:35 -07:00
Eric House
b8c588e02c add new jni methods (untested) 2020-09-26 09:48:35 -07:00
Eric House
187323192f Test for game type before calling resend_all
I have a case where app crashed on launch due to the assert that resend_all()
wasn't being called on a standalone game. That happened because somehow
the game's android-side db entry showed pending packets to send, though the
game type was correct. Fix is to check for game type also, but also to add
a test so comms won't get invoked with a null ptr on release builds.
2020-09-26 09:43:48 -07:00
Eric House
e4594f36e0 generate new mqtt devid when server reports dupe
Thanks to my use of unseeded() rand() early on to generate mqtt device
IDs, a handful of devices are using the same devIDs. The server notices
this and passes a new response which triggers generating a new id that
should be unique (rand() being seeded earlier now.) Testing says the
games that are left behind with the old devid will limp along thanks to
their relay connection while newer games will be better.
2020-09-13 15:06:08 -07:00
Eric House
3f6e1a8721 no-code-change cleanup: star next to type not name 2020-09-13 14:34:47 -07:00
Eric House
e26fd23df1 add addrType to comms' main addr when added to channel
I'm fixing android client not showing stats for or allowing to disable
mqtt after it's added automatically to a game that connects
otherwise. Problem was that only the channel got the mqtt address
flag. So now add the flag for any type that's added.
2020-09-10 15:11:22 -07:00
Eric House
85969fb913 seed random at start of jni, not of first game opened
Noticed the same emulator would always generate the same MQTT id, even
after a factory reset. That's because I was seeding rand() in that
jni *game* init code, not the (called-earlier) init of the whole jni
world. MQTT id generation happens on app launch before any game can be
opened so was using an unseeded rand().
2020-09-06 16:15:28 -07:00
Eric House
1c6d28633f don't let keys change with every upgrade (use newest)
Supid bug generating keys from __FILE__ meant each release
build (usually done in /tmp/$$, or on a travis server) had a new key and
generated a new MQTT devID (and other stuff less frequently used.)
Replace the keys with something that won't change, and as a temporary
fix so the upgrade including this fix doesn't generate new keys use the
most recent stored key matching the suffix the old keys will have had in
common.
2020-09-04 20:51:44 -07:00
Eric House
b0f7176b6c fix relay game failure to change roles
If a configured-as-host game joined an existing game the relay would
make it a guest. The android util_ callback for that change was only
implemented in BoardDelegate and so the change was dropped unless the
game was open/visible. Because comms recorded the change, though, the
callback would never be called again and so the game never learned to
behave as a guest and never registered: permanent failure to join game!
Implemented with a new server state so initClientConnection can be
called from server_do() instead of inside comms while processing an
incoming packet.
2020-08-25 14:53:33 -07:00
Eric House
15fde8044f make server_initClientConnection() make its own stream 2020-08-25 14:53:28 -07:00
Eric House
d10d2597d4 add logging; cleanup
I'm chasing a relay problem that's hard to repro and need more info when
it's happened. (These won't show up in shipping builds.)
2020-08-24 17:02:49 -07:00
Eric House
458872c886 use new makeObject to improve API 2020-08-17 10:49:12 -07:00
Eric House
2338b6e017 add and use makeObject utility method 2020-08-17 10:49:12 -07:00