Andy2
b1f027ce00
latest from Sarah
2010-07-17 21:50:44 -07:00
Andy2
fb8692fb9f
add preference for allowPeek
2010-07-17 07:06:33 -07:00
Andy2
6ffed8750a
Make delete button smaller and at other end of screen from text.
2010-07-17 05:58:29 -07:00
eehouse@eehouse.org
f93f6222b2
Merge branch 'android_branch' into toolbar
2010-07-16 21:19:44 -07:00
Andy2
a91c665c45
latest from translator
2010-07-16 21:18:39 -07:00
Andy2
81694f8392
Sarah's latest icons, converted from .psd using imagemagick
2010-07-16 18:18:37 -07:00
Andy2
a99e8142b0
Merge branch 'android_branch' into toolbar
...
Conflicts:
xwords4/android/XWords4/jni/Android.mk
xwords4/android/XWords4/jni/xwjni.c
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2010-07-16 06:32:32 -07:00
Andy2
73980a3c50
use delete button in XWListItem instead of context menu item for DictsActivity too.
2010-07-16 06:19:19 -07:00
Andy2
f9a561bd2a
first cut at putting a delete button next to players in config list
2010-07-16 05:50:20 -07:00
Andy2
f3ffbd94af
remove focus-color pref; add crosshairs-color pref in same place
2010-07-14 06:21:55 -07:00
Andy2
55be90dd12
add preference controlling whether bonus "summaries" are shown on top
...
of bonus squares.
2010-07-13 22:39:45 -07:00
Andy2
7176c7036e
add localizable "pts" to the in-tray pending score display
2010-07-13 18:57:48 -07:00
Eric House
7352cd5449
fix so bonus strings are in right order
2010-07-12 21:40:40 -07:00
Andy2
e55bb462d9
include bonus square summaries in grey
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
2010-07-12 21:40:23 -07:00
Eric House
177af25617
fix so bonus strings are in right order
2010-07-10 16:54:41 -07:00
Eric House
cedc00c9a6
include bonus square summaries in grey
2010-07-10 16:17:13 -07:00
Andy2
d3548aafb2
Make backgrounds transparent. By me: the artist is not to blame. :-)
2010-07-09 23:02:19 -07:00
Andy2
d7110824df
make undo button the last; make vertical and horizontal toolbar
...
orderings the same. (Really should have just one toolbar and set it's
orientation on the fly.)
2010-07-08 18:42:22 -07:00
Andy2
d68d597c49
Sarah Chu's first cut at icons.
2010-07-08 18:41:03 -07:00
Andy2
3976738990
put up indeterminate progress dialog when engine starts and at least
...
one blank's involved. Still needs to be made cancellable.
2010-07-08 18:26:17 -07:00
Andy2
567d5f4d70
add and connect values button. It's visible when there are any tiles
...
at all on the board.
2010-07-08 06:39:48 -07:00
Andy2
a2e4fd09c4
add missing apostrophe
2010-07-07 18:27:29 -07:00
Andy2
93eca7b936
add layout_weight so buttons expand to fill toolbar. I really want
...
available space distributed as space between rather than as wider
buttons but this is an improvement.
2010-07-05 09:47:26 -07:00
Andy2
b163b45abe
Merge branch 'android_branch' into toolbar
...
Conflicts:
xwords4/android/XWords4/AndroidManifest.xml
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/res/xml/xwprefs.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWConstants.java
2010-07-04 13:28:47 -07:00
Andy2
c2aaa04517
move colors editing prefs screen into appearance prefs screen
2010-07-04 12:53:45 -07:00
Andy2
6264327d63
formatting change; whitespace only
2010-07-04 12:30:09 -07:00
Andy2
5b336146c8
add preference, as yet unused, to control whether tap drops context
...
menu or opens game (as it used to do).
2010-07-02 18:08:22 -07:00
Andy2
4b14e4aeb9
break most top-level prefs into behavior or appearance
2010-07-02 07:14:48 -07:00
Andy2
e22479ba03
add "play game" item to context menu, and invoke that menu on item
...
click. This fixes problem with users apparently not knowing about
long-tap and context menu and so not knowing they can configure a
game. Unfortunately I can't figure out how to disable long-tap
also bringing up the context menu. Yet another preference might be the fix.
2010-07-02 07:04:37 -07:00
Andy2
650d9f5b45
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into toolbar
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2010-07-01 05:54:43 -07:00
Andy2
2b23c50a70
change default phonies key name so upgrading users will still get the
...
new value.
2010-06-30 19:35:18 -07:00
Andy2
769d9a6a23
tweak strings
2010-06-30 06:45:37 -07:00
Andy2
0eab25eec9
make warn-phonies the default. Users are complaining about bogus
...
words being accepted; this may may the feature easier to find.
2010-06-30 06:32:21 -07:00
Andy2
b83867ff13
Configure -> Game settings
2010-06-30 06:16:23 -07:00
Eric House
30087845b5
add preference to hide title bar
2010-06-29 19:25:15 -07:00
Andy2
3998a23f84
add undo button; reorder menus; fix show-values menuitem
2010-06-29 18:26:37 -07:00
Andy2
e218cb7639
add prev hint button triggering notImpl; hide title bar. Really want
...
to hide it only for landscape orientation, but that seems impossible
without having separate layout and reloading whole activity on
orientation change. If you hide it after adding content to the
activity you get a runtime exception. Better way than hiding title,
BTW, is a theme that hides it in AndroidManifest.xml.
2010-06-29 06:51:45 -07:00
Andy2
45b5bef414
new prev_hint button with left-facing arrow
2010-06-29 06:48:20 -07:00
Andy2
c9dd0c2ddf
use my dummy icons instead of irrelevant builtins
2010-06-28 18:52:20 -07:00
Andy2
cf0c7c9770
"First hint" replaces "Hint" for, I hope, more clarity
2010-06-28 18:49:42 -07:00
Andy2
99d41083bd
xml file not needed now that buttons are declared as part of board
2010-06-28 18:48:16 -07:00
Andy2
521852ddf5
more proof-of-concept icons
2010-06-28 18:47:47 -07:00
Andy2
29aa4627e9
get rid of zoom controller. Will be replaced by toolbar button.
2010-06-28 06:29:27 -07:00
Andy2
85679dcb2a
(re)add padding on sides and at top
2010-06-28 06:26:49 -07:00
Andy2
4b80dedde7
moving toward ImageButtons rather than (text) Buttons, and toward
...
having them declared in the layout rather than added at runtime. Add
temporary references to built-in ImageButtons, and a one-dimentional
one of my own. Toolbar reduced to handling the orientation change
(and likely to disappear altogether soon.)
2010-06-27 21:48:01 -07:00
Andy2
85745d8ab4
add more buttons; rearrange menus on assumption those that duplicate
...
button functionality can be burried.
2010-06-26 22:02:02 -07:00
Andy2
06a7c56ca9
template for toolbar buttons.
2010-06-26 17:53:00 -07:00
Andy2
ad2fce6519
remove built-in buttons from board.xml; add addButton method on
...
Toolbar and call it from BoardActivity to produce a working hint
button. Am using text labels instead of icons for now.
2010-06-26 17:52:36 -07:00
Andy2
29ba0cf4f2
add Toolbar class and use it to hide whichever toolbar isn't wanted in
...
the current screen orientation.
2010-06-26 12:39:10 -07:00
Andy2
3e9c94118a
put toolbars at right and bottom. Next step is to hide the one we
...
don't want.
2010-06-25 20:14:15 -07:00
Andy2
1866c5ccab
add toolbar at bottom to test spacing
2010-06-25 08:14:18 -07:00
Andy2
7b52f36925
remove unused string
2010-06-25 08:05:07 -07:00
Andy2
10286e0109
explicit mention in about text that it's FOSS
2010-06-21 07:55:00 -07:00
Andy2
38ef891268
new preference, on by default, controlling sorting of new tray tiles.
2010-06-17 18:51:46 -07:00
Andy2
529f3df726
fix seekbar style so thumb's fully visible on 2.1 (was ok on 1.6); and
...
rename style for clarity.
2010-06-16 18:44:19 -07:00
Andy2
660d86c121
menuitem text change
2010-06-16 18:33:08 -07:00
Andy2
66f4b0d2f6
forgot to add this earlier and git didn't complain...
2010-06-16 18:07:01 -07:00
Andy2
95056db997
change meaning of timer setting to be per-player rather than per-game
...
based on information that that's how it's customarily done. Will need
to communicate change with translators.
2010-06-16 06:39:27 -07:00
Andy2
ca2aa982a7
update from translator
2010-06-14 18:18:17 -07:00
Andy2
375789cd02
juggle->shuffle; trade->exchange. Strings only; no code change.
2010-06-13 20:40:12 -07:00
Andy2
74c9e9db92
add second prefs menu to restore all prefs
2010-06-10 21:28:38 -07:00
Andy2
57b74391bc
remove duplicates that the compiler missed at first
2010-06-10 21:27:17 -07:00
Andy2
f9fbe386f5
add menu and menuitem to prefs dialog (shows up for main screen only)
...
to reset colors to defaults
2010-06-10 21:10:06 -07:00
Andy2
f7c737bcde
latest from translator
2010-06-10 19:27:14 -07:00
Andy2
e727fa7a03
first cut at Slovak from translator
2010-06-08 22:06:18 -07:00
Eric House
d7d162d474
rearrange menus, promoting undo and hint and demoting flip and turndone
2010-06-06 13:33:19 -07:00
eehouse@eehouse.org
db2c36eda9
add string
2010-06-06 06:41:45 -07:00
Eric House
d98b2ad5d6
make git version available as a read-only advanced preference. I sure
...
hope I never need to ask a user to transcribe this!
2010-06-05 07:55:40 -07:00
Eric House
cbbaeb57a0
gitignore additions
2010-06-05 07:50:09 -07:00
eehouse
d0b9f0f7aa
add Retry button to dialog announcing client failure to find expected
...
room on relay. From handler call new comms_resetSame and existing
code to init client game connecion.
2010-06-05 03:40:09 +00:00
eehouse
0d7b09cb01
revert 3407; deleted a string I needed
2010-05-27 12:52:48 +00:00
eehouse
c5a0384d79
include name of game in title of game-configure screen
2010-05-27 02:58:27 +00:00
eehouse
cc984f02ab
remove unused string
2010-05-27 02:57:57 +00:00
eehouse
282f9ce237
wrap in scrollview so still usable in landscape orientation
2010-05-27 02:57:46 +00:00
eehouse
8c790edd04
add numerical edittexts to left of seekers in color edit view. Not
...
yet wired up but layout's ok
2010-05-27 02:57:21 +00:00
eehouse
8e06ff446a
Preferences->Settings; remove duplicated strings.
2010-05-27 02:56:54 +00:00
eehouse
2449962185
add icons to the games list activity menu, three built-in and one with
...
a CC license.
2010-05-27 02:56:36 +00:00
eehouse
b345938e03
dictionary icon adapted from http://icons2.iconarchive.com/icons/mattahan/buuf/48/Dictionary-icon.png using gimp. Original by Mattahan (Paul Davey) license: CC Attribution-Noncommercial-Share Alike 3.0
2010-05-27 02:56:24 +00:00
eehouse
695c5736e5
fix default phonies value; improve some strings related to default timer
2010-05-26 02:51:15 +00:00
eehouse
28d9d4559d
add new-game/default prefs for phonies and timer_enabled
2010-05-26 02:27:16 +00:00
eehouse
da7c59a869
subclass ListPreference in order to provide a list of dicts at runtime
...
for setting the default. Remove the hint that says "do it on dicts
screen."
2010-05-26 02:26:24 +00:00
eehouse
84f76a8c9a
Add a summary visible before default dict has been set directing user
...
on how to change it. Goes away when it becomes possible to set
directly in prefs activity.
2010-05-20 04:28:53 +00:00
eehouse
1ea06352dc
latest from translator
2010-05-20 04:28:20 +00:00
eehouse
3863279013
divider follows last item too on real lists; add spacing above and below it.
2010-05-20 04:27:56 +00:00
eehouse
a76fd7b87a
contributed icon
2010-05-18 02:33:16 +00:00
ehouse
b38fa6c62e
latest from translator (plus my shot at playerf)
2010-05-18 02:31:09 +00:00
eehouse
7913292942
get "Player 1" etc from a resource; don't hard-code!
2010-05-18 02:27:34 +00:00
eehouse
f3f350a12d
Create new prefs screen with per-game defaults, adding existing and
...
new for dicts; use dict pref when creating new game; add menuitem to
dicts view to set that pref. I want to launch the dicts activity from
the preference instead (which is information-only right now) but can't
figure out how to do startActivityForResult from a Preference....
2010-05-18 02:27:14 +00:00
eehouse
4f8c7b3cb8
trying again with the right params to iconv
2010-05-15 03:07:51 +00:00
eehouse
40c25d6137
add initial/default value of gameSeconds as a preference and honor it
...
when creating and copying CurGameInfo instances.
2010-05-14 12:43:17 +00:00
eehouse
c9ca99d3f0
convert (with iconv) to utf8
2010-05-13 04:20:20 +00:00
eehouse
8f0cae4bf2
czech strings as received from translator
2010-05-13 04:16:30 +00:00
eehouse
24c1527232
fix yOffsetChanged to follow new API, but still leave commented out;
...
set game file name from resource, and make visible in board title and
as part of games list entries.
2010-05-12 11:56:01 +00:00
eehouse
1e560bfd42
move the download-url string into non-localizable strings
2010-05-12 11:48:33 +00:00
eehouse
5542350094
comment out Hidden games menuitem; rearrange menuitems; fix missing
...
string that compiler didn't notice earlier.
2010-05-08 19:29:03 +00:00
eehouse
e3b77aa1f1
add dialog confirming delete_all menu
2010-05-08 19:28:38 +00:00
eehouse
0e3411ecd4
modify configure connection button to reflect conn type chosen; add
...
role-specifig hints to relay config dialog (in a way it'll be easy to
follow for others.)
2010-05-08 15:27:32 +00:00
eehouse
2992fd2d1f
add connection separator/title; add prompt to Connection dialog
2010-05-08 15:26:47 +00:00
eehouse
a4bc872906
provide different players labels for the three roles
2010-05-08 15:25:54 +00:00
eehouse
c5032b9c4f
get rid of whitespace
2010-05-08 15:25:26 +00:00
eehouse
57fe0a6f06
RelativeLayout is broken on 1.5 devices, so add an alternative and use
...
it on 1.5. It might be good enough for the rest too....
2010-05-08 15:25:13 +00:00
eehouse
7e9be7de11
nuke commented-out dup string
2010-05-08 15:24:26 +00:00
eehouse
b62fcfd5ce
improve hint text for Host; call remote players guests where context
...
is limited to host's view.
2010-05-06 12:47:58 +00:00
eehouse
2966939a5a
add margins and set text color so hint text matches rest of dialog
2010-05-06 12:47:30 +00:00
eehouse
5a42bd54f0
Add prompt to role spinner. Would really like to add hints to each
...
element but don't know how to do that yet.
2010-05-06 12:47:15 +00:00
eehouse
27222fe336
make it a RelativeLayout, and put dict on same line as state
2010-05-06 12:46:55 +00:00
eehouse
03fedd6cbc
remove "State" from state string
2010-05-06 12:46:25 +00:00
eehouse
f03579dd14
break item info into four text areas that can now be positioned to
...
look better.
2010-05-05 04:12:23 +00:00
eehouse
84a98fab4d
get rid of carriage returns in strings formerly consed together in one
...
text field.
2010-05-05 04:12:02 +00:00
eehouse
3c7d972d85
specify a layout rather than a simple TextView for game list items,
...
step 1 toward better looking list.
2010-05-04 12:31:14 +00:00
eehouse
e48caca6ac
make configure activity default theme like others after finding a
...
divider drawable that shows up.
2010-05-04 12:30:55 +00:00
eehouse
0e60013f59
remove SMS prefs setting
2010-05-04 12:30:39 +00:00
eehouse
34e6b07da2
use built-in list_selector_background to get appearance of list. Works!
2010-05-01 02:49:46 +00:00
eehouse
638ce53661
strings required by new game summary fields
2010-05-01 02:48:57 +00:00
eehouse
6d71b7be02
add summaries to PreferenceScreens
2010-04-25 18:13:41 +00:00
eehouse
6bc3408d8e
move resources not requiring localization, both strings and string
...
arrays, into new file. Remove arrays.xml since it's now empty.
2010-04-25 03:39:13 +00:00
eehouse
9ced0bb154
Give spinners string arrays as resources rather than via code; remove
...
headers from above spinners and instead include header info in text.
May want to revisit this latter change
2010-04-25 03:38:27 +00:00
eehouse
f2e62f74b5
no subcategory needed for prefs
2010-04-25 03:38:05 +00:00
eehouse
ac2b1728a9
first use of a style, for section headings
2010-04-25 03:37:44 +00:00
eehouse
6e626b62cf
remove unused setting
2010-04-25 03:37:33 +00:00
eehouse
541cfc9925
raise version to b1 and make it a constant so localized strings don't
...
have to change each time.
2010-04-24 15:14:46 +00:00
eehouse
a219b4ae37
remove game config activity's menu. It was down to one item and that
...
(revert) isn't needed if the confirm logic is working.
2010-04-23 08:57:39 +00:00
eehouse
8ba15776d2
get rid of string for discard menu which is gone
2010-04-23 08:55:39 +00:00
eehouse
f78ff6786a
replace menuitem to juggle players with button; place it and add
...
player button below player list; remove heading above phonies, adding
"phonies" to each spinner text; add "game settings" heading. Still
need to find a way to make the headings pop visually.
2010-04-23 08:54:04 +00:00
eehouse
cdbf68de67
add new advanced pref: default board size. 15x15 is default. Isn't
...
used yet.
2010-04-23 08:49:07 +00:00
eehouse
848342ad7a
remove string already removed from english version
2010-04-23 08:46:55 +00:00
eehouse
84675f9786
remove color tiles from game config and CurGameInfo class: it's a
...
global pref and was being ignored.
2010-04-23 08:43:11 +00:00
eehouse
f08f9ac390
put back smart robot string.
2010-04-23 08:40:22 +00:00
eehouse
baac58c090
add summaries to global prefs; remove "hide values" pref since screen
...
is big enough we'll never need it.
2010-04-23 08:39:24 +00:00
eehouse
4d3bab67bb
make about box text white for contrast. I don't know why this is
...
required when opensudoku seems to be doing the same thing and getting
white text without specifying. More to learn...
2010-04-20 02:39:16 +00:00
eehouse
56270dbe7e
add missing carriage return (assumed by common code)
2010-04-20 02:38:55 +00:00
eehouse
f04a60c0ea
make background color the last color preference. It's least important.
2010-04-17 04:21:07 +00:00
eehouse
70554b869f
change string describing color
2010-04-17 04:20:20 +00:00
eehouse
81bdd66250
default background color is white
2010-04-17 04:20:07 +00:00
eehouse
a6a421f550
add preference for empty cell color, which other platforms have. This
...
change makes the pref editable and persistent, but doesn't use it to
draw.
2010-04-17 04:17:49 +00:00
eehouse
9a98c56b2b
latest from translator
2010-04-17 04:17:26 +00:00
eehouse
348f3cfef3
up alpha version
2010-04-17 04:16:57 +00:00
eehouse
95ddf7ddd4
add preference controlling whether volume keys or a
...
ZoomButtonsController is used to support zooming. Default is the more
discoverable ZoomButtonsController.
2010-04-15 03:34:03 +00:00
eehouse
7a5b2e10c3
changes, previously committed, to take advantage of new zoom API: hook
...
up to volume key and to ZoomButtonsController, pass from UI thread to
JNI thread and back, dis/enable buttons based on zoomability, and
remove zoom submenu.
2010-04-15 02:16:30 +00:00
eehouse
805ac26d09
add zoomin/zoomout menuitems. These should become a zoomwindow later.
2010-04-08 04:15:48 +00:00
eehouse
97569ae6d0
add advanced pref to hold dict download url; use it.
2010-04-08 04:12:08 +00:00
eehouse
02a96cdaa6
remove ability to edit host and port when configuring relay. Must use
...
prefs/advanced.
2010-03-21 03:13:16 +00:00
eehouse
a32975362a
increase text of color labels -- but they should really be white.
2010-03-21 03:12:38 +00:00
eehouse
815ac74ebe
change color prefs key names so won't crash opening older db
2010-03-21 03:12:28 +00:00
eehouse
19f6ec62db
add a color sample above the RGB sliders so changes appear in real
...
time.
2010-03-21 03:12:17 +00:00
eehouse
9466203844
use sliders instead of text fields for editing of colors, and store
...
them as ints. This will probably cause older versions to crash. Need
either to change the names of keys or warn with next release.
2010-03-21 03:11:49 +00:00
eehouse
b20296fbd2
First cut at a color prefs editor.
2010-03-21 03:11:29 +00:00
eehouse
76926abdbf
get rid of "ignored" since passwd no longer is
2010-03-21 03:10:20 +00:00
eehouse
5f6c8fd579
support passwords: save 'em when configuring player, and implement
...
askPassword in jni and java code.
2010-03-21 03:09:47 +00:00
eehouse
f28f5b80d3
include name of dict being downloaded in download progress dialog
2010-03-14 16:24:54 +00:00