Commit graph

7344 commits

Author SHA1 Message Date
Eric House
41f61e3748 use setNdefPushMessageCallback instead of setNdefPushMessage; seems to
make invitations work more reliably.
2013-11-13 07:11:56 -08:00
Eric House
3b3746d2e5 fix invites dialog to show the right buttons for all cases. 2013-11-13 06:52:45 -08:00
Eric House
d119033333 use resource strings and apis rather than quoted strings for nfc constants 2013-11-13 06:51:36 -08:00
Eric House
735e42cd90 launch on tap even if selected 2013-11-13 06:50:30 -08:00
Eric House
b7d756957c test also whether NFC turned on 2013-11-12 19:12:47 -08:00
Eric House
b3bc738cae move nfc stuff into separate utility class, and check API version for
whether to support it. Oddly the app runs on 2.1 emulator without
classnotfound error -- I was expecting to have to use the interface trick.
2013-11-12 19:06:26 -08:00
Eric House
f291ef7377 remove dup import 2013-11-12 18:58:13 -08:00
Eric House
e63e5b6102 Merge branch 'android_branch' into android_nfc 2013-11-12 18:39:31 -08:00
Eric House
8704efd38e add send-invites menuitem that's at top of board menu but only visible
when game's unconnected
2013-11-12 18:39:13 -08:00
Eric House
e040aa388b don't try to save to read-only lock; check for non-existant games when
summarizing: together these fix crash when deleting after opening game
whose remote partner has been deleted.
2013-11-12 08:08:30 -08:00
Eric House
6719704117 remove excessive logging 2013-11-12 08:02:14 -08:00
Eric House
10608b137f Mark the current player's wordlist in wordlists popup 2013-11-12 07:05:37 -08:00
Eric House
148da01fdc use save icon for commit/trade too 2013-11-12 06:43:56 -08:00
Eric House
e2aea4a39e call through to canvas for current score to correctly update menu 2013-11-12 06:40:40 -08:00
Eric House
f14be36bbc eliminate flicker on opening board: don't start drawing tile if can't
finish
2013-11-12 06:34:56 -08:00
Eric House
282b32396f don't log the one command that's supposed to get posted post-stop 2013-11-12 06:29:57 -08:00
Eric House
d0313d3c4b package game-start data into a json and send it via nfc, then open it
on the other end. Works to start a game!
2013-11-11 22:06:28 -08:00
Eric House
a88835a4a1 Successfully send text via NFC and log it on receiver 2013-11-11 21:36:19 -08:00
Eric House
98989abb14 don't log the one command that's supposed to get posted post-stop 2013-11-11 21:35:42 -08:00
Eric House
8099b77e52 refuse to a create second game from an invitation unless a debug pref
is set.
2013-11-11 20:44:08 -08:00
Eric House
360479bff5 string tweak 2013-11-11 20:27:50 -08:00
Eric House
7cf297ad0e fix so board still works after reloading, e.g. after turning screen
off and back on.
2013-11-11 08:09:15 -08:00
Eric House
da3215c116 reduce logging 2013-11-11 08:00:56 -08:00
Eric House
a7b1e00cc2 remove trade menuitem when game over 2013-11-11 05:31:18 -08:00
Eric House
35721975db add menuitems for back/commit for trade mode parallel to the buttons
at bottom (which should go when you have an action bar)
2013-11-11 05:23:25 -08:00
Eric House
37aa4a9adf set tile border (highlighted and not) proportional to tile size for
greater visibility on high-res devices
2013-11-10 09:05:31 -08:00
Eric House
ad464b8861 fix to work when both -e and -d passed 2013-11-10 09:01:52 -08:00
Eric House
f27e798966 need to requestLayout(), not just invalidate(), after common code
layout is finished.
2013-11-10 08:37:28 -08:00
Eric House
c9ba7b2fe1 When timer fires for pen held on board, don't do anything if we're in
trade mode.
2013-11-10 07:08:49 -08:00
Eric House
7457ce9b80 fix so board draws correctly when loaded in trade mode 2013-11-10 06:55:01 -08:00
Eric House
82a82b5ae1 set trade mode in canvas where it'll do some good 2013-11-10 06:41:43 -08:00
Eric House
d598dde86e inval view even if board_draw says there's more drawing to do -- as
there's probably still a lot that got drawn.
2013-11-10 06:41:12 -08:00
Eric House
f6e0febd6d fix NPE 2013-11-09 08:20:32 -08:00
Eric House
397b03b074 save thumbnail along with summary to fix reset game keeping its old
(and populated) thumbnail until opened
2013-11-09 07:27:05 -08:00
Eric House
3142069adb save bitmap after generating it 2013-11-09 07:19:54 -08:00
Eric House
26a464aae4 set a minimum width for rem tiles display based on screen width rather
than pixels
2013-11-09 07:15:28 -08:00
Eric House
3e6a7418b1 move snapshoting code into GameUtils, and use it whenever loading a
GameListItem that should have a snapshot but doesn't.  This lets games
have snapshots immediately rather than only after they've been opened
once.
2013-11-09 06:59:33 -08:00
Eric House
e0dd481393 restore missing ivar init so remaining tiles square comes back 2013-11-09 06:48:09 -08:00
Eric House
049b8247ff clear all thumbnails whenever a thumb-related pref changes 2013-11-09 06:40:31 -08:00
Eric House
82f61b43f2 add utility to erase all thumbnails 2013-11-09 06:36:47 -08:00
Eric House
dfdbd9a8a2 pass scoreWidth separately into formatting code so space can be left
for network status icon.
2013-11-09 05:34:23 -08:00
Eric House
57c887b8cd don't touch Application.mk unless it's changed to avoid recompiling every .c file each time 2013-11-09 05:20:21 -08:00
Eric House
6107400835 improve thumb strings 2013-11-08 06:34:58 -08:00
Eric House
38613a85d3 make active rect for empty board 3x3 for a bit more context 2013-11-08 06:34:41 -08:00
Eric House
9f6baf39c4 don't insert rowid in any prefs list except the right one 2013-11-08 06:31:20 -08:00
Eric House
0a3a1623df DRAW message not needed (using invalidate instead) 2013-11-08 06:08:09 -08:00
Eric House
ea6ad877ca draw after changing/adding dict chars -- this may be the final step
required to be able to render a board.
2013-11-08 06:06:18 -08:00
Eric House
5a555b11b0 tweak appearance of snapshots preferences 2013-11-08 05:54:30 -08:00
Eric House
b2f864c7ce frame thumbnail in grey; tweak defaults 2013-11-08 05:44:16 -08:00
Eric House
ecb225a6a8 try larger font size on high-res screens 2013-11-07 20:06:51 -08:00