Commit graph

15 commits

Author SHA1 Message Date
ehouse
02c225c413 Fix so IR-only multi-device build works again. 2007-01-06 16:46:45 +00:00
ehouse
a5f71143c0 Fix crash on pre-fiveway palmos where FrmGetFocus always returns -1;
add new preference for whether small value nums are drawn in tiles in
tray.
2006-10-29 17:41:14 +00:00
ehouse
b9cc093820 Many many changes improving newgame dialog by using a three-way rather
than two-way enabled state, but mostly about getting focus ring
working for five-way-equipped devices.  Add fnav resources to the two
dialogs with gadgets, and code so the gadgets are included in the
focus rotation.  The move to three-way means that disabled controls
can visible while excluded from the rotation.  There's cleanup and
polish to be done still, and five-way navigation doesn't work for the
main form yet. No changes to bluetooth at all.
2006-10-28 14:48:08 +00:00
ehouse
5f25ba9f57 remove BEYOND_IR, replacing with XWFEATURE_RELAY and
XWFEATURE_BLUETOOTH.  The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
0b0aef0908 Add quick hack to show BT connect state on main board, to be replace
by icons or something prettier later.  For new games dialog, replace
hard-coded list of controls to ignore with a runtime list.  This
allows checkboxes and fields to be enabled and disabled more easily.
Works around Palm's lack of a control state meaning "visible but
inactive" that works for all form elements.
2006-09-24 17:56:14 +00:00
ehouse
8f5bdf1163 strutils macro change 2006-09-15 07:43:21 +00:00
ehouse
4daabf6fe5 Set -Wunused-parameter for those versions of gcc that support it, and
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)).  There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
8903c2ad3f fix change between Local players/Total players when device role changes in newgame dlg 2006-07-28 08:03:33 +00:00
ehouse
e0072c9b87 UI compromise on juggle: force something to happen, so the user sees a
change, then juggle again so the outcome is random.  This works on Palm
because draws are not cached: if two players wind up not moving you still
see them move then move back.
2006-07-01 14:18:00 +00:00
ehouse
037bce2196 Use new xplatform newgame logic to replace palm's in newgame.c, and make other
changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:08 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
656bcac3aa modify ip-params dialog for new relay-based scheme, using new struct
fields and dialog objects.
2005-04-03 01:58:02 +00:00
ehouse
aca63b1e8f Use macro. 2004-09-19 03:21:31 +00:00
ehouse
78ec0b9493 post prefsChangedEvent before newGameOkEvent 2003-11-30 18:55:29 +00:00
ehouse
33ba7edc72 checked in from personal archive 2003-11-16 19:23:48 +00:00