Commit graph

165 commits

Author SHA1 Message Date
Eric House
febb640049 add name of remote player to notification that remote player moved.
And remove a few dead strings.
2011-07-15 18:13:55 -07:00
Andy2
ab8e4e437b call server_do before passing message to server to give it a chance to
get any pending work done.
2011-07-04 12:37:23 -07:00
Andy2
7024718c87 add timestamps to jni logs 2011-07-04 09:38:22 -07:00
Andy2
cd844a5bad plug memory leak flushed out by auto-juggle code: null dict doesn't
mean the end of the list.
2011-06-29 18:28:55 -07:00
eehouse@eehouse.org
484bb295d0 Merge branch 'android_branch' into android_invite 2011-06-06 22:08:49 -07:00
Andy2
7fc267bb24 google reports a crash in warnIllegalWord that only makes sense if I'm
passing a 0-length array of bad words.  Which should never happen, and
would be caught by asserts in a debug build, but: when there are no
bad words don't call back into the java world.
2011-06-06 20:35:34 -07:00
Andy2
232e4ec1e9 track missing players -- players for whom space is reserved locally
and whose names have not yet been received from host/server -- as part
of summary.  They can be drawn differently to give a clear visual
indication which games are not in play and for which the user might
want to issue an invitation.
2011-05-19 22:53:04 -07:00
Andy2
4c5c435fb5 add new parameter so client always gets notified on connection
including how many players are still missing.
2011-05-19 05:51:00 -07:00
Andy2
f05e02144c move setting gameID (if not already set) to creation of C version of
the struct so it always happens, and also set it back into the java
version at the same time.  Makes creation of new games easier.
2011-05-06 06:47:44 -07:00
Andy2
ba026f761d get rid of unused parameter 2011-04-28 18:47:16 -07:00
Andy2
09100dcb2c track lang code of last dict sent and don't send repeats. 2011-04-28 18:41:39 -07:00
Andy2
bf67a88c5a expect the array of dicts passed to include the game dict (as part of
changes to always have a game dict and to have player dicts only when
they're different.)
2011-04-25 20:16:38 -07:00
Andy2
6aa0d38c45 don't call through to java draw_dictChanged unless it's for the main
game dict.
2011-04-25 20:15:34 -07:00
Andy2
c814226a08 get rid of gi.dictName: don't pass it across the jni boundary 2011-04-21 18:29:37 -07:00
eehouse@eehouse.org
5a21aea2e5 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-04-13 06:58:58 -07:00
Eric House
baedbdff2c remove logging 2011-04-12 22:17:56 -07:00
Andy2
002bb40a09 report counts/values using language rather than dictionary name. To
support that, pass lang name from java into jni.
2011-04-11 18:55:42 -07:00
Andy2
3fb368692c dammit -- proofread those checkins! 2011-04-11 06:52:07 -07:00
Andy2
c6cd60deef Save and restore per-player dicts; load games that have 'em correctly.
Robots default to BasEnglish dict and humans to CollegeEng.  Add new
per-game default for robot dict.  Still need to deal with language
changes and non-English case in general.
2011-04-11 06:42:17 -07:00
Andy2
092dfdd590 not supposed to be checked in with debugging on 2011-04-11 06:33:31 -07:00
Andy2
dc70db5ba4 catch up with API change 2011-04-11 06:16:25 -07:00
Andy2
97d54c86eb snapshot: track dictName per player in addition to per game. Not yet
used yet; need to pass into jni next.
2011-04-08 06:50:08 -07:00
Eric House
c77d3039cc add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
Andy2
55221c70b0 fix for new API 2011-04-03 21:51:51 -07:00
Andy2
3b7b4802a9 add ability to specify, track and use separate dictionaries for each
player.  Works for gtk client.  Compiles for Android but there's no UI
yet to specify more than one dict.  Management of dupicate dicts
without duplicating memory -- refcounting -- will be up to the
platforms.
2011-04-01 19:57:10 -07:00
Andy2
d9bb5197d4 Add two new menus to be available only when in trade mode. Hide and
show them and another group depending on whether trading at the time.
To make that work, replace the individual calls made to dis/enable
toolbar buttons with a single jin call that takes a struct full of
booleans and make that struct available in BoardActivity where menus
are hidden/shown.  Remove the individual calls from the jin interface.
2011-03-10 18:13:56 -08:00
Andy2
ce64f79cdd add draw_boardBegin 2011-02-24 22:24:24 -08:00
Andy2
5afb7aadff add dict_getTileValue 2011-02-24 22:23:57 -08:00
Andy2
f382f17d20 make game_receiveMessage return even if server doesn't do anything
with it -- since caller will use the return value to decide whether to
save state.
2011-02-24 17:33:10 -08:00
Andy2
f956df853d return "" rather than null when there's no java class backing util --
common code is less likely to crash.
2011-02-09 06:17:38 -08:00
Andy2
c587a11ee2 Add turn and isrobot/islocal flags to summaries DB, and use to
background in green the player whose turn it is provided that player's
local.
2011-02-04 06:20:40 -08:00
Andy2
c2be642302 add game_getGi to fetch into java world any changes to the gi in the
jni world.
2011-02-01 18:53:29 -08:00
Andy2
383206f5dc move bonus squares into jni since they're constant rather than e.g. in
an editable resource.
2011-02-01 18:52:29 -08:00
Andy2
977feada82 use a reference to a byte array in the java heap (locking down the
object) rather than allocating a new array in the C heap -- for the
DAWG data of a dictionary.  This can use up to 5% of the java heap for
huge dictionaries, but I'm hoping it fixes a problem reported by a
user of the large German dictionary that seems to involve allocation.
If I'm reading correctly, as long as I stay within 16M (24M or more on
newer devices) I'm sure to get my memory in the java world while it's
less a sure thing in the JNI world (where in addition linux's
aggressive overallocation is used, meaning I'll fail when I try to
swap in memory on write rather than get back NULL from malloc.)
2011-01-31 18:56:20 -08:00
Andy2
d2ddc5cee7 turn off tile selection for android 2011-01-12 19:01:04 -08:00
Andy2
6495bd321f fix to compile with robotiq changes 2011-01-10 06:57:10 -08:00
Andy2
ff6fb7070e Android market reports a few crashes going out-of-bounds on array of
bad words.  Add an assertion on the only path that seems likely to be
causing that.
2010-12-17 18:57:43 -08:00
Andy2
53de4eab9b correctly detect empty dict and set top ptr to null. Fixes crash
using empty dicts.
2010-12-17 18:54:27 -08:00
eehouse@eehouse.org
64bcb8bb2b Revert "replace call to rand() with android_only function that reads two bytes"
This reverts commit 1653b9f6e9.
2010-12-08 05:38:41 -08:00
Andy2
4a12f7a96f Revert "in attempt to work around non-random rand() in jni world, call back"
This reverts commit 99c92e779d.

Conflicts:

	xwords4/android/XWords4/jni/utilwrapper.c
2010-12-07 18:43:53 -08:00
eehouse@eehouse.org
fcd179f6b7 Merge remote branch 'origin/android_branch' into dawg_fixup 2010-12-06 18:50:13 -08:00
Andy2
f50e6b3f1b turn dict_getLangCode into dict_getInfo, adding a struct that contains
lang code and new word count.
2010-12-06 18:25:23 -08:00
Andy2
ff9e03ef4b read rather than just skipping word count 2010-12-06 07:30:28 -08:00
Andy2
e2bb50ef62 skip new header if present 2010-12-06 07:22:07 -08:00
Eric House
c4cdc24b78 initial changes to add a header to xwd format so that stuff like
number of words can be included.  Changed to build dicts and linux to
open them.  Android still needs to learn.  Also, some of the tools in
dawg/ need to be fixed to read old-format (pre-utf8) .xwd files.
2010-12-05 19:33:10 -08:00
Andy2
426f990156 fix infinite loop creating networked game: util_rand() can't call into
java in some cases so needs to fall back to returning rand().
2010-12-03 06:43:40 -08:00
Andy2
984a5d6154 Fix yet again what shouldn't have been checked in. 2010-12-02 22:37:21 -08:00
Andy2
99c92e779d in attempt to work around non-random rand() in jni world, call back
into the java world by making it a util_ctxt function.  Do same on
linux to test.  We'll see how it is -- and can back this commit out if
there's no improvement.
2010-12-02 19:02:36 -08:00
Andy2
2e956e2f6e debug is not supposed to be checked in turned on 2010-12-01 18:13:55 -08:00
Andy2
1653b9f6e9 replace call to rand() with android_only function that reads two bytes
from /dev/urandom.  rand() has been returning pretty crappy numbers
resulting in lots of clustering of tiles in trays.  Let's see if this
is any better.
2010-11-29 17:12:12 -08:00