Andy2
0148a93f3e
add a constraint to the stored messages table to avoid dupes. Then
...
remove the artificial limit on number of stored messages. This seems
to fix problems where lots of chats in a row clog up the relay so that
messages never get flowing again. Works more cleanly than
artificially ACKing.
2010-11-03 18:14:19 -07:00
Andy2
633d4c95a7
fix buffer overflow sql error with large messages; combine logged messages.
2010-11-03 18:12:26 -07:00
Andy2
b237277544
put back enum just removed; it's screwing up existing code having all
...
the followers change.
2010-10-25 18:06:48 -07:00
Andy2
e909e4b343
remove redundant message; advance state to ALLCONNECTED on receipt of
...
RECONN or CONN that lists the game as full. This means we get the
all-green icon (or the A in the gtk case) when in a consummated game
rather than only when all devices are actually connected.
2010-10-23 20:29:24 -07:00
Eric House
8a038dc748
Merge branch 'relay_proxy' of ssh://xwords.git.sf.net/gitroot/xwords/xwords into relay_proxy
2010-10-23 19:45:03 -07:00
Andy2
7cf4535b4c
new dbmgr API returns number of players in game; use that rather than
...
currently connected devices to populate [RE]CONNECT message
2010-10-22 22:34:43 -07:00
Eric House
85d29cf560
if can't send allcond to a device because it's not connected queue the
...
message to be sent next time it does. And since the cookieID will
change and should be there already anyway, remove it. (Should remove
the hostID too for the same reason.)
2010-10-22 19:02:52 -07:00
Eric House
9ba2d2f177
default msgs entry timestamps to 'now'
2010-10-18 20:19:09 -07:00
Andy2
2bfb26cded
sleep (in thread) before closing proxy socket. This works around
...
problem where, on PRX_HAS_MSGS path only, device reading socket gets
EOF early though logging here confirms additional bytes have been
written. Gross but effective.
2010-10-17 06:38:28 -07:00
Eric House
34df149046
include age of room with info returned for open public rooms
2010-10-14 22:16:21 -07:00
Eric House
e5c7f476ba
get rid of microseconds in timestamps
2010-10-14 22:15:41 -07:00
Eric House
0d1542ca9d
tweaks to logging
2010-10-12 05:18:44 -07:00
relay
680b2f31b3
use pid to avoid permission problems for logfile in /tmp
2010-10-07 19:48:38 -07:00
Eric House
f2ad6d92b4
use full paths so pidof doesn't pick up instances of xwrelay launched elsewhere
2010-10-07 19:41:02 -07:00
Eric House
86d73392d5
track bytes sent in db; use defaults to init ctime
2010-10-06 21:45:05 -07:00
Eric House
a444786a28
reduce logging
2010-10-05 20:57:19 -07:00
Eric House
2e844d798f
replace single db connection protected by a mutex with one connection per thread kept in thread-local storage.
2010-10-04 20:04:14 -07:00
Eric House
d9ca6f5e11
block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.)
2010-10-04 20:03:19 -07:00
Eric House
1ff4d67bc0
block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.)
2010-10-04 20:03:00 -07:00
Eric House
43bf3cd50f
improve log statement
2010-10-04 20:01:00 -07:00
Andy2
89f967a016
pass remaining reconnect params in case connName's missing from db.
...
Should only matter if the relay's db's been deleted.
2010-10-04 18:39:26 -07:00
Eric House
d35bc7d748
refuse to store more than four messages at a time for a single
...
connName/hid pair. This works around a problem where a device,
continuing to connect and send all pending messages for another device
that is not connecting, winds up with hundreds of identical messages
stored.
2010-10-03 18:18:15 -07:00
Eric House
1f87379cd0
change default port
2010-09-29 07:37:26 -07:00
Eric House
1b93654f7e
use stored procedure sum_array instead of C macro
2010-09-29 06:21:08 -07:00
eehouse@eehouse.org
d0797af6e5
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-28 21:11:17 -07:00
Andy2
978fa010f1
commented-out sleep positioned to give download progress time to come up.
2010-09-28 18:35:33 -07:00
Eric House
bc65377cfd
track device seeds in db.
2010-09-28 18:06:50 -07:00
Andy2
1de029f3f0
skip public rooms if full. (Should do this in the query....)
2010-09-28 06:42:01 -07:00
Eric House
8f77886f72
make column name shorter
2010-09-24 20:18:20 -07:00
Andy2
f7bad05390
send msg count query and print results
2010-09-24 05:51:42 -07:00
Andy2
b0c6e6da9c
add db method to count messages for connName/hid pairs and handle
...
query using it.
2010-09-24 05:50:02 -07:00
Andy2
c3e1b243b6
add timestamp to msgs db and set it on adding new records. I will
...
likely need to add periodic culling on the server for games that will
never fetch their messages.
2010-09-24 05:46:30 -07:00
Andy2
c44324a32a
log, for now as I've seen assertions failures suggesting a race, the
...
set of checked-out sockets at insert and remove time.
2010-09-23 06:34:18 -07:00
Andy2
40e1d29243
use new methods to store undeliverable messages in a db rather than in
...
memory. Confirmed that devices can hookup without ever being
connected at the same time and that the messages survive a relay
reboot. No further testing yet.
2010-09-23 06:32:57 -07:00
Andy2
74764a493b
create the new db
2010-09-23 06:31:42 -07:00
Andy2
eee41377f4
new methods for storing/retrieving messages in new db.
2010-09-23 06:31:29 -07:00
Andy2
9a035c66ff
add assertion
2010-09-23 06:28:13 -07:00
Andy2
85b4f3f075
move hostid assignment and tracking into db so it survives reboots and
...
recycling of crefs between when devices in a game connect. This plus
movement of messages into the DB will re-enable games played without
the two devices ever being connected at the same time.
2010-09-23 05:33:27 -07:00
Andy2
1d0c207521
add test command for proxy feature to fetch for connNames whether
...
there are messages pending for them. Not handled yet on relay.
2010-09-21 18:28:31 -07:00
Andy2
e06baf566f
get public rooms from the db rather than stubbing it out.
2010-09-21 06:54:47 -07:00
Andy2
be23e06b60
use read_packet to replace duplicate code
2010-09-21 06:38:43 -07:00
Andy2
e7b5923883
finish first pass at sending open public room names -- but with actual
...
list harvesting stubbed out.
2010-09-21 06:27:31 -07:00
Andy2
2ec67c8ed1
finish rq to work with current format; add to makefile
2010-09-21 06:26:49 -07:00
Eric House
4ad735124c
add logging and assertions. There's a race condition in cref
...
recycling and may be one in tpool socket checking-out.
2010-09-20 22:11:13 -07:00
Eric House
047f41b516
send cookieid as part of [RE]CONNECT_RESPONSE in addition to ALL_COND (where it's now redundant).
2010-09-20 22:06:35 -07:00
Andy2
a549ade1fa
a bit more work on rc
2010-09-20 18:31:17 -07:00
Andy2
15cd3af62a
just a comment
2010-09-20 05:35:29 -07:00
Andy2
e1c99f53cd
work on detecting duplicate packets and devices that have reconnected
...
on a different socket; print all present seeds for debugging.
2010-09-20 05:35:19 -07:00
Andy2
ac8891016f
work on detecting duplicate packets and devices that have reconnected
...
on a different socket; print all present seeds for debugging.
2010-09-20 05:35:09 -07:00
Andy2
430b033ae0
a bit of progress on cmdline tool
2010-09-20 04:59:09 -07:00
Andy2
df1ec1628a
replace killSocket(), which jumped right into crefmgr and could get
...
ahead of processing data arrived on the same socket, with EnqueueKill
that adds to same queue from which data's taken. So if device dies
immediately after sending data there won't be a race between closing
the cref (if this is the last open socket) and handling the data. I'm
still dying with assert fails when running 100 games at once, but much
less frequently
2010-09-18 08:47:56 -07:00
Andy2
a4913596db
remove logging
2010-09-18 08:42:15 -07:00
Andy2
c5d113a8da
remove _locked from name of method since it's not called when holding a lock.
2010-09-18 07:46:10 -07:00
Andy2
53b3d7c32f
enque sockets in new object that contains type so later other events
...
(e.g. socket closes) can also be queued; track what sockets are
currently being handled so no two threads are ever processing events
on same socket. This makes running 'NGAMES=50
./scripts/discon_ok2.sh' crash very infrequently rather than every
time, but the race condition in crefmgr remains. Queuing socket
closes should help.
2010-09-18 07:44:14 -07:00
Andy2
9c8889b429
get rid of mutex guarding reconnect. There shouldn't be any need
...
since game slots are already assigned, and it's slowing down
reconnects in their race with kills.
2010-09-18 05:07:23 -07:00
Eric House
bb1e46fa81
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-16 20:13:54 -07:00
Eric House
d0e707a48e
get started with test/cmdline app to query relay's new proxy interface.
2010-09-16 20:13:24 -07:00
Andy2
c5eef29bcc
some suspicious crashes and subsequent reading say that multiple
...
threads can't share the same db connection. So synchronize all
queries. Multiple threads *can* access the db concurrently as long as
each has its own connection, so I could add connections to the tpool
threads. But this will probably be performant enough for the first
10K simultaneous users. :-)
2010-09-16 20:08:32 -07:00
Andy2
1490b2def9
simplify state table, getting rid of a bunch of states: we never leave
...
ALLCOND until it's time to kill the cref. When one device connects
and leaves the cref is recycled, so when a new device joins and is
assigned the same game and a new cref is initialized the number of
players already registered must be set from the db entry; do that.
2010-09-16 18:59:56 -07:00
Andy2
50c387d75e
remove players from db as well as runtime when ack times out
2010-09-16 06:49:35 -07:00
Andy2
25c1824c45
fix broken assertion and add missing state transitions to fix crashes.
2010-09-16 05:39:25 -07:00
Andy2
2b702b48d6
need to clear CID of record in DB when killing corresponding in-memory
...
cref or reconnect will fail.
2010-09-16 04:47:17 -07:00
Andy2
d1a9c3962a
rename cookie->room in db; reposition columns.
2010-09-16 03:30:24 -07:00
Andy2
b25579b893
greatly simplify state machine for connections. Now (with DEVACK=20
...
on conf file) newrelay.sh will complete running 50 4-device gtk games.
Haven't tested reconnect case which I almost certianly broke.
2010-09-16 01:53:43 -07:00
Andy2
06c8fdc67f
stop tracking seeds separately until have a use for 'em separate from
...
HostRec. This fixes failure to reconnect so that now a complete game
is possible (gtk version) without the two devices every being
connected at the same time.
2010-09-16 01:13:26 -07:00
Andy2
a870cac86d
break connect and reconnect into separate paths to simplify. Be
...
consistent: nJoined in DB tracks players "ever seen and issued
connName" rather than "currently connected". Next step: debug game
between two devices never connected at same time.
2010-09-15 14:05:51 -07:00
Andy2
8961910263
field name change
2010-09-15 14:03:59 -07:00
Eric House
b8a431cf01
fix bug in sql statement
2010-09-14 21:28:18 -07:00
Eric House
54d268b718
pass through to database whether room is public
2010-09-14 21:20:11 -07:00
Eric House
e3053370d0
add cmd to build the database and main table
2010-09-14 21:18:04 -07:00
Eric House
ddcc338ed7
don't break out of loop without unlocking mutex
2010-09-14 21:16:16 -07:00
Eric House
56a920740a
remove unused funtion declaraion
2010-09-14 21:15:24 -07:00
Andy2
3b5b5f0241
factor dbmgr code; add and call method to zero CIDs on boot.
2010-09-15 01:14:28 -07:00
Andy2
821e4d9c39
add ACK to protocol, returned by device after gets connName on initial
...
connection. Space is held for device on assumption ack will come
back, then given up if it fails.
2010-09-14 13:54:52 -07:00
Andy2
f8c1c016cc
remove special-case states and handling of first connect; track number
...
of players sought in the cref itself, adding in constructor, and not
in HostRec instances. This is cleanup with no behavior change.
2010-09-13 13:49:13 -07:00
Andy2
100ed8532f
timestamp records on creation
2010-09-12 05:04:52 -07:00
Andy2
ded6e22180
do finding of open games using database rather than cref list, which
...
requires updating the number of players when new devices join. Drop
requirement that cid be unique.
2010-09-12 04:49:03 -07:00
Andy2
663551fcb5
improve db, adding uniqueness contraints. Pass in connName so can
...
meet that constraint. Figure out next cid using a query at startup.
2010-09-12 03:57:23 -07:00
Eric House
c1da64b96a
instantiate and use the new dbmgr class
2010-09-11 19:45:04 -07:00
Eric House
87de53cf96
add new class to interface with postgres database in an experiment to
...
simplify things by using a db to survive a crash/reboot. So far (with
next checkin) manages to update a db. Next need to do queries instead
of searches through in-memory data.
2010-09-11 19:44:37 -07:00
Andy2
54d49d450a
add back state and table entries to get rid of an unused cref.
2010-09-11 01:40:40 -07:00
Andy2
463e9c3ccf
pass langCode in reconnect case too
2010-09-11 01:23:39 -07:00
Andy2
dc957e1a92
add match test on language code and number of players
2010-09-10 13:45:40 -07:00
Andy2
e60495ff93
read, pass, store and display langCode. Not yet used to route
...
connections to crefs.
2010-09-10 01:59:37 -07:00
Andy2
20312144dd
tons of changes, still rough, snapshoted here: a gtk device vs device
...
game works to completion with both signing up as guests (no -s) with
one local and one remote player (identical commandlines.) Not yet
tested: if any signs up as a host, reconnecting rather than
connecting, etc. This is just a snapshot.
2010-09-10 01:30:40 -07:00
Andy2
f7c5ff619d
turn off heartbeats
2010-09-10 01:24:03 -07:00
Eric House
89e7a506a4
reduce amount of logging
2010-09-08 20:28:14 -07:00
Eric House
90d505abea
call accept() in main thread rather than in thread proc to fix
...
long-standing bug where main thread kept finding socket to be readable
and forking new threads to call accept() on it and then block forever.
2010-09-08 20:24:36 -07:00
Andy2
33d60452a3
fork a thread to handle proxy connects. Later may want to use thread
...
pool as for game threads.
2010-08-23 18:52:52 -07:00
Andy2
a34ccb424f
device now passes list of "relayID"s, consisting of connName plus
...
device id, to relay, one for each stored game that's communicating via
the relay. Relay parses out each relayID. Next relay can use these
to look up whether messages are available and reply with that, and
device can put up a notification.
2010-08-22 12:16:57 -07:00
Andy2
56b6a425e2
proxy now writes one byte to relay and reads one byte reply.
2010-08-19 18:34:28 -07:00
Andy2
019da83d60
meant to check this in
2010-08-12 06:42:59 -07:00
Andy2
416b379781
add second class of socket to be listened on, meant for per-device
...
rather than per-game connection, and when adding connected sockets to
active set track the type.
2010-08-12 06:42:33 -07:00
eehouse@eehouse.org
3b7abc2a31
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-07-29 21:13:00 -07:00
Eric House
e857b01783
ignore logs and core files
2010-07-29 21:07:20 -07:00
Eric House
d7a3795355
add static decl
2010-07-29 21:04:33 -07:00
Eric House
d7d2a7523b
kill cref when in bad state.
2010-07-29 19:46:52 -07:00
eehouse@eehouse.org
13ecb2f929
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-07-29 05:41:48 -07:00
Eric House
b170a04dec
drop duplicate [re]connect packets before they enter the state
...
machine. Fixes problems where crefs get stuck in the
XWS_CHK_ALLHERE_2 state. Still should probably kill a cref where
there's no state table entry.
2010-07-28 22:21:01 -07:00
Eric House
f70b9e1d10
use constructor to save some code; no behavior change
2010-07-28 20:17:54 -07:00