Eric House
459c12d91f
copy string's null terminator too
2014-01-06 07:05:34 -08:00
Eric House
ac969793ea
remove assert preventing large screen
2014-01-06 06:38:08 -08:00
Eric House
83692fd2e8
format rem text as two lines
2014-01-05 13:30:27 -08:00
Eric House
123141e0df
draw scoreboard entries centered
2014-01-05 13:15:09 -08:00
Eric House
b43855a313
fix curses build for 64bit compile and to use common layout (meaning
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tray is now under the board unstead of to the right). Works on 64-bit
system at least for non-networked games.
2014-01-05 13:04:59 -08:00
Eric House
093a260f1d
fix memory corruption on 64-bit systems
2014-01-02 07:48:12 -08:00
Eric House
a26dced506
drawing tray tiles can fail, e.g. when font info not yet available, so
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only clear bits when successful. Fixes problem where tray didn't get
drawn until tiles were somehow invalidated.
2013-11-07 07:29:54 -08:00
Eric House
d41c1a4ca8
add new param so pending text can be drawn differently when it's not
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the player's turn.
2013-05-30 07:17:13 -07:00
Eric House
0c030360bf
fix compile warning
2012-07-26 20:42:25 -07:00
Eric House
9b0436d1ee
Make rem string measure function return boolean to indicate rect will
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be invisible rather than setting width and height to 0. No real
change beyond simplifying/speeding platform code.
2012-07-15 09:30:27 -07:00
Eric House
2fc2a60842
create alternate scoreboard draw flow, disabled by compile-time flag,
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that does layout and draw in a single pass and with more information
so platform has more responsibilty for dealing with space constraints
and can, I hope, do a better job. There's no change until the flag is
turned on. Works for GTK with flag on, but is stubbed out for ncurses.
2012-06-26 07:20:09 -07:00
Eric House
405cb23023
fix bug where current player's scoreboard would disappear if other
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players' names were too long by giving all a the same proportion of
what they request and passing in the percent given in case draw
implementation wants to use it as a cue to truncate.
2012-06-15 06:26:40 -07:00
Andy2
52d02f04dd
pass tile value into drawCell(). Java code doesn't use it yet, but I
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want to play with drawing cells tray-tile-style when they're big
enough.
2011-12-02 18:58:52 -08:00
Andy2
3ec97d5c07
Turn "Turn done" into "Pass" when the pending score is 0. To do that
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I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
Eric House
c01981bc8f
Make miniwindow stuff compile-time optional. The goal's to use native
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features where they look better or are easier to manage, e.g. Toasts
and dialogs on Android.
2011-08-29 20:36:01 -07:00
Andy2
3b7b4802a9
add ability to specify, track and use separate dictionaries for each
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player. Works for gtk client. Compiles for Android but there's no UI
yet to specify more than one dict. Management of dupicate dicts
without duplicating memory -- refcounting -- will be up to the
platforms.
2011-04-01 19:57:10 -07:00
Eric House
442b3983cf
highlight during draw where possible because doing it after isn't
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possible with wide chars -- meaning I haven't figured out how yet.
ncurses documentation is well hidden....
2010-12-13 22:07:25 -08:00
eehouse
92e02c9c2e
catch up with API changes
2010-05-28 02:31:04 +00:00
eehouse
a87ecf5638
pass vScale and hScale into draw_boardBegin so platform can use same
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size font for all cells regardless of size; fix scrolling to pass
actual sum of the disappearing rows' heights.
2010-04-08 04:14:55 +00:00
ehouse
b8e7cd411f
fix to use new API. (this and prev checkin via terminal app on phone :-)
2009-11-19 02:26:38 +00:00
ehouse
f80b1d74f2
include name of player whose turn it is in scoreboard entry, reducing
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length until it fits. (Still needs polishing...)
2009-10-15 12:44:53 +00:00
ehouse
99a5a7912b
Use new draw API but same bitmap as always (large in tile, small in
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cell.) In cases where bitmap and text provided, prefer bitmap.
2009-01-13 13:02:17 +00:00
ehouse
cefd69d8b3
Since there's now a flag indicating whether to show the value of a
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tile, make value unsigned. Adjust/fix platforms. Add cmdline flag to
linux apps for hiding values.
2008-12-29 03:09:35 +00:00
ehouse
9b17c20117
gtk/ncurses support for Rem: focus and showing remaining tiles. Also
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rewrite gtkask to use gtk_message_dialog and add sigint handler.
2008-10-24 09:07:30 +00:00
ehouse
36627fb051
Add listeners to model so board can be notified whenever dictionary
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changes. Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
bc05761c4a
change API for drawing divider so it can be focussed as well as
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selected. Being using that information in palm and wince. For GTK,
use color rather than ugly black rects to indicate focus.
2008-07-17 05:03:01 +00:00
ehouse
bd6aed4b5a
Fix so curses-only builds and curses build doesn't segfault.
2008-05-26 00:27:48 +00:00
ehouse
2910bab3a0
fix perimeter focus clearing and board size setting.
2008-02-02 17:21:57 +00:00
ehouse
b98b7fd993
Move toward running curses on a small screen: replace omnipresent menu
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with one drawn on demand; change size and location of scoreboard and
tray if needed; use wgetch rather than reading stdin to support keypad
keys for navigation. Also stick g_ in front of some frequently used
global names.
2008-02-02 16:56:20 +00:00
ehouse
6e715d63ee
change name of field. No code change. Pending on symbian and franklin which don't compile.
2008-02-02 15:17:53 +00:00
ehouse
edfdda6fd2
Fix so compiles curses-only, and so curses cell can be 2x1 (for square board)
2007-06-01 02:08:04 +00:00
ehouse
7c8b7294cd
add const to a bunch of char* decls in APIs and variables; no code change
2007-02-03 17:54:20 +00:00
ehouse
20ecd5f7d7
get rid of draw methods; always highlight cursor same way;
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board_handleKeyUp becomse board_handleKey for curses
2007-01-19 08:20:58 +00:00
ehouse
cac0fd94d7
Use new top-level focus drawing model, and new API indicating whether
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key handled.
2006-11-14 06:47:50 +00:00
ehouse
84321fa158
fix drawing of empty tray space.
2006-11-12 15:39:10 +00:00
ehouse
eb32609a1d
Fix to compile and work with draw API changes
2006-11-12 14:51:47 +00:00
ehouse
44eaa36319
More progress on one-handed navigation: fix ncurses board clipped to
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bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
3153e2b867
Lots of progress on one-handed navigation: add gadgets to stand in for board
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scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them. Integrate with other
focussable objects on main form. Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.
2006-11-03 06:23:54 +00:00
ehouse
7b7b7006a7
clean scoreboard rects before drawing in case player's location has changed as new players added
2006-09-19 03:35:26 +00:00
ehouse
4daabf6fe5
Set -Wunused-parameter for those versions of gcc that support it, and
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deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)). There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
aa09dfba91
catch up with API changes
2006-05-05 12:49:02 +00:00
ehouse
fb0d471dae
add const decls to draw.h and dictnry.h functions where appropriate,
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and modify "subclass" methods to match. Should be no code change, but
this makes the intent of the APIs clearer.
2006-02-18 06:39:40 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
e3cadfbf79
catch up with API changes
2005-09-02 06:24:47 +00:00
ehouse
912f53178b
move playerNum into dsi so can be used in formatting score; show
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most recent turn (like symbian 80)
2005-03-15 03:29:37 +00:00
ehouse
6a569d5632
add missing param
2004-12-11 04:17:07 +00:00
ehouse
2d63cdeda0
cleanup for no hintlimit feature case; add new param
2004-06-27 04:35:20 +00:00
ehouse
f684ec9461
draw_boardBegin returns bool now
2004-02-17 03:58:40 +00:00
ehouse
5776da0b93
first checkin
2003-11-01 05:35:29 +00:00