Andy2
6b773460ec
call server_do before passing message to server to give it a chance to
...
get any pending work done.
2011-07-06 18:14:31 -07:00
Andy2
52510b0b10
force XW_STATE to be 1 byte.
2011-07-06 18:13:59 -07:00
Andy2
859283a8d0
save stateAfterShow as part of serialized game state. Fixes problem
...
where games with more than two devices would hang because server.c
code was dropping messages that comms.c code thought were good and so
ACK'd preventing them from being sent again. They were being dropped
because the game was in the wrong state after displaying a move-made
dialog because the state it was to move to after doing that display
had not been saved.
2011-07-06 18:11:56 -07:00
Andy2
63799a5f4a
add new error message to DEBUG-only printing code.
...
Conflicts:
xwords4/common/comms.c
2011-07-06 18:10:42 -07:00
Andy2
a975a405aa
handle new "no-connect-dead-game" error code the same as an in-play
...
"deleted" message: put up existing dialog offering to delete the game.
2011-07-06 06:50:56 -07:00
Andy2
9ec72d6015
handle new "no-connect-dead-game" error code the same as an in-play
...
"deleted" message: put up existing dialog offering to delete the game.
2011-07-06 06:49:19 -07:00
Andy2
f3ab40519d
add new error message to DEBUG-only printing code.
2011-07-06 06:47:56 -07:00
Andy2
86e3cc7286
When device reconnects to a dead game, just deny the connection with a
...
new error message rather than allow it as if it were a normal game
only to send a game-dead message after. This solves the problem of
how device knows not to put up welcoming message or suggestion to
invite to a game that's suddenly missing players. BUT: this change is
incompatible with existing versions and so needs to get pushed out
before the in-use relay can be upgraded to include this code.
2011-07-06 06:47:25 -07:00
Andy2
928404be50
remove unused enum
2011-07-06 06:15:25 -07:00
Eric House
a3dbde9b88
more dealing with edge cases.
2011-07-05 21:42:03 -07:00
Eric House
98a65d82ed
fix crash in rare edge case
2011-07-05 21:40:13 -07:00
Eric House
d3108aac79
split method in two to provide new API (I'm not using yet)
2011-07-05 21:39:38 -07:00
Andy2
4789bac85e
add new mode that only launches games after the relay says there's a
...
message for them. This is to mimic a common way games are played on
Android and to ensure that there are no points where that style of
play hangs because no device in the game will be "up".
2011-07-04 19:46:12 -07:00
Andy2
999d4c11e7
simple script for watching what messages the relay has pending for a
...
game.
2011-07-04 12:51:27 -07:00
Andy2
4b75174170
save stateAfterShow as part of serialized game state. Fixes problem
...
where games with more than two devices would hang because server.c
code was dropping messages that comms.c code thought were good and so
ACK'd preventing them from being sent again. They were being dropped
because the game was in the wrong state after displaying a move-made
dialog because the state it was to move to after doing that display
had not been saved.
2011-07-04 12:51:00 -07:00
Andy2
0eec455119
change one return type; improve logging
2011-07-04 12:46:48 -07:00
Andy2
8904f37e1a
force XW_STATE to be 1 byte.
2011-07-04 12:45:51 -07:00
Andy2
ab8e4e437b
call server_do before passing message to server to give it a chance to
...
get any pending work done.
2011-07-04 12:37:23 -07:00
Andy2
66d42faead
fix sync-with-relay menu items to work even if timed syncing is
...
disabled.
2011-07-04 12:28:17 -07:00
Andy2
7024718c87
add timestamps to jni logs
2011-07-04 09:38:22 -07:00
eehouse@eehouse.org
8f782070ac
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-07-03 09:28:36 -07:00
Eric House
e207e0e142
add option to run only one game at a time in a given room. The idea
...
was to mimic conditions that are creating a bug on-device but it
didn't work. Still, a useful test case....
2011-07-02 23:12:16 -07:00
Andy2
175aace629
fix a couple of rare failures due to race conditions testing or
...
valgrind flushed out.
2011-07-02 13:28:24 -07:00
Eric House
35bfdb1dd6
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-06-30 19:44:46 -07:00
Eric House
09b81c6ad7
fix rare crash: don't call PQgetvalue when there are no results.
2011-06-30 19:39:00 -07:00
Eric House
5c5708fa66
try to fix race condition that sometimes means script detects game is
...
over but doesn't communicate to relay: don't consider file done until
have info to sent to relay.
2011-06-30 19:37:37 -07:00
eehouse@eehouse.org
3db7fccb53
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-06-30 18:57:53 -07:00
Andy2
ada84cccb3
make invites work with games having more than two players. But: the
...
games themselves don't work! Fix this or disable 3- and 4-device
networked games.
2011-06-30 18:56:51 -07:00
Andy2
36287870d4
add np (num players) param
2011-06-30 18:22:42 -07:00
Andy2
546791d215
custom message when more than one player missing reminding to invite
...
more than one person.
2011-06-30 06:30:05 -07:00
Andy2
0c42da905a
plug memory leak flushed out by auto-juggle code: null dict doesn't
...
mean the end of the list.
2011-06-29 21:43:50 -07:00
Eric House
48ea9e2b28
add preference to juggle players when creating a new game
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/CurGameInfo.java
2011-06-29 21:43:44 -07:00
Eric House
ef9d359ab9
tweak default param values
2011-06-29 21:38:54 -07:00
Eric House
b4a513ce87
reduce logging; log errno on syscall failure
2011-06-29 21:38:31 -07:00
Eric House
8e31fd88c3
reduce logging; and fix valgrind-found problem using wrong
...
synchronization primative.
2011-06-29 21:37:33 -07:00
Eric House
04740486fb
wrap more logging in ifdefs
2011-06-29 21:35:21 -07:00
Eric House
2b4f439a2f
rough script to parse logs looking for threads that have hung (stopped logging)
2011-06-29 21:32:18 -07:00
Andy2
57cfefb6a9
fix leaks -- that don't really matter as process is exiting, but
...
quiets valgrind.
2011-06-29 18:45:02 -07:00
Andy2
f3a4ff9dfc
use cid for variables of type CookieID everywhere instead of almost
...
everywhere
2011-06-29 18:42:41 -07:00
Andy2
4cb45d3b82
juggle before setting language (makes sense though not demonstrable
...
difference)
2011-06-29 18:30:08 -07:00
Andy2
cd844a5bad
plug memory leak flushed out by auto-juggle code: null dict doesn't
...
mean the end of the list.
2011-06-29 18:28:55 -07:00
Andy2
632980dc98
add preference to juggle players when creating a new game
2011-06-29 06:16:58 -07:00
Andy2
413b2f5b2e
include default language in text in new game dialog.
2011-06-28 19:01:03 -07:00
Andy2
5dd524ef2f
param name for clarity
2011-06-28 19:00:21 -07:00
Andy2
a9d1dc7bdc
add default room name in configure-first case too.
2011-06-28 18:32:32 -07:00
Andy2
363acc228a
use printf so rooms sort numerically
2011-06-28 17:38:59 -07:00
Andy2
b2a7acbdf1
remove echo
2011-06-27 18:59:36 -07:00
Andy2
3db0543994
work in absence of drop-nth-packet param
2011-06-27 18:57:27 -07:00
Andy2
ceeee39c2d
fold it what can from android_invite branch to make relay upgrade test
...
easier
2011-06-27 18:43:42 -07:00
Andy2
8673c6a001
toward being able to verify that upgrading the relay won't hurt
...
in-play games: add ability to pick up games mid-play; don't sleep
before killing a device unless it's only been running less that the
minimum.
2011-06-27 18:32:30 -07:00