Andy2
9eacdb3856
add server_listWordsPlayed, and implement via function in model.c that
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uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen. Seems to work
as tested from gtk version. Now need to try from android....
2011-09-18 17:20:01 -07:00
Andy2
63893b8a0d
add stream_getPtr() and use to remove a couple of allocs, including
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one per message sent.
2011-09-18 16:54:36 -07:00
Andy2
b579bb0bca
first step in implementing lookup of words: add button and browser
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launch to single website for hard-coded word.
2011-09-16 06:44:25 -07:00
Andy2
131bb561bc
cache reference to prefs
2011-09-15 18:59:39 -07:00
Andy2
6bd72a54bf
rename php scripts so their URLs are a bit more helpful when the user
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has to see them, as happens when invitation is send via SMS.
2011-09-15 18:52:15 -07:00
Eric House
35b2ae0f42
remove dead strings. Move app-name to common_rsrc.xml since it's not
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translated.
2011-09-15 18:08:00 -07:00
Eric House
df82578d5a
add a ton of comments -- I think I'm done. No changes to any string here.
2011-09-15 18:07:07 -07:00
Eric House
a676b5beb0
comment out dead code referencing strings
2011-09-15 18:06:12 -07:00
Eric House
ced5da45a5
remove unused string ref
2011-09-15 18:05:45 -07:00
Andy2
8cb49ad8a3
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
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Conflicts:
xwords4/android/scripts/strings_check.sh
2011-09-14 06:51:10 -07:00
Andy2
25f7c72994
add some comments and rearrange
2011-09-14 06:46:52 -07:00
eehouse@eehouse.org
11cedd1373
Merge branch 'french_xlation' into android_branch
2011-09-14 06:40:03 -07:00
Andy2
d69bbfed97
copy over from french_xlation branch
2011-09-14 06:39:23 -07:00
Andy2
05deb115f4
remove tab; fix dict->wordlist change missed earlier
2011-09-14 06:36:05 -07:00
Andy2
2436ea1211
Merge branch 'android_branch' into french_xlation
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Conflicts:
xwords4/android/XWords4/res/values/strings.xml
2011-09-14 06:23:14 -07:00
Andy2
c3f9fc6f7b
remove unused strings
2011-09-14 06:13:32 -07:00
Andy2
2ee4ec12d5
toward merge with french_xlation: remove unused and move debugging
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strings.
2011-09-14 05:50:55 -07:00
Andy2
5eb6ba2637
remove echoing
2011-09-14 05:45:32 -07:00
Andy2
1167ebe15e
script for printing file per branch or revision -- like svn cat
2011-09-14 05:37:48 -07:00
Andy2
45bf34fdc1
just copy it over from french_xlation branch -- screw history
2011-09-13 19:01:16 -07:00
Andy2
b6cfdbbb37
print strings as single lines for easy comparison
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Conflicts:
xwords4/android/scripts/strings_check.sh
2011-09-13 18:59:14 -07:00
eehouse@eehouse.org
777c409599
Merge branch 'android_branch' into french_xlation
2011-09-13 18:55:40 -07:00
Andy2
7edf615b40
add comment noting that this release breaks old games configure not to
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use English. (Specifically, they've been played in English until now
and played letters will be reinterpreted in the right language for the
first time.)
2011-09-13 18:33:30 -07:00
Eric House
9d7ab36433
remove unused strings
2011-09-13 18:18:28 -07:00
Eric House
75aaec676c
print strings as single lines for easy comparison
2011-09-13 18:18:13 -07:00
Eric House
b0e6f24bda
fix comment syntax
2011-09-12 22:14:35 -07:00
Eric House
0bd9500033
add options to be used comparing across branches
2011-09-12 22:09:11 -07:00
Andy2
4c2d21f6bc
Merge branch 'android_branch' into french_xlation
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Conflicts:
xwords4/android/XWords4/res/values/strings.xml
2011-09-12 20:09:56 -07:00
Andy2
9f6391ba34
cache the most recently loaded game's byte[] data. Saves about 2/3 of
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the reads from the DB.
2011-09-12 19:52:18 -07:00
Andy2
99498a8568
use static HashMap to track what language views are open and closed.
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As long as I'm not reloaded user choice will be preserved. Good
enough.
2011-09-12 19:00:13 -07:00
Andy2
72d769910b
expand children after a delete (to be consistent, though it'd be
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better to rememeber state)
2011-09-12 18:37:04 -07:00
Andy2
f8f06a7768
raise same error when try to commit exchange out-of-turn is raised for
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out-of-turn move attempt -- and don't exit exchange mode.
2011-09-12 18:33:33 -07:00
Andy2
68c85ec176
use new class to inval list of dicts when SD card inserted or ejected.
2011-09-12 18:29:18 -07:00
Andy2
14608d2deb
listen for SD card events via BroadcastReceiver registered in
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AndroidManifest rather than created programatically: only with this
can I get EJECT events to work. Replacement class has static
register/unregister methods which DictsActivity uses.
2011-09-12 18:28:43 -07:00
Andy2
8c0657f1cd
add showf for Toast-based debugging
2011-09-12 18:22:37 -07:00
Andy2
e709ea730c
only exit exchange mode if user confirms trade
2011-09-09 21:30:40 -07:00
Andy2
c9c498786e
add to game state whether any tiles selected. Use that to disable
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'commit exchange' button when there's nothing to commit, and get rid
of error message used when committing nothing since it's now
impossible (on Android).
2011-09-09 19:04:25 -07:00
Andy2
66fb5f87fb
don't exit trade mode if no tiles selected; fix warning string to match.
2011-09-09 18:40:19 -07:00
Andy2
201db9415c
sort tiles after trade too
2011-09-09 18:32:04 -07:00
Andy2
ec6108501d
draw timer in full color even in exchange mode
2011-09-09 18:23:19 -07:00
Andy2
06571d0478
up constants and update changes list for new release
2011-09-09 18:17:28 -07:00
Andy2
1d612288d4
add optional param to confirmation dialogs to allow positive button
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other than Ok; add "Delete" and "Reset" for game and dict actions.
2011-09-09 06:50:00 -07:00
Andy2
fda3207b78
fix inability to tell whether a dict being deleted is in use: add to
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summaries DB list of dicts in the game and a method that queries that.
Pick delete-confirmation message based on the language of dict,
whether there are others in the same language, and whether games are
using that language or that dict.
2011-09-08 21:36:15 -07:00
Andy2
528db479b5
bunch of changes whose original purpose was to allow me to deal
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correctly with having the same dict stored in more than one place.
Added DictAndLoc with members name and loc to support this, and used
in a bunch of places in place of mere strings, including
DictsActivity. Also removed code warning when you're deleting a dict
that's not the last in its lang, which incorrectly warned that the
dict was in use when in fact I can't tell that. The warning "might be
in use" sounds dumb so it's gone for now.
2011-09-08 19:10:06 -07:00
Andy2
2aa5447301
remove some logging
2011-09-08 19:03:08 -07:00
Eric House
8a856721cd
Merge branch 'android_branch' into french_xlation
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Conflicts:
xwords4/android/XWords4/res/values/strings.xml
2011-09-07 22:02:04 -07:00
Andy2
ce8104f679
move dict-related methods from GameUtils.java to new DictUtils.java
2011-09-06 07:18:45 -07:00
Andy2
d82193ff05
don't overwrite m_gi on resuming activity as it may contain
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local/pending changes. Fixes bug where you change language, then
choose "download more..." from a player's dict choice spinner and find
on returning to GameConfig that the language has reverted.
2011-09-03 22:19:10 -07:00
Andy2
eab067fe32
use autocaps for default player names pref
2011-09-03 21:54:25 -07:00
Andy2
1af358b269
move code to unpack players list into same file as the code packing
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it; add boolean, now always passed as false, to code printing names
for game config list of players to include the dictionary. It's
useful for debugging, and I think it'd make a good optional setting,
but nobody else thinks so. Once it's checked in the change can go if
I'm not using it.
2011-09-03 21:05:08 -07:00