tweak changes, removing steps to create networked game since that's

part of the UI now.
This commit is contained in:
Andy2 2010-11-06 15:29:05 -07:00
parent 58317afb28
commit b7fc678e3d

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@ -9,46 +9,18 @@
<b>Crosswords 4.4 beta 17 release</b> <b>Crosswords 4.4 beta 17 release</b>
<p>This release changes how networked games are created, configured <p>This release changes how networked games are created, configured
and connect with each other. It tries to make the process simpler and and connected. For the most common two player/two device game there's
should mean it's much more likely to succeed. I've also scattered a new dialog that asks for the one piece of information that's
"new user hints" around the app, dialogs with tips that you can absolutely required: the room name.</p>
dismiss with a "Do not show again" button when you don't need to see
that hint again.</p>
<p>I'm breaking from tradition and not listing bugs fixed or features <p>I've also scattered "new user hints" around the app, dialogs with
added here -- because there have been well over 300 separate changes tips that you can dismiss with a "Do not show again" button when you
committed since the last beta. Instead I'll outline how you get don't need to see that hint again.</p>
started with a two-player networked game.</p>
<p>Assume you and a friend each have Crosswords on an Android phone. <p>The server through which networked games connect has also been
You both need to rewritten, and games created with earlier versions will no longer
<ul> connect. I appologize to those who cannot finish games, especially if
<li>Launch Crosswords and tap the "Add networked game" button on you were winning!</p>
your device</li>
<li>When the game appears, long-tap it and choose "Game settings..."
from the menu</li>
<li>Agree on a "room name" -- let's say it's "andy" --and enter it
in the "New room name" text box.</li>
<li>Scroll to the bottom of the window and tap the "Play game" button</li>
<li>Wait as your phones connect. You'll see a status message and
maybe a "new user hint", then the status icon in the upper-right
will go all-green and boards on both phones will get tiles</li>
<li>Now the first player makes a move, commits it, and it shows up
on the other device. Rinse, lather, repeat.</li>
<li>The "relay" server stores moves it receives until it can deliver
them. If you have a bunch of networked games going, choose the
"Check server" menu on the main list-of-games screen. It will
redraw all games for which there are waiting messages. You can then
open them and they will sync up.</li>
</ul>
</p>
<p>Please remember that this is beta software. Letting me know (at <p>Please remember that this is beta software. Letting me know (at
eehouse@eehouse.org) what's broken and what features you'd most like eehouse@eehouse.org) what's broken and what features you'd most like