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up version numbers and strings -- getting ready for release
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3 changed files with 40 additions and 18 deletions
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@ -21,8 +21,8 @@
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to come from a domain that you own or have control over. -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.eehouse.android.xw4"
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android:versionCode="9"
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android:versionName="4.4 beta 16"
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android:versionCode="10"
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android:versionName="4.4 beta 17"
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>
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<uses-permission android:name="android.permission.INTERNET" />
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@ -6,27 +6,49 @@
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</head>
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<body>
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<b>Crosswords 4.4 beta 16 release</b>
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<b>Crosswords 4.4 beta 17 release</b>
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<p>This is a <em>another</em> quick bug-fix release while I continue
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work on the new relay connection code -- which is coming along,
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BTW. Please email if you're willing to comment on an early version.</p>
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<p>This release changes how networked games are created, configured
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and connect with each other. It tries to make the process simpler and
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should mean it's much more likely to succeed. I've also scattered
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"new user hints" around the app, dialogs with tips that you can
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dismiss with a "Do not show again" button when you don't need to see
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that hint again.</p>
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<ul>Bugs fixed:
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<li>Dictionary download could be routed to Browser if you weren't careful or
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your phone maker hard-coded the type. Now it always routes to Crosswords.
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(Thanks B.S.)</li>
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</ul>
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<p>I'm breaking from tradition and not listing bugs fixed or features
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added here -- because there have been well over 300 separate changes
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committed since the last beta. Instead I'll outline how you get
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started with a two-player networked game.</p>
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<ul>(Still) coming soon
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<li>builtin hints and help, starting with the Game Settings
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screen</li>
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<p>Assume you and a friend each have Crosswords on an Android phone.
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You both need to
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<ul>
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<li>Launch Crosswords and tap the "Add networked game" button on
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your device</li>
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<li>rewrite of gameplay via relay to make connecting easier (no
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host/guest stuff or requirement that both be online at the same
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time) and allow closed game to receive moves.</li>
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<li>When the game appears, long-tap it and choose "Game settings..."
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from the menu</li>
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<li>Agree on a "room name" -- let's say it's "andy" --and enter it
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in the "New room name" text box.</li>
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<li>Scroll to the bottom of the window and tap the "Play game" button</li>
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<li>Wait as your phones connect. You'll see a status message and
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maybe a "new user hint", then the status icon in the upper-right
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will go all-green and boards on both phones will get tiles</li>
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<li>Now the first player makes a move, commits it, and it shows up
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on the other device. Rinse, lather, repeat.</li>
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<li>The "relay" server stores moves it receives until it can deliver
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them. If you have a bunch of networked games going, choose the
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"Check server" menu on the main list-of-games screen. It will
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redraw all games for which there are waiting messages. You can then
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open them and they will sync up.</li>
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</ul>
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</p>
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<p>Please remember that this is beta software. Letting me know (at
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eehouse@eehouse.org) what's broken and what features you'd most like
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@ -23,5 +23,5 @@ package org.eehouse.android.xw4;
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public interface XWConstants {
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public static final String GAME_EXTN = ".xwg";
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public static final String DICT_EXTN = ".xwd";
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public static final String VERSION_STR = "4.4 beta 16";
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public static final String VERSION_STR = "4.4 beta 17";
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}
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