up version numbers and strings -- getting ready for release

This commit is contained in:
Andy2 2010-10-30 09:11:47 -07:00
parent b2fd178d60
commit 40e42b79c5
3 changed files with 40 additions and 18 deletions

View file

@ -21,8 +21,8 @@
to come from a domain that you own or have control over. --> to come from a domain that you own or have control over. -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.eehouse.android.xw4" package="org.eehouse.android.xw4"
android:versionCode="9" android:versionCode="10"
android:versionName="4.4 beta 16" android:versionName="4.4 beta 17"
> >
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.INTERNET" />

View file

@ -6,27 +6,49 @@
</head> </head>
<body> <body>
<b>Crosswords 4.4 beta 16 release</b> <b>Crosswords 4.4 beta 17 release</b>
<p>This is a <em>another</em> quick bug-fix release while I continue <p>This release changes how networked games are created, configured
work on the new relay connection code -- which is coming along, and connect with each other. It tries to make the process simpler and
BTW. Please email if you're willing to comment on an early version.</p> should mean it's much more likely to succeed. I've also scattered
"new user hints" around the app, dialogs with tips that you can
dismiss with a "Do not show again" button when you don't need to see
that hint again.</p>
<ul>Bugs fixed: <p>I'm breaking from tradition and not listing bugs fixed or features
<li>Dictionary download could be routed to Browser if you weren't careful or added here -- because there have been well over 300 separate changes
your phone maker hard-coded the type. Now it always routes to Crosswords. committed since the last beta. Instead I'll outline how you get
(Thanks B.S.)</li> started with a two-player networked game.</p>
</ul>
<ul>(Still) coming soon <p>Assume you and a friend each have Crosswords on an Android phone.
<li>builtin hints and help, starting with the Game Settings You both need to
screen</li> <ul>
<li>Launch Crosswords and tap the "Add networked game" button on
your device</li>
<li>rewrite of gameplay via relay to make connecting easier (no <li>When the game appears, long-tap it and choose "Game settings..."
host/guest stuff or requirement that both be online at the same from the menu</li>
time) and allow closed game to receive moves.</li>
<li>Agree on a "room name" -- let's say it's "andy" --and enter it
in the "New room name" text box.</li>
<li>Scroll to the bottom of the window and tap the "Play game" button</li>
<li>Wait as your phones connect. You'll see a status message and
maybe a "new user hint", then the status icon in the upper-right
will go all-green and boards on both phones will get tiles</li>
<li>Now the first player makes a move, commits it, and it shows up
on the other device. Rinse, lather, repeat.</li>
<li>The "relay" server stores moves it receives until it can deliver
them. If you have a bunch of networked games going, choose the
"Check server" menu on the main list-of-games screen. It will
redraw all games for which there are waiting messages. You can then
open them and they will sync up.</li>
</ul> </ul>
</p>
<p>Please remember that this is beta software. Letting me know (at <p>Please remember that this is beta software. Letting me know (at
eehouse@eehouse.org) what's broken and what features you'd most like eehouse@eehouse.org) what's broken and what features you'd most like

View file

@ -23,5 +23,5 @@ package org.eehouse.android.xw4;
public interface XWConstants { public interface XWConstants {
public static final String GAME_EXTN = ".xwg"; public static final String GAME_EXTN = ".xwg";
public static final String DICT_EXTN = ".xwd"; public static final String DICT_EXTN = ".xwd";
public static final String VERSION_STR = "4.4 beta 16"; public static final String VERSION_STR = "4.4 beta 17";
} }