Update Readme with new build options.

This commit is contained in:
Stephen Gregoratto 2023-09-07 18:38:23 +10:00
parent e6238b97fc
commit aeafcc92c2

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@ -217,12 +217,14 @@ cmake --build path/to/build-dir
The following is a table for project specific build flags using CMake:
| Flag | Description | Options | Default |
|------------------|-----------------------------------------------------------------|--------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------|
|------------------|-----------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------|
| `PLATFORM` | The platform to build for. | `SDL2`, `SOKOL` | `SDL2` |
| `RENDERER` | Graphics renderer. | `GL` for OpenGL 3, `GLES2` for OpenGL ES 2, `SOFTWARE` for a pure software renderer. | `GL` |
| `USE_GLVND` | Link against the OpenGL Vendor Neutral Dispatch libraries. | `ON`, `OFF` | `ON`, falling back to `OFF` if the libraries aren't found or an OpenGL renderer isn't used. |
| `MINIMAL_BUNDLE` | Do not include the music/intro video when building for the web. | `ON`, `OFF` | `OFF` |
| `PATH_ASSETS` | Set a static path where the game assets are loaded from. | Any valid filesystem path. | Unset |
| `PATH_USERDATA` | Set a static path where user data (e.g. game saves) are stored. | Any valid filesystem path. | Unset |
| `DEV_BUILD` | Sets the assets/userdata path to the source directory. Useful when testing any changes. | `ON`, `OFF` | `OFF` |
# Running