diff --git a/README.md b/README.md index 2cb049d..bf4d591 100644 --- a/README.md +++ b/README.md @@ -216,13 +216,15 @@ cmake --build path/to/build-dir The following is a table for project specific build flags using CMake: -| Flag | Description | Options | Default | -|------------------|-----------------------------------------------------------------|--------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------| -| `PLATFORM` | The platform to build for. | `SDL2`, `SOKOL` | `SDL2` | -| `RENDERER` | Graphics renderer. | `GL` for OpenGL 3, `GLES2` for OpenGL ES 2, `SOFTWARE` for a pure software renderer. | `GL` | -| `USE_GLVND` | Link against the OpenGL Vendor Neutral Dispatch libraries. | `ON`, `OFF` | `ON`, falling back to `OFF` if the libraries aren't found or an OpenGL renderer isn't used. | -| `MINIMAL_BUNDLE` | Do not include the music/intro video when building for the web. | `ON`, `OFF` | `OFF` | - +| Flag | Description | Options | Default | +|------------------|-----------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------| +| `PLATFORM` | The platform to build for. | `SDL2`, `SOKOL` | `SDL2` | +| `RENDERER` | Graphics renderer. | `GL` for OpenGL 3, `GLES2` for OpenGL ES 2, `SOFTWARE` for a pure software renderer. | `GL` | +| `USE_GLVND` | Link against the OpenGL Vendor Neutral Dispatch libraries. | `ON`, `OFF` | `ON`, falling back to `OFF` if the libraries aren't found or an OpenGL renderer isn't used. | +| `MINIMAL_BUNDLE` | Do not include the music/intro video when building for the web. | `ON`, `OFF` | `OFF` | +| `PATH_ASSETS` | Set a static path where the game assets are loaded from. | Any valid filesystem path. | Unset | +| `PATH_USERDATA` | Set a static path where user data (e.g. game saves) are stored. | Any valid filesystem path. | Unset | +| `DEV_BUILD` | Sets the assets/userdata path to the source directory. Useful when testing any changes. | `ON`, `OFF` | `OFF` | # Running