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https://github.com/phoboslab/wipeout-rewrite
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Merge pull request #72 from gh-fork-dump/cmake-fixups
CMake build fixes/improvements
This commit is contained in:
commit
a6784cc19f
2 changed files with 32 additions and 13 deletions
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@ -1,6 +1,10 @@
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cmake_minimum_required(VERSION 3.13 FATAL_ERROR)
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project(wipeout-rewrite)
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if("${PROJECT_SOURCE_DIR}" STREQUAL "${PROJECT_BINARY_DIR}")
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message(FATAL_ERROR "In-tree builds are not allowed.")
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endif()
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include(GNUInstallDirs)
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include(CMakeDependentOption)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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@ -17,18 +21,27 @@ if(NOT PLATFORM IN_LIST platform_options)
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endif()
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set(renderer_options "GL" "GLES2" "SOFTWARE")
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set(gl_renderers "GL" "GLES2")
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set(RENDERER "GL" CACHE STRING "Graphics rendering backend")
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set_property(CACHE RENDERER PROPERTY STRINGS "${renderer_options}")
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if(NOT RENDERER IN_LIST renderer_options)
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message(FATAL_ERROR "RENDERER must be one of ${renderer_options}")
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endif()
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if(RENDERER IN_LIST gl_renderers)
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if("${RENDERER}" MATCHES "GL(ES2)?")
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set(using_gl true)
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endif()
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if("${CMAKE_SYSTEM_NAME}" MATCHES "(Linux|FreeBSD)")
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set(has_glvnd true)
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endif()
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cmake_dependent_option(USE_GLVND "Link against modern GLVND ABIs" OFF "using_gl;LINUX" ON)
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cmake_dependent_option(USE_GLVND "Link against modern GLVND ABIs" ON "using_gl;has_glvnd" OFF)
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cmake_dependent_option(MINIMAL_BUNDLE "Do not include music/movies for web builds" OFF "EMSCRIPTEN" OFF)
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option(PATH_ASSETS "Path to where the game assets should be located.")
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option(PATH_USERDATA "Path to where user data (e.g. game saves) should be located.")
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option(DEV_BUILD "Set asset/userdata paths to the source directory for testing" OFF)
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if (DEV_BUILD)
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set(PATH_ASSETS "${CMAKE_SOURCE_DIR}/")
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set(PATH_USERDATA "${CMAKE_SOURCE_DIR}/")
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endif()
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find_package(OpenGL)
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find_package(GLEW)
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@ -102,6 +115,10 @@ target_compile_options(wipeout PRIVATE
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$<$<CXX_COMPILER_ID:MSVC>:/W4>
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$<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-Wall -Wextra>
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)
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target_compile_definitions(wipeout PRIVATE
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$<$<BOOL:${PATH_ASSETS}>:-DPATH_ASSETS=${PATH_ASSETS}>
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$<$<BOOL:${PATH_USERDATA}>:-DPATH_USERDATA=${PATH_USERDATA}>
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)
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if(WIN32)
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target_compile_definitions(wipeout PRIVATE
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@ -159,7 +176,7 @@ elseif(EMSCRIPTEN)
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configure_file("${CMAKE_SOURCE_DIR}/src/wasm-index.html" "game.html" COPYONLY)
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elseif(UNIX)
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target_link_libraries(wipeout PUBLIC m)
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if ("${PLATFORM}" STREQUAL "SOKOL" AND UNIX)
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if ("${PLATFORM}" STREQUAL "SOKOL" AND "${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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find_package(Threads REQUIRED)
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find_package(X11 REQUIRED)
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find_package(ALSA REQUIRED)
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@ -179,7 +196,7 @@ if(using_gl)
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target_sources(wipeout PRIVATE src/render_gl.c)
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target_include_directories(wipeout PUBLIC ${OPENGL_INCLUDE_DIR})
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if (USE_GLES2)
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if ("${RENDERER}" STREQUAL "GLES2")
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target_compile_definitions(wipeout PRIVATE "USE_GLES2")
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if (TARGET OpenGL::GLES2)
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target_link_libraries(wipeout PUBLIC OpenGL::GLES2)
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16
README.md
16
README.md
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@ -216,13 +216,15 @@ cmake --build path/to/build-dir
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The following is a table for project specific build flags using CMake:
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| Flag | Description | Options | Default |
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|------------------|-----------------------------------------------------------------|--------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------|
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| `PLATFORM` | The platform to build for. | `SDL2`, `SOKOL` | `SDL2` |
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| `RENDERER` | Graphics renderer. | `GL` for OpenGL 3, `GLES2` for OpenGL ES 2, `SOFTWARE` for a pure software renderer. | `GL` |
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| `USE_GLVND` | Link against the OpenGL Vendor Neutral Dispatch libraries. | `ON`, `OFF` | `ON`, falling back to `OFF` if the libraries aren't found or an OpenGL renderer isn't used. |
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| `MINIMAL_BUNDLE` | Do not include the music/intro video when building for the web. | `ON`, `OFF` | `OFF` |
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| Flag | Description | Options | Default |
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|------------------|-----------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------|
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| `PLATFORM` | The platform to build for. | `SDL2`, `SOKOL` | `SDL2` |
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| `RENDERER` | Graphics renderer. | `GL` for OpenGL 3, `GLES2` for OpenGL ES 2, `SOFTWARE` for a pure software renderer. | `GL` |
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| `USE_GLVND` | Link against the OpenGL Vendor Neutral Dispatch libraries. | `ON`, `OFF` | `ON`, falling back to `OFF` if the libraries aren't found or an OpenGL renderer isn't used. |
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| `MINIMAL_BUNDLE` | Do not include the music/intro video when building for the web. | `ON`, `OFF` | `OFF` |
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| `PATH_ASSETS` | Set a static path where the game assets are loaded from. | Any valid filesystem path. | Unset |
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| `PATH_USERDATA` | Set a static path where user data (e.g. game saves) are stored. | Any valid filesystem path. | Unset |
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| `DEV_BUILD` | Sets the assets/userdata path to the source directory. Useful when testing any changes. | `ON`, `OFF` | `OFF` |
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# Running
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