diff --git a/CMakeLists.txt b/CMakeLists.txt index 2581843..7a8f047 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,6 +1,10 @@ cmake_minimum_required(VERSION 3.13 FATAL_ERROR) project(wipeout-rewrite) +if("${PROJECT_SOURCE_DIR}" STREQUAL "${PROJECT_BINARY_DIR}") + message(FATAL_ERROR "In-tree builds are not allowed.") +endif() + include(GNUInstallDirs) include(CMakeDependentOption) list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake") @@ -17,18 +21,27 @@ if(NOT PLATFORM IN_LIST platform_options) endif() set(renderer_options "GL" "GLES2" "SOFTWARE") -set(gl_renderers "GL" "GLES2") set(RENDERER "GL" CACHE STRING "Graphics rendering backend") set_property(CACHE RENDERER PROPERTY STRINGS "${renderer_options}") if(NOT RENDERER IN_LIST renderer_options) message(FATAL_ERROR "RENDERER must be one of ${renderer_options}") endif() -if(RENDERER IN_LIST gl_renderers) +if("${RENDERER}" MATCHES "GL(ES2)?") set(using_gl true) endif() +if("${CMAKE_SYSTEM_NAME}" MATCHES "(Linux|FreeBSD)") + set(has_glvnd true) +endif() -cmake_dependent_option(USE_GLVND "Link against modern GLVND ABIs" OFF "using_gl;LINUX" ON) +cmake_dependent_option(USE_GLVND "Link against modern GLVND ABIs" ON "using_gl;has_glvnd" OFF) cmake_dependent_option(MINIMAL_BUNDLE "Do not include music/movies for web builds" OFF "EMSCRIPTEN" OFF) +option(PATH_ASSETS "Path to where the game assets should be located.") +option(PATH_USERDATA "Path to where user data (e.g. game saves) should be located.") +option(DEV_BUILD "Set asset/userdata paths to the source directory for testing" OFF) +if (DEV_BUILD) + set(PATH_ASSETS "${CMAKE_SOURCE_DIR}/") + set(PATH_USERDATA "${CMAKE_SOURCE_DIR}/") +endif() find_package(OpenGL) find_package(GLEW) @@ -102,6 +115,10 @@ target_compile_options(wipeout PRIVATE $<$:/W4> $<$>:-Wall -Wextra> ) +target_compile_definitions(wipeout PRIVATE + $<$:-DPATH_ASSETS=${PATH_ASSETS}> + $<$:-DPATH_USERDATA=${PATH_USERDATA}> +) if(WIN32) target_compile_definitions(wipeout PRIVATE @@ -131,7 +148,7 @@ elseif(EMSCRIPTEN) if (NOT TARGET SDL2::Main) add_library(SDL2::Main INTERFACE IMPORTED) endif() - set_target_properties(OpenGL::GL PROPERTIES + set_target_properties(OpenGL::GL PROPERTIES IMPORTED_LIBNAME "GL" ) set_target_properties(GLEW::GLEW PROPERTIES @@ -159,7 +176,7 @@ elseif(EMSCRIPTEN) configure_file("${CMAKE_SOURCE_DIR}/src/wasm-index.html" "game.html" COPYONLY) elseif(UNIX) target_link_libraries(wipeout PUBLIC m) - if ("${PLATFORM}" STREQUAL "SOKOL" AND UNIX) + if ("${PLATFORM}" STREQUAL "SOKOL" AND "${CMAKE_SYSTEM_NAME}" STREQUAL "Linux") find_package(Threads REQUIRED) find_package(X11 REQUIRED) find_package(ALSA REQUIRED) @@ -179,7 +196,7 @@ if(using_gl) target_sources(wipeout PRIVATE src/render_gl.c) target_include_directories(wipeout PUBLIC ${OPENGL_INCLUDE_DIR}) - if (USE_GLES2) + if ("${RENDERER}" STREQUAL "GLES2") target_compile_definitions(wipeout PRIVATE "USE_GLES2") if (TARGET OpenGL::GLES2) target_link_libraries(wipeout PUBLIC OpenGL::GLES2) diff --git a/README.md b/README.md index 2cb049d..bf4d591 100644 --- a/README.md +++ b/README.md @@ -216,13 +216,15 @@ cmake --build path/to/build-dir The following is a table for project specific build flags using CMake: -| Flag | Description | Options | Default | -|------------------|-----------------------------------------------------------------|--------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------| -| `PLATFORM` | The platform to build for. | `SDL2`, `SOKOL` | `SDL2` | -| `RENDERER` | Graphics renderer. | `GL` for OpenGL 3, `GLES2` for OpenGL ES 2, `SOFTWARE` for a pure software renderer. | `GL` | -| `USE_GLVND` | Link against the OpenGL Vendor Neutral Dispatch libraries. | `ON`, `OFF` | `ON`, falling back to `OFF` if the libraries aren't found or an OpenGL renderer isn't used. | -| `MINIMAL_BUNDLE` | Do not include the music/intro video when building for the web. | `ON`, `OFF` | `OFF` | - +| Flag | Description | Options | Default | +|------------------|-----------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------| +| `PLATFORM` | The platform to build for. | `SDL2`, `SOKOL` | `SDL2` | +| `RENDERER` | Graphics renderer. | `GL` for OpenGL 3, `GLES2` for OpenGL ES 2, `SOFTWARE` for a pure software renderer. | `GL` | +| `USE_GLVND` | Link against the OpenGL Vendor Neutral Dispatch libraries. | `ON`, `OFF` | `ON`, falling back to `OFF` if the libraries aren't found or an OpenGL renderer isn't used. | +| `MINIMAL_BUNDLE` | Do not include the music/intro video when building for the web. | `ON`, `OFF` | `OFF` | +| `PATH_ASSETS` | Set a static path where the game assets are loaded from. | Any valid filesystem path. | Unset | +| `PATH_USERDATA` | Set a static path where user data (e.g. game saves) are stored. | Any valid filesystem path. | Unset | +| `DEV_BUILD` | Sets the assets/userdata path to the source directory. Useful when testing any changes. | `ON`, `OFF` | `OFF` | # Running