Point out that analog sticks are not bound by default

This commit is contained in:
Dominic Szablewski 2023-09-24 19:08:03 +02:00
parent 58c84c8a3c
commit 9e33288a37

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@ -246,7 +246,7 @@ The directory structure is assumed to be as follows
Note that the blog post announcing this project may or may not provide a link to a ZIP containing all files needed. Who knows! Note that the blog post announcing this project may or may not provide a link to a ZIP containing all files needed. Who knows!
Optionally, if you want to use a game controller that may not be supported by SDL directly, you can place the [gamecontrollerdb.txt](https://github.com/gabomdq/SDL_GameControllerDB) in the root directory of this project (along the compiled `wipegame`). Optionally, if you want to use a game controller that may not be supported by SDL directly, you can place the [gamecontrollerdb.txt](https://github.com/gabomdq/SDL_GameControllerDB) in the root directory of this project (along the compiled `wipegame`). Note that if you want to use the analog sticks of your gamecontroller in the game you have to configure it in the Options menu; the analog sticks are not bound by default.