From 9e33288a377e43535a0de2beea8e12ef901f97af Mon Sep 17 00:00:00 2001 From: Dominic Szablewski Date: Sun, 24 Sep 2023 19:08:03 +0200 Subject: [PATCH] Point out that analog sticks are not bound by default --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c7bc35a..1bbb8d8 100644 --- a/README.md +++ b/README.md @@ -246,7 +246,7 @@ The directory structure is assumed to be as follows Note that the blog post announcing this project may or may not provide a link to a ZIP containing all files needed. Who knows! -Optionally, if you want to use a game controller that may not be supported by SDL directly, you can place the [gamecontrollerdb.txt](https://github.com/gabomdq/SDL_GameControllerDB) in the root directory of this project (along the compiled `wipegame`). +Optionally, if you want to use a game controller that may not be supported by SDL directly, you can place the [gamecontrollerdb.txt](https://github.com/gabomdq/SDL_GameControllerDB) in the root directory of this project (along the compiled `wipegame`). Note that if you want to use the analog sticks of your gamecontroller in the game you have to configure it in the Options menu; the analog sticks are not bound by default.