Fix typo in render_gl.c

vertial -> vertical
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Ikko Eltociear Ashimine 2023-08-14 00:41:16 +09:00 committed by GitHub
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commit 828a59685d
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@ -518,7 +518,7 @@ static mat4_t render_setup_2d_projection_mat(vec2i_t size) {
static mat4_t render_setup_3d_projection_mat(vec2i_t size) { static mat4_t render_setup_3d_projection_mat(vec2i_t size) {
// wipeout has a horizontal fov of 90deg, but we want the fov to be fixed // wipeout has a horizontal fov of 90deg, but we want the fov to be fixed
// for the vertical axis, so that widescreen displays just have a wider // for the vertical axis, so that widescreen displays just have a wider
// view. For the original 4/3 aspect ratio this equates to a vertial fov // view. For the original 4/3 aspect ratio this equates to a vertical fov
// of 73.75deg. // of 73.75deg.
float aspect = (float)size.x / (float)size.y; float aspect = (float)size.x / (float)size.y;
float fov = (73.75 / 180.0) * 3.14159265358; float fov = (73.75 / 180.0) * 3.14159265358;