diff --git a/src/render_gl.c b/src/render_gl.c index 1d7ebe3..e8d99a5 100644 --- a/src/render_gl.c +++ b/src/render_gl.c @@ -518,7 +518,7 @@ static mat4_t render_setup_2d_projection_mat(vec2i_t size) { static mat4_t render_setup_3d_projection_mat(vec2i_t size) { // wipeout has a horizontal fov of 90deg, but we want the fov to be fixed // for the vertical axis, so that widescreen displays just have a wider - // view. For the original 4/3 aspect ratio this equates to a vertial fov + // view. For the original 4/3 aspect ratio this equates to a vertical fov // of 73.75deg. float aspect = (float)size.x / (float)size.y; float fov = (73.75 / 180.0) * 3.14159265358;