sway-patched-tray-menu/include/sway/input/cursor.h
Drew DeVault 9f9ef76175
Merge pull request #3343 from RedSoxFan/seat-cursor-buttons-improved
Improve mouse button parsing: seat cursor buttons
2019-01-13 20:40:42 -05:00

106 lines
2.9 KiB
C

#ifndef _SWAY_INPUT_CURSOR_H
#define _SWAY_INPUT_CURSOR_H
#include <stdbool.h>
#include <stdint.h>
#include <wlr/types/wlr_surface.h>
#include "sway/input/seat.h"
#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
#define SWAY_SCROLL_UP KEY_MAX + 1
#define SWAY_SCROLL_DOWN KEY_MAX + 2
#define SWAY_SCROLL_LEFT KEY_MAX + 3
#define SWAY_SCROLL_RIGHT KEY_MAX + 4
struct sway_cursor {
struct sway_seat *seat;
struct wlr_cursor *cursor;
struct {
double x, y;
struct sway_node *node;
} previous;
struct wlr_xcursor_manager *xcursor_manager;
const char *image;
struct wl_client *image_client;
struct wlr_surface *image_surface;
int hotspot_x, hotspot_y;
struct wl_listener motion;
struct wl_listener motion_absolute;
struct wl_listener button;
struct wl_listener axis;
struct wl_listener touch_down;
struct wl_listener touch_up;
struct wl_listener touch_motion;
struct wl_listener tool_axis;
struct wl_listener tool_tip;
struct wl_listener tool_button;
uint32_t tool_buttons;
struct wl_listener request_set_cursor;
struct wl_event_source *hide_source;
bool hidden;
// Mouse binding state
uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
size_t pressed_button_count;
};
struct sway_node;
struct sway_node *node_at_coords(
struct sway_seat *seat, double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy);
void sway_cursor_destroy(struct sway_cursor *cursor);
struct sway_cursor *sway_cursor_create(struct sway_seat *seat);
/**
* "Rebase" a cursor on top of whatever view is underneath it.
*
* This chooses a cursor icon and sends a motion event to the surface.
*/
void cursor_rebase(struct sway_cursor *cursor);
void cursor_handle_activity(struct sway_cursor *cursor);
void cursor_unhide(struct sway_cursor *cursor);
int cursor_get_timeout(struct sway_cursor *cursor);
/**
* Like cursor_rebase, but also allows focus to change when the cursor enters a
* new container.
*/
void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec);
void dispatch_cursor_button(struct sway_cursor *cursor,
struct wlr_input_device *device, uint32_t time_msec, uint32_t button,
enum wlr_button_state state);
void dispatch_cursor_axis(struct sway_cursor *cursor,
struct wlr_event_pointer_axis *event);
void cursor_set_image(struct sway_cursor *cursor, const char *image,
struct wl_client *client);
void cursor_set_image_surface(struct sway_cursor *cursor,
struct wlr_surface *surface, int32_t hotspot_x, int32_t hotspot_y,
struct wl_client *client);
void cursor_warp_to_container(struct sway_cursor *cursor,
struct sway_container *container);
void cursor_warp_to_workspace(struct sway_cursor *cursor,
struct sway_workspace *workspace);
uint32_t get_mouse_bindsym(const char *name, char **error);
uint32_t get_mouse_bindcode(const char *name, char **error);
// Considers both bindsym and bindcode
uint32_t get_mouse_button(const char *name, char **error);
#endif