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https://github.com/NickHu/sway
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Merge pull request #3343 from RedSoxFan/seat-cursor-buttons-improved
Improve mouse button parsing: seat cursor buttons
This commit is contained in:
commit
9f9ef76175
5 changed files with 54 additions and 23 deletions
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@ -80,6 +80,9 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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struct wlr_input_device *device, uint32_t time_msec, uint32_t button,
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enum wlr_button_state state);
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void dispatch_cursor_axis(struct sway_cursor *cursor,
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struct wlr_event_pointer_axis *event);
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void cursor_set_image(struct sway_cursor *cursor, const char *image,
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struct wl_client *client);
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@ -3,6 +3,7 @@
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#include <strings.h>
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_pointer.h>
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#include "sway/commands.h"
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#include "sway/input/cursor.h"
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@ -11,7 +12,7 @@ static struct cmd_results *press_or_release(struct sway_cursor *cursor,
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static const char *expected_syntax = "Expected 'cursor <move> <x> <y>' or "
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"'cursor <set> <x> <y>' or "
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"'curor <press|release> <left|right|1|2|3...>'";
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"'curor <press|release> <button[1-9]|event-name-or-code>'";
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static struct cmd_results *handle_command(struct sway_cursor *cursor,
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int argc, char **argv) {
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@ -91,15 +92,35 @@ static struct cmd_results *press_or_release(struct sway_cursor *cursor,
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return cmd_results_new(CMD_INVALID, "cursor", expected_syntax);
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}
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if (strcasecmp(button_str, "left") == 0) {
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button = BTN_LEFT;
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} else if (strcasecmp(button_str, "right") == 0) {
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button = BTN_RIGHT;
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} else {
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button = strtol(button_str, NULL, 10);
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if (button == 0) {
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return cmd_results_new(CMD_INVALID, "cursor", expected_syntax);
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}
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char *message = NULL;
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button = get_mouse_button(button_str, &message);
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if (message) {
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struct cmd_results *error =
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cmd_results_new(CMD_INVALID, "cursor", message);
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free(message);
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return error;
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} else if (button == SWAY_SCROLL_UP || button == SWAY_SCROLL_DOWN
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|| button == SWAY_SCROLL_LEFT || button == SWAY_SCROLL_RIGHT) {
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// Dispatch axis event
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enum wlr_axis_orientation orientation =
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(button == SWAY_SCROLL_UP || button == SWAY_SCROLL_DOWN)
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? WLR_AXIS_ORIENTATION_VERTICAL
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: WLR_AXIS_ORIENTATION_HORIZONTAL;
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double delta = (button == SWAY_SCROLL_UP || button == SWAY_SCROLL_LEFT)
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? -1 : 1;
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struct wlr_event_pointer_axis event = {
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.device = NULL,
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.time_msec = 0,
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.source = WLR_AXIS_SOURCE_WHEEL,
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.orientation = orientation,
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.delta = delta * 15,
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.delta_discrete = delta
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};
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dispatch_cursor_axis(cursor, &event);
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return cmd_results_new(CMD_SUCCESS, NULL, NULL);
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} else if (!button) {
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return cmd_results_new(CMD_INVALID, "curor",
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"Unknown button %s", button_str);
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}
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dispatch_cursor_button(cursor, NULL, 0, button, state);
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return cmd_results_new(CMD_SUCCESS, NULL, NULL);
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@ -716,11 +716,13 @@ static uint32_t wl_axis_to_button(struct wlr_event_pointer_axis *event) {
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}
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}
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static void dispatch_cursor_axis(struct sway_cursor *cursor,
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void dispatch_cursor_axis(struct sway_cursor *cursor,
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struct wlr_event_pointer_axis *event) {
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struct sway_seat *seat = cursor->seat;
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struct sway_input_device *input_device = event->device->data;
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struct input_config *ic = input_device_get_config(input_device);
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struct sway_input_device *input_device =
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event->device ? event->device->data : NULL;
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struct input_config *ic =
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input_device ? input_device_get_config(input_device) : NULL;
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// Determine what's under the cursor
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struct wlr_surface *surface = NULL;
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@ -743,7 +745,8 @@ static void dispatch_cursor_axis(struct sway_cursor *cursor,
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// Gather information needed for mouse bindings
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
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uint32_t modifiers = keyboard ? wlr_keyboard_get_modifiers(keyboard) : 0;
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struct wlr_input_device *device = input_device->wlr_device;
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struct wlr_input_device *device =
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input_device ? input_device->wlr_device : NULL;
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char *dev_id = device ? input_device_get_identifier(device) : strdup("*");
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uint32_t button = wl_axis_to_button(event);
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@ -145,6 +145,19 @@ in their own "seat").
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Attach an input device to this seat by its input identifier. A special
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value of "\*" will attach all devices to the seat.
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*seat* <seat> cursor move|set <x> <y>
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Move specified seat's cursor relative to current position or wrap to
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absolute coordinates (with respect to the global coordinate space).
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Specifying either value as 0 will not update that coordinate.
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*seat* <seat> cursor press|release button[1-9]|<event-name-or-code>
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Simulate pressing (or releasing) the specified mouse button on the
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specified seat. The button can either be provided as a button event name or
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event code, which can be obtained from `libinput debug-events`, or as an x11
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mouse button (button[1-9]). If using button[4-7], which map to axes, an axis
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event will be simulated, however _press_ and _release_ will be ignored and
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both will occur.
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*seat* <name> fallback true|false
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Set this seat as the fallback seat. A fallback seat will attach any device
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not explicitly attached to another seat (similar to a "default" seat).
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@ -491,15 +491,6 @@ The default colors are:
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*seat* <seat> <seat-subcommands...>
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For details on seat subcommands, see *sway-input*(5).
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*seat* <seat> cursor move|set <x> <y>
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Move specified seat's cursor relative to current position or wrap to
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absolute coordinates (with respect to the global coordinate space).
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Specifying either value as 0 will not update that coordinate.
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*seat* <seat> cursor press|release left|right|1|2|3...
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Simulate pressing (or releasing) the specified mouse button on the
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specified seat.
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*kill*
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Kills (closes) the currently focused container and all of its children.
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