sway-patched-tray-menu/sway/input/seatop_move_tiling.c
Pedro Côrte-Real e3a3917d3a Layout tiled using a width/height fraction
Instead of using container->width/height as both the input and output
of the layout calculation have container->width_fraction/height_fraction
as the share of the parent this container occupies and calculate the
layout based on that. That way the container arrangement can always be
recalculated even if width/height have been altered by things like
fullscreen.

To do this several parts are reworked:

- The vertical and horizontal arrangement code is ajusted to work with
  fractions instead of directly with width/height
- The resize code is then changed to manipulate the fractions when
  working on tiled containers.
- Finally the places that manipulated width/height are adjusted to
  match. The adjusted parts are container split, swap, and the input
  seat code.

It's possible that some parts of the code are now adjusting width and
height only for those to be immediately recalculated. That's harmless
and since non-tiled containers are still sized with width/height
directly it may avoid breaking other corner cases.

Fixes #3547
Fixes #4297
2019-07-14 11:13:55 -04:00

351 lines
10 KiB
C

#define _POSIX_C_SOURCE 200809L
#include <limits.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/util/edges.h>
#include "sway/desktop.h"
#include "sway/input/cursor.h"
#include "sway/input/seat.h"
#include "sway/output.h"
#include "sway/tree/arrange.h"
#include "sway/tree/node.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
// Thickness of the dropzone when dragging to the edge of a layout container
#define DROP_LAYOUT_BORDER 30
struct seatop_move_tiling_event {
struct sway_container *con;
struct sway_node *target_node;
enum wlr_edges target_edge;
struct wlr_box drop_box;
double ref_lx, ref_ly; // cursor's x/y at start of op
bool threshold_reached;
};
static void handle_render(struct sway_seat *seat,
struct sway_output *output, pixman_region32_t *damage) {
struct seatop_move_tiling_event *e = seat->seatop_data;
if (!e->threshold_reached) {
return;
}
if (e->target_node && node_get_output(e->target_node) == output) {
float color[4];
memcpy(&color, config->border_colors.focused.indicator,
sizeof(float) * 4);
premultiply_alpha(color, 0.5);
struct wlr_box box;
memcpy(&box, &e->drop_box, sizeof(struct wlr_box));
scale_box(&box, output->wlr_output->scale);
render_rect(output, damage, &box, color);
}
}
static void handle_motion_prethreshold(struct sway_seat *seat) {
struct seatop_move_tiling_event *e = seat->seatop_data;
double cx = seat->cursor->cursor->x;
double cy = seat->cursor->cursor->y;
double sx = e->ref_lx;
double sy = e->ref_ly;
// Get the scaled threshold for the output. Even if the operation goes
// across multiple outputs of varying scales, just use the scale for the
// output that the cursor is currently on for simplicity.
struct wlr_output *wlr_output = wlr_output_layout_output_at(
root->output_layout, cx, cy);
double output_scale = wlr_output ? wlr_output->scale : 1;
double threshold = config->tiling_drag_threshold * output_scale;
threshold *= threshold;
// If the threshold has been exceeded, start the actual drag
if ((cx - sx) * (cx - sx) + (cy - sy) * (cy - sy) > threshold) {
e->threshold_reached = true;
cursor_set_image(seat->cursor, "grab", NULL);
}
}
static void resize_box(struct wlr_box *box, enum wlr_edges edge,
int thickness) {
switch (edge) {
case WLR_EDGE_TOP:
box->height = thickness;
break;
case WLR_EDGE_LEFT:
box->width = thickness;
break;
case WLR_EDGE_RIGHT:
box->x = box->x + box->width - thickness;
box->width = thickness;
break;
case WLR_EDGE_BOTTOM:
box->y = box->y + box->height - thickness;
box->height = thickness;
break;
case WLR_EDGE_NONE:
box->x += thickness;
box->y += thickness;
box->width -= thickness * 2;
box->height -= thickness * 2;
break;
}
}
static void handle_motion_postthreshold(struct sway_seat *seat) {
struct seatop_move_tiling_event *e = seat->seatop_data;
struct wlr_surface *surface = NULL;
double sx, sy;
struct sway_cursor *cursor = seat->cursor;
struct sway_node *node = node_at_coords(seat,
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
// Damage the old location
desktop_damage_box(&e->drop_box);
if (!node) {
// Eg. hovered over a layer surface such as swaybar
e->target_node = NULL;
e->target_edge = WLR_EDGE_NONE;
return;
}
if (node->type == N_WORKSPACE) {
// Empty workspace
e->target_node = node;
e->target_edge = WLR_EDGE_NONE;
workspace_get_box(node->sway_workspace, &e->drop_box);
desktop_damage_box(&e->drop_box);
return;
}
// Deny moving within own workspace if this is the only child
struct sway_container *con = node->sway_container;
if (workspace_num_tiling_views(e->con->workspace) == 1 &&
con->workspace == e->con->workspace) {
e->target_node = NULL;
e->target_edge = WLR_EDGE_NONE;
return;
}
// Traverse the ancestors, trying to find a layout container perpendicular
// to the edge. Eg. close to the top or bottom of a horiz layout.
while (con) {
enum wlr_edges edge = WLR_EDGE_NONE;
enum sway_container_layout layout = container_parent_layout(con);
struct wlr_box parent;
con->parent ? container_get_box(con->parent, &parent) :
workspace_get_box(con->workspace, &parent);
if (layout == L_HORIZ || layout == L_TABBED) {
if (cursor->cursor->y < parent.y + DROP_LAYOUT_BORDER) {
edge = WLR_EDGE_TOP;
} else if (cursor->cursor->y > parent.y + parent.height
- DROP_LAYOUT_BORDER) {
edge = WLR_EDGE_BOTTOM;
}
} else if (layout == L_VERT || layout == L_STACKED) {
if (cursor->cursor->x < parent.x + DROP_LAYOUT_BORDER) {
edge = WLR_EDGE_LEFT;
} else if (cursor->cursor->x > parent.x + parent.width
- DROP_LAYOUT_BORDER) {
edge = WLR_EDGE_RIGHT;
}
}
if (edge) {
e->target_node = node_get_parent(&con->node);
if (e->target_node == &e->con->node) {
e->target_node = node_get_parent(e->target_node);
}
e->target_edge = edge;
node_get_box(e->target_node, &e->drop_box);
resize_box(&e->drop_box, edge, DROP_LAYOUT_BORDER);
desktop_damage_box(&e->drop_box);
return;
}
con = con->parent;
}
// Use the hovered view - but we must be over the actual surface
con = node->sway_container;
if (!con->view || !con->view->surface || node == &e->con->node
|| node_has_ancestor(node, &e->con->node)) {
e->target_node = NULL;
e->target_edge = WLR_EDGE_NONE;
return;
}
// Find the closest edge
size_t thickness = fmin(con->content_width, con->content_height) * 0.3;
size_t closest_dist = INT_MAX;
size_t dist;
e->target_edge = WLR_EDGE_NONE;
if ((dist = cursor->cursor->y - con->y) < closest_dist) {
closest_dist = dist;
e->target_edge = WLR_EDGE_TOP;
}
if ((dist = cursor->cursor->x - con->x) < closest_dist) {
closest_dist = dist;
e->target_edge = WLR_EDGE_LEFT;
}
if ((dist = con->x + con->width - cursor->cursor->x) < closest_dist) {
closest_dist = dist;
e->target_edge = WLR_EDGE_RIGHT;
}
if ((dist = con->y + con->height - cursor->cursor->y) < closest_dist) {
closest_dist = dist;
e->target_edge = WLR_EDGE_BOTTOM;
}
if (closest_dist > thickness) {
e->target_edge = WLR_EDGE_NONE;
}
e->target_node = node;
e->drop_box.x = con->content_x;
e->drop_box.y = con->content_y;
e->drop_box.width = con->content_width;
e->drop_box.height = con->content_height;
resize_box(&e->drop_box, e->target_edge, thickness);
desktop_damage_box(&e->drop_box);
}
static void handle_motion(struct sway_seat *seat, uint32_t time_msec,
double dx, double dy) {
struct seatop_move_tiling_event *e = seat->seatop_data;
if (e->threshold_reached) {
handle_motion_postthreshold(seat);
} else {
handle_motion_prethreshold(seat);
}
}
static bool is_parallel(enum sway_container_layout layout,
enum wlr_edges edge) {
bool layout_is_horiz = layout == L_HORIZ || layout == L_TABBED;
bool edge_is_horiz = edge == WLR_EDGE_LEFT || edge == WLR_EDGE_RIGHT;
return layout_is_horiz == edge_is_horiz;
}
static void handle_button(struct sway_seat *seat, uint32_t time_msec,
struct wlr_input_device *device, uint32_t button,
enum wlr_button_state state) {
if (seat->cursor->pressed_button_count != 0) {
return;
}
struct seatop_move_tiling_event *e = seat->seatop_data;
if (!e->target_node) {
seatop_begin_default(seat);
return;
}
struct sway_container *con = e->con;
struct sway_container *old_parent = con->parent;
struct sway_workspace *old_ws = con->workspace;
struct sway_node *target_node = e->target_node;
struct sway_workspace *new_ws = target_node->type == N_WORKSPACE ?
target_node->sway_workspace : target_node->sway_container->workspace;
enum wlr_edges edge = e->target_edge;
int after = edge != WLR_EDGE_TOP && edge != WLR_EDGE_LEFT;
bool swap = edge == WLR_EDGE_NONE && target_node->type == N_CONTAINER;
if (!swap) {
container_detach(con);
}
// Moving container into empty workspace
if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
workspace_add_tiling(new_ws, con);
} else if (target_node->type == N_CONTAINER) {
// Moving container before/after another
struct sway_container *target = target_node->sway_container;
if (swap) {
container_swap(target_node->sway_container, con);
} else {
enum sway_container_layout layout = container_parent_layout(target);
if (edge && !is_parallel(layout, edge)) {
enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
container_split(target, new_layout);
}
container_add_sibling(target, con, after);
}
} else {
// Target is a workspace which requires splitting
enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
workspace_split(new_ws, new_layout);
workspace_insert_tiling(new_ws, con, after);
}
if (old_parent) {
container_reap_empty(old_parent);
}
// This is a bit dirty, but we'll set the dimensions to that of a sibling.
// I don't think there's any other way to make it consistent without
// changing how we auto-size containers.
list_t *siblings = container_get_siblings(con);
if (siblings->length > 1) {
int index = list_find(siblings, con);
struct sway_container *sibling = index == 0 ?
siblings->items[1] : siblings->items[index - 1];
con->width = sibling->width;
con->height = sibling->height;
con->width_fraction = sibling->width_fraction;
con->height_fraction = sibling->height_fraction;
}
arrange_workspace(old_ws);
if (new_ws != old_ws) {
arrange_workspace(new_ws);
}
seatop_begin_default(seat);
}
static void handle_unref(struct sway_seat *seat, struct sway_container *con) {
struct seatop_move_tiling_event *e = seat->seatop_data;
if (e->target_node == &con->node) { // Drop target
e->target_node = NULL;
}
if (e->con == con) { // The container being moved
seatop_begin_default(seat);
}
}
static const struct sway_seatop_impl seatop_impl = {
.button = handle_button,
.motion = handle_motion,
.unref = handle_unref,
.render = handle_render,
};
void seatop_begin_move_tiling_threshold(struct sway_seat *seat,
struct sway_container *con) {
seatop_end(seat);
struct seatop_move_tiling_event *e =
calloc(1, sizeof(struct seatop_move_tiling_event));
if (!e) {
return;
}
e->con = con;
e->ref_lx = seat->cursor->cursor->x;
e->ref_ly = seat->cursor->cursor->y;
seat->seatop_impl = &seatop_impl;
seat->seatop_data = e;
container_raise_floating(con);
wlr_seat_pointer_clear_focus(seat->wlr_seat);
}
void seatop_begin_move_tiling(struct sway_seat *seat,
struct sway_container *con) {
seatop_begin_move_tiling_threshold(seat, con);
struct seatop_move_tiling_event *e = seat->seatop_data;
if (e) {
e->threshold_reached = true;
cursor_set_image(seat->cursor, "grab", NULL);
}
}