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https://github.com/NickHu/sway
synced 2024-12-25 21:58:16 +01:00
Layout tiled using a width/height fraction
Instead of using container->width/height as both the input and output of the layout calculation have container->width_fraction/height_fraction as the share of the parent this container occupies and calculate the layout based on that. That way the container arrangement can always be recalculated even if width/height have been altered by things like fullscreen. To do this several parts are reworked: - The vertical and horizontal arrangement code is ajusted to work with fractions instead of directly with width/height - The resize code is then changed to manipulate the fractions when working on tiled containers. - Finally the places that manipulated width/height are adjusted to match. The adjusted parts are container split, swap, and the input seat code. It's possible that some parts of the code are now adjusting width and height only for those to be immediately recalculated. That's harmless and since non-tiled containers are still sized with width/height directly it may avoid breaking other corner cases. Fixes #3547 Fixes #4297
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commit
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7 changed files with 85 additions and 37 deletions
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@ -88,6 +88,10 @@ struct sway_container {
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double saved_x, saved_y;
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double saved_width, saved_height;
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// The share of the space of parent container this container occupies
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double width_fraction;
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double height_fraction;
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// These are in layout coordinates.
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double content_x, content_y;
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int content_width, content_height;
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@ -131,6 +131,7 @@ static void container_move_to_container_from_direction(
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container, index);
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}
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container->width = container->height = 0;
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container->width_fraction = container->height_fraction = 0;
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}
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return;
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}
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@ -142,6 +143,7 @@ static void container_move_to_container_from_direction(
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0 : destination->children->length;
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container_insert_child(destination, container, index);
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container->width = container->height = 0;
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container->width_fraction = container->height_fraction = 0;
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return;
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}
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@ -163,6 +165,7 @@ static void container_move_to_workspace_from_direction(
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struct sway_container *container, struct sway_workspace *workspace,
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enum wlr_direction move_dir) {
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container->width = container->height = 0;
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container->width_fraction = container->height_fraction = 0;
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if (is_parallel(workspace->layout, move_dir)) {
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sway_log(SWAY_DEBUG, "Reparenting container (parallel)");
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@ -206,7 +209,7 @@ static void container_move_to_workspace(struct sway_container *container,
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} else {
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container_detach(container);
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container->width = container->height = 0;
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container->saved_width = container->saved_height = 0;
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container->width_fraction = container->height_fraction = 0;
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workspace_add_tiling(workspace, container);
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container_update_representation(container);
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}
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@ -234,7 +237,7 @@ static void container_move_to_container(struct sway_container *container,
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container_detach(container);
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container_remove_gaps(container);
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container->width = container->height = 0;
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container->saved_width = container->saved_height = 0;
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container->width_fraction = container->height_fraction = 0;
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if (destination->view) {
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container_add_sibling(destination, container, 1);
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@ -174,10 +174,14 @@ void container_resize_tiled(struct sway_container *con,
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if (prev && prev->width - sibling_amount < MIN_SANE_W) {
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return;
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}
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con->width += amount;
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next->width -= sibling_amount;
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con->width_fraction +=
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((double)amount / con->width) * con->width_fraction;
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next->width_fraction -=
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((double)sibling_amount / con->width) * con->width_fraction;
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if (prev) {
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prev->width -= sibling_amount;
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prev->width_fraction -=
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((double)sibling_amount / con->width) * con->width_fraction;
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}
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} else {
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if (con->height + amount < MIN_SANE_H) {
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@ -189,10 +193,14 @@ void container_resize_tiled(struct sway_container *con,
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if (prev && prev->height - sibling_amount < MIN_SANE_H) {
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return;
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}
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con->height += amount;
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next->height -= sibling_amount;
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con->height_fraction +=
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((double)amount / con->height) * con->height_fraction;
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next->height_fraction -=
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((double)sibling_amount / con->height) * con->height_fraction;
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if (prev) {
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prev->height -= sibling_amount;
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prev->height_fraction -=
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((double)sibling_amount / con->height) * con->height_fraction;
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}
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}
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@ -280,10 +288,11 @@ static struct cmd_results *resize_adjust_tiled(uint32_t axis,
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}
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}
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double old_width = current->width;
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double old_height = current->height;
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double old_width = current->width_fraction;
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double old_height = current->height_fraction;
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container_resize_tiled(current, axis, amount->amount);
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if (current->width == old_width && current->height == old_height) {
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if (current->width_fraction == old_width &&
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current->height_fraction == old_height) {
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return cmd_results_new(CMD_INVALID, "Cannot resize any further");
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}
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return cmd_results_new(CMD_SUCCESS, NULL);
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@ -20,6 +20,8 @@ static void swap_places(struct sway_container *con1,
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temp->y = con1->y;
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temp->width = con1->width;
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temp->height = con1->height;
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temp->width_fraction = con1->width_fraction;
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temp->height_fraction = con1->height_fraction;
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temp->parent = con1->parent;
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temp->workspace = con1->workspace;
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@ -27,11 +29,15 @@ static void swap_places(struct sway_container *con1,
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con1->y = con2->y;
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con1->width = con2->width;
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con1->height = con2->height;
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con1->width_fraction = con2->width_fraction;
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con1->height_fraction = con2->height_fraction;
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con2->x = temp->x;
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con2->y = temp->y;
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con2->width = temp->width;
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con2->height = temp->height;
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con2->width_fraction = temp->width_fraction;
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con2->height_fraction = temp->height_fraction;
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int temp_index = container_sibling_index(con1);
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if (con2->parent) {
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@ -291,6 +291,8 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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siblings->items[1] : siblings->items[index - 1];
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con->width = sibling->width;
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con->height = sibling->height;
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con->width_fraction = sibling->width_fraction;
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con->height_fraction = sibling->height_fraction;
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}
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arrange_workspace(old_ws);
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@ -18,39 +18,49 @@ static void apply_horiz_layout(list_t *children, struct wlr_box *parent) {
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return;
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}
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// Count the number of new windows we are resizing
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// Count the number of new windows we are resizing, and how much space
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// is currently occupied
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int new_children = 0;
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double current_width_fraction = 0;
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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if (child->width <= 0) {
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current_width_fraction += child->width_fraction;
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if (child->width_fraction <= 0) {
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new_children += 1;
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}
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}
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// Calculate total width of children
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double total_width = 0;
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// Calculate each height fraction
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double total_width_fraction = 0;
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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if (child->width <= 0) {
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if (children->length > new_children) {
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child->width = parent->width / (children->length - new_children);
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if (child->width_fraction <= 0) {
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if (current_width_fraction <= 0) {
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child->width_fraction = 1.0;
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} else if (children->length > new_children) {
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child->width_fraction = current_width_fraction /
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(children->length - new_children);
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} else {
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child->width = parent->width;
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child->width_fraction = current_width_fraction;
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}
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}
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container_remove_gaps(child);
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total_width += child->width;
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total_width_fraction += child->width_fraction;
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}
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// Normalize width fractions so the sum is 1.0
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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child->width_fraction /= total_width_fraction;
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}
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double scale = parent->width / total_width;
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// Resize windows
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sway_log(SWAY_DEBUG, "Arranging %p horizontally", parent);
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double child_x = parent->x;
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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container_remove_gaps(child);
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child->x = child_x;
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child->y = parent->y;
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child->width = floor(child->width * scale);
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child->width = floor(child->width_fraction * parent->width);
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child->height = parent->height;
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child_x += child->width;
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@ -67,40 +77,50 @@ static void apply_vert_layout(list_t *children, struct wlr_box *parent) {
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return;
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}
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// Count the number of new windows we are resizing
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// Count the number of new windows we are resizing, and how much space
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// is currently occupied
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int new_children = 0;
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double current_height_fraction = 0;
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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if (child->height <= 0) {
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current_height_fraction += child->height_fraction;
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if (child->height_fraction <= 0) {
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new_children += 1;
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}
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}
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// Calculate total height of children
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double total_height = 0;
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// Calculate each height fraction
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double total_height_fraction = 0;
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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if (child->height <= 0) {
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if (children->length > new_children) {
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child->height = parent->height / (children->length - new_children);
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if (child->height_fraction <= 0) {
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if (current_height_fraction <= 0) {
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child->height_fraction = 1.0;
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} else if (children->length > new_children) {
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child->height_fraction = current_height_fraction /
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(children->length - new_children);
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} else {
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child->height = parent->height;
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child->height_fraction = current_height_fraction;
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}
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}
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container_remove_gaps(child);
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total_height += child->height;
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total_height_fraction += child->height_fraction;
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}
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// Normalize height fractions so the sum is 1.0
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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child->height_fraction /= total_height_fraction;
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}
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double scale = parent->height / total_height;
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// Resize
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sway_log(SWAY_DEBUG, "Arranging %p vertically", parent);
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double child_y = parent->y;
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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container_remove_gaps(child);
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child->x = parent->x;
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child->y = child_y;
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child->width = parent->width;
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child->height = floor(child->height * scale);
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child->height = floor(child->height_fraction * parent->height);
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child_y += child->height;
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// Make last child use remaining height of parent
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@ -789,6 +789,8 @@ void container_set_floating(struct sway_container *container, bool enable) {
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container->border = container->saved_border;
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}
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}
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container->width_fraction = 0;
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container->height_fraction = 0;
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}
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container_end_mouse_operation(container);
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@ -1022,9 +1024,9 @@ void container_fullscreen_disable(struct sway_container *con) {
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if (container_is_floating(con)) {
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con->x = con->saved_x;
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con->y = con->saved_y;
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con->width = con->saved_width;
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con->height = con->saved_height;
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}
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con->width = con->saved_width;
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con->height = con->saved_height;
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if (con->fullscreen_mode == FULLSCREEN_WORKSPACE) {
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if (con->workspace) {
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@ -1415,6 +1417,8 @@ struct sway_container *container_split(struct sway_container *child,
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struct sway_container *cont = container_create(NULL);
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cont->width = child->width;
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cont->height = child->height;
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cont->width_fraction = child->width_fraction;
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cont->height_fraction = child->height_fraction;
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cont->x = child->x;
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cont->y = child->y;
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cont->current_gaps = child->current_gaps;
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