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![]() In handle_seat_node_destroy, it was possible to focus the node attached to the seat node that is being destroyed when an empty workspace was being destroyed in a multiple seat environment. This resulted in infinite recursion when attempting to destroy the workspace. This just moves the seat node destruction higher so it cannot be the focus inactive for the seat. This is the same ordering that is applied to destruction of seat nodes for containers |
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.. | ||
cursor.c | ||
input-manager.c | ||
keyboard.c | ||
libinput.c | ||
seat.c | ||
seatop_default.c | ||
seatop_down.c | ||
seatop_move_floating.c | ||
seatop_move_tiling.c | ||
seatop_resize_floating.c | ||
seatop_resize_tiling.c | ||
switch.c |