Commit graph

140 commits

Author SHA1 Message Date
Ankit Pandey
90c2d631e2 root: Try to preserve relative positions of floating containers
This makes the behavior of floating containers more consistent with i3.
The coordinates of the container are scaled when the size of the
workspace it is on changes or when the container is moved
between workspaces on different outputs.

For scratchpad containers, add a new state that preserves the dimensions
of the last output the window appeared on. This is necessary because
after a container is hidden in the scratchpad, we expect it to be in the
same relative position on the output when it reappears. We can't just
use the container's attached workspace because that workspace's
dimensions might have been changed or the workspace as a whole could
have been destroyed.
2023-03-14 23:26:42 -07:00
Thomas Hebb
b38b845c63 Remove some erroneous apostrophes in comments 2022-02-22 09:50:58 +01:00
Simon Ser
d6f8820a8b Upgrade for wlroots surface refactoring
See [1] for details.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3412
2022-01-13 14:01:37 +03:00
Vsevolod
f7725011ef
Add focused_tab_title 2021-12-10 16:09:29 +01:00
Hugo Osvaldo Barrera
62d90a8e95 Use fixed titlebar heights
Use fixed titlebar heights. The default height is calculated based on
font metrics for the configured font and current locale.

Some testing with titles with emoji and CJK characters (which are
substantially higher in my setup) shows that the titlebars retain their
initial value, text does shift up or down, and all titlebars always
remain aligned.

Also drop some also now-unecessary title_height calculations.

Makes also needed to be updated, since they should be positioned with
the same rules.
2021-08-26 20:16:14 +02:00
Simon Ser
4832fc937f Update wlr_box includes
Update for the breaking change in [1].

[1]: https://github.com/swaywm/wlroots/pull/3011
2021-07-07 11:29:14 +02:00
lbonn
c6e7cf1ae5 focus: beyond fullscreen when focused explicitly
When issuing a focus command on a specific container, users expect to
proceed it even if is hidden by a fullscreen window.

This matches the behavior of i3.
2021-02-25 09:40:20 -05:00
Quantum
e01a3c85f6 render: handle containers without output when rendering titles
In e0a94bee8d, it was believed that if the
container is being rendered, it must have an output.

This turned out not to be the case. When rendering a container, all its
children are rendered, even if the children is positioned off screen and
thus not having any output. This is the cause of the crash in #6061.

This commit introduces a null-check, which fixes #6061.
2021-02-25 00:43:02 -05:00
Kenny Levinsen
2c917a8c34 container: Add container_is_current_floating
Needed to check if containers are currently floating from render code,
as container_is_floating checks pending state.
2021-02-22 23:55:22 +01:00
Kenny Levinsen
a047b5ee4a container: Move pending state to state struct
Pending state is currently inlined directly in the container struct,
while the current state is in a state struct. A side-effect of this is
that it is not immediately obvious that pending double-buffered state is
accessed, nor is it obvious what state is double-buffered.

Instead, use the state struct for both current and pending.
2021-02-16 22:05:00 -05:00
Ronan Pigott
8eb0c54693 introduce workspace_squash
workspace_squash is container_flatten in the reverse
direction. Instead of eliminating redundant splits that are
parents of the target container, it eliminates pairs of
redundant H/V splits that are children of the workspace.

Splits are redundant if a con and its grandchild have the
same layout, and the immediate child has the opposite split.

For example, layouts are transformed like:

    H[V[H[app1 app2]] app3] -> H[app1 app2 app3]

i3 uses this operation to simplify the tree after moving
heavily nested containers to a higher level in the tree via
an orthogonal move.
2020-12-20 00:58:42 -05:00
Tudor Brindus
07042486c3 tree/container: introduce container_is_sticky[_or_child] functions
To query whether a container is sticky, checking `con->is_sticky` is
insufficient. `container_is_floating_or_child` must also return true;
this led to a lot of repetition.

This commit introduces `container_is_sticky[_or_child]` functions, and
switches all stickiness checks to use them. (Including ones where the
container is already known to be floating, for consistency.)
2020-11-11 20:43:58 -05:00
Ronan Pigott
39d677af15 input: implement xdg_toplevel interactive resize hints 2020-07-13 00:21:52 -04:00
Tudor Brindus
53dc83fb68 tree/container: introduce container_toplevel_ancestor helper
This allows us to not have to explicitly write the same while loop
everywhere.
2020-06-07 10:46:14 +02:00
Kenny Levinsen
5a4a7bc0da container: Remove useless surface dimensions
The adjustments to resize logic left them unnecessary.
2020-06-03 16:41:17 +02:00
Martin Michlmayr
06fc42359b Fix typos in comments 2020-05-21 10:52:59 +02:00
Ronan Pigott
d88d4bbd9d Fix crash when showing scratchpad hidden split containers 2020-01-16 21:48:25 -05:00
Simon Ser
0d2a3fa835 Revert "Make all the container dimensions integers"
This reverts commit 79c5f5ba12.

Fixes: https://github.com/swaywm/sway/issues/4908
2020-01-15 17:56:14 +01:00
Pedro Côrte-Real
79c5f5ba12 Make all the container dimensions integers
Containers are always fixed to the pixel grid so position and size them
with integers instead of doubles.

Functionally this should be no different since rounding down is already
being done on things like layout. But it makes it clear what the
intention is and avoids bugs where fractional pixels are used. The
translating and moving code is still using doubles because the cursors
can have fractional pixels and thus the code is plumbed that way. But
that could also probably be changed easily by doing the integer
conversions earlier and plumbing with int.
2020-01-01 10:14:40 -07:00
Pedro Côrte-Real
8008344762 Avoid numerical instability in resize
Because the layout code rounds down the dimensions of the windows
resizing would often be off by one pixel. The width/height fraction
would not exactly reflect the final computed width and so the resize
code would end up calculating things wrong.

To fix this first snap the container size fractions to the pixel grid
and only then do the resize. Also use round() instead of floor() during
layout to avoid a slightly too small width. This applies in two cases:

1. For the container we are actually resizing using floor() might result
   in being 1px too small.
2. For the other containers it might result in resizing them down by 1px
   and then if the container being resized is the last all those extra
   pixels would make the resize too large.

Fixes #4391
2020-01-01 10:14:29 -07:00
Pedro Côrte-Real
d0233af3b3 Rework gaps code to be simpler and correct
Instead of tracking gaps per child apply gaps in two logical places:

1. In tiled containers use the layout code to add the gaps between
windows. This is much simpler and guarantees that the sizing of children
is correct.
2. In the workspace itself apply all the gaps around the edge. Here
we're in the correct position to size inner and outer gaps correctly and
decide on smart gaps in a single location.

Fixes #4296
2019-07-15 23:46:27 -04:00
Pedro Côrte-Real
e3a3917d3a Layout tiled using a width/height fraction
Instead of using container->width/height as both the input and output
of the layout calculation have container->width_fraction/height_fraction
as the share of the parent this container occupies and calculate the
layout based on that. That way the container arrangement can always be
recalculated even if width/height have been altered by things like
fullscreen.

To do this several parts are reworked:

- The vertical and horizontal arrangement code is ajusted to work with
  fractions instead of directly with width/height
- The resize code is then changed to manipulate the fractions when
  working on tiled containers.
- Finally the places that manipulated width/height are adjusted to
  match. The adjusted parts are container split, swap, and the input
  seat code.

It's possible that some parts of the code are now adjusting width and
height only for those to be immediately recalculated. That's harmless
and since non-tiled containers are still sized with width/height
directly it may avoid breaking other corner cases.

Fixes #3547
Fixes #4297
2019-07-14 11:13:55 -04:00
Sebastian Parborg
538b36c0e2 Make mouse drag in tiled mode swap containers if no edge is selected
Now the highlighted center area of containers triggers a swap action
instead of moving around the containers.
2019-07-09 02:56:55 -04:00
Brian Ashworth
679c058fac scratchpad: set initial size
This matches i3's behavior of setting scratchpad containers to 50% of
the workspace's width and 75% of the workspace's height, bound by the
minimum and maximum floating width/height.
2019-03-31 17:49:05 -06:00
Brian Ashworth
dd28e6a6d6 Fix xwayland configure request scratchpad crash
This fixes a crash in `container_init_floating` when a xwayland view
sends a configure request while in the scratchpad.

`container_init_floating` gets called so the configured minimum and
maximum sizes gets respected when resizing to the requested size. Since
the workspace was NULL, it would SIGSEGV when attempting to get the
workspace's output for the output box retrieval.

This extracts the resizing portion of `container_init_floating` into a
separate function. If the container is in the scratchpad, it will just
be resized and skip the centering.

Additionally, `container_init_floating` has been renamed to
`container_floating_resize_and_center` to more accurately describe what
it does.
2019-03-31 09:32:23 +03:00
Brian Ashworth
430359519c floating_maximum_size: change default behavior
This changes the way zero (which is the default) is interpreted for both
the width and height of `floating_maximum_size`. It now refers to the
width and height of the entire output layout, which matches i3's
behavior.

This also removes duplicated code to calculate the floating constraints
in three files. Before this, `container_init_floating` used two-thirds
of the workspace width/height as the max and the entire workspace
width/height was used everywhere else. Now, all callers use a single
function `floating_calculate_constraints`.
2019-03-02 09:10:26 +01:00
Ryan Dwyer
6b8bf10941 Introduce container_is_scratchpad_hidden
Just a convenience function that improves readability of the code.

Other things worth noting:

* container_get_siblings and container_sibling_index no longer use the
const keyword
* container_handle_fullscreen_reparent is only ever called after
attaching the container to a workspace, so its con->workspace check has
been changed to an assertion
2019-01-28 10:35:40 +01:00
Ryan Dwyer
0a9ff774ad Center surface inside container when it's too small
The goal here is to center fullscreen views when they are both too small
for the output and refuse to resize to the output's dimensions. It has
the side effect of also centering the view when it's too small for its
container.

Example clients that have this behaviour are emersion's hello-wayland
and weston.

It works by introducing surface_{x,y,width,height} properties to the
container struct. The x and y represent layout-local coordinates where
the surface will be rendered. The width and height are only used to
track the surface's previous dimensions so we can detect when the client
has resized it and recenter and apply damage accordingly.

The new surface properties are calculated when a transaction is applied,
as well as when a view resizes itself unexpectedly. The latter is done
in view_update_size. This function was previously restricted to views
which are floating, but can now be called for any views.

For views which refuse to resize *smaller* than a particular size, such
as gnome-calculator, the surface is still anchored to the top left as
per the current behaviour.
2019-01-28 01:17:21 -05:00
Ryan Dwyer
20aa8ee67d Implement fullscreen global 2019-01-25 08:29:21 +10:00
Ryan Dwyer
ed5aafd90b Refactor seat operations to use an interface
This splits each seat operation (drag/move tiling/floating etc) into a
separate file and introduces a struct sway_seatop_impl to abstract the
operation.

The move_tiling_threshold operation has been merged into move_tiling.

The main logic for each operation is untouched aside from variable
renames.

The following previously-static functions have been made public:
* node_at_coords
* container_raise_floating
* render_rect
* premultiply_alpha
* scale_box
2019-01-10 22:04:42 +10:00
Florent de Lamotte
7555c7efdc Adding commands for configuring titlebar borders and padding 2018-11-22 10:30:04 +01:00
Ryan Dwyer
be9348d25c Move view {x,y,width,height} into container struct
This renames/moves the following properties:

* sway_view.{x,y,width,height} ->
sway_container.content_{x,y,width,height}
    * This is required to support placeholder containers as they don't
    have a view.
* sway_container_state.view_{x,y,width,height} ->
sway_container_state.content_{x,y,width,height}
    * To remain consistent with the above.
* sway_container_state.con_{x,y,width,height} ->
sway_container_state.{x,y,width,height}
    * The con prefix was there to give it contrast from the view
    properties, and is no longer useful.

The function container_set_geometry_from_floating_view has also been
renamed to container_set_geometry_from_content.
2018-11-17 21:29:42 +10:00
Brian Ashworth
6a42643784 gaps: remove duplicate inner gaps 2018-11-07 22:42:18 -05:00
Ryan Dwyer
9fc736f4e1 Move view marks properties to container struct
Like border properties, this will be needed to implement layout saving
and restoring.
2018-11-01 18:09:51 +10:00
Ryan Dwyer
528c7495bb Move view border properties to container struct
This will be needed to implement layout saving and restoring, as we need
to be able to configure borders on a placeholder container which has no
view.
2018-10-31 23:56:20 +10:00
Ryan Dwyer
7be309710d Remove enum movement_direction
There's no point having both movement_direction and wlr_direction. This
replaces the former with the latter.

As movement_direction also contained MOVE_PARENT and MOVE_CHILD items,
these are now checked specifically in the focus command and handled in
separate functions, just like the other focus variants.
2018-10-30 23:27:49 +10:00
Ryan Dwyer
f23588de3c Introduce container_is_transient_for 2018-10-08 23:00:36 +10:00
Drew DeVault
06c214a800
Merge pull request #2703 from RyanDwyer/csd-border
Add CSD to border modes
2018-10-03 13:03:06 +02:00
Ryan Dwyer
415a48ac63 Make gaps implementation consistent with i3-gaps
This changes our gaps implementation to behave like i3-gaps.

Our previous implementation allowed you to set gaps on a per container
basis. This isn't supported by i3-gaps and doesn't seem to have a
practical use case. The gaps_outer and gaps_inner properties on
containers are now removed as they just read the gaps_inner from the
workspace.

`gaps inner|outer <px>` no longer changes the gaps for all workspaces.
It only sets defaults for new workspaces.

`gaps inner|outer current|workspace|all set|plus|minus <px>` is now
runtime only, and the workspace option is now removed. `current` now
sets gaps for the current workspace as opposed to the current container.

`workspace <ws> gaps inner|outer <px>` is now implemented. This sets
defaults for a workspace.

This also fixes a bug where changing the layout of a split container
from linear to tabbed would cause gaps to not be applied to it until you
switch to another workspace and back.
2018-09-29 11:08:19 +10:00
Ryan Dwyer
7b138e5ef0 Add CSD to border modes
This replaces view.using_csd with a new border mode: B_CSD. This also
removes sway_xdg_shell{_v6}_view.deco_mode and
view->has_client_side_decorations as we can now get these from the
border.

You can use `border toggle` to cycle through the modes including CSD, or
use `border csd` to set it directly. The client must support the
xdg-decoration protocol, and the only client I know of that does is the
example in wlroots.

If the client switches from SSD to CSD without us expecting it (via the
server-decoration protocol), we stash the previous border type into
view.saved_border so we can restore it if the client returns to SSD. I
haven't found a way to test this though.
2018-09-27 22:51:37 +10:00
Ryan Dwyer
679c7eb08c Minor fixes to tiling drag implementation
* Make container_add_sibling's `after` argument a boolean.
* Use a constant for drop layout border
* Make thickness an int
* Add button state check
* Move comments in seat_end_move_tiling
2018-09-12 08:46:46 +10:00
Ryan Dwyer
8bb40c24c7 Implement tiling drag
Hold floating_modifier and drag a tiling view to a new location.
2018-09-11 21:34:21 +10:00
Ryan Dwyer
9215ca0f01 Align titles to baseline
This does the following:

* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
2018-09-08 16:25:07 +10:00
Ryan Dwyer
06d9693829 Remove offset argument to container_add_sibling
I added this thinking that it might come in useful. Turns out it didn't.
2018-09-05 18:01:43 +10:00
Ryan Dwyer
7586f150c0 Implement type safe arguments and demote sway_container
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.

In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.

If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.

There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.

In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.

The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.

The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.

Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.

Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.

In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.

container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.

`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.

container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.

There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.

The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
2018-09-05 18:01:43 +10:00
Ryan Dwyer
5dbbab7bdc Remove layout.c
When we have type safety we'll need to have functions for
workspace_add_tiling and so on. This means the existing container
functions will be just for containers, so they are being moved to
container.c. At this point layout.c doesn't contain much else, so I've
relocated everything and removed the file.

* container_swap and its static functions have been moved to the swap
command and made static.
* container_recursive_resize has been moved to the resize command and
made static.
* The following have been moved to container.c:
    * container_handle_fullscreen_reparent
    * container_insert_child
    * container_add_sibling
    * container_add_child
    * container_remove_child
    * container_replace_child
    * container_split
* enum movement_direction and sway_dir_to_wlr have been moved to util.c.

Side note: Several commands included layout.h which then included
root.h. With layout.h gone, root.h has to be included by those commands.
2018-08-26 12:05:16 +10:00
Ryan Dwyer
8bed4be1f3 Make separate gaps functions per container type
In preparation for using type safety.
2018-08-26 09:52:12 +10:00
Ryan Dwyer
f4bc25bcc6 Relocate container_move, container_move_to and container_get_in_direction
* container_move is only called from the move command
* container_move_to was called from both the move command and the sticky
command, but the sticky command can easily not call it
* container_get_in_direction is only called from the focus command

Moving these functions to their respective commands gives better
separation of code and removes bloat from layout.c. These functions will
need to be refactored to take advantage of type safety, so separating
them will make this easier to refactor.

The following static functions have also been moved:

* is_parellel
* invert_movement
* move_offs
* container_limit
* workspace_rejigger
* move_out_of_tabs_stacks
* get_swayc_in_output_direction

They were all used by the move functions, except for the last one which
is used by focus.

Other changes:

* index_child has been renamed to container_sibling_index, moved to
container.c and made public
* sway_output_from_wlr has been renamed to output_from_wlr_output, moved
to output.c and made public
* container_handle_fullscreen_reparent has been made public
* sway_dir_to_wlr has been made public

No changes have been made to any of the moved functions, other than
updating calls to functions that have been renamed.
2018-08-25 12:09:42 +10:00
Ryan Dwyer
b6058703fa Refactor destroy functions and save workspaces when there's no outputs
This changes the destroy functions to the following:

* output_begin_destroy
* output_destroy
* workspace_begin_destroy
* workspace_destroy
* container_begin_destroy
* container_destroy
* view_begin_destroy
* view_destroy

The terminology was `destroy` and `free`, and it has been changed to
`begin_destroy` and `destroy` respectively.

When the last output is disconnected, its workspaces will now be stashed
in the root. Upon connection of a new output they will be restored.

There is a new function `workspace_consider_destroy` which decides
whether the given workspace should be destroyed or not (ie. empty and
not visible).

Calling container_begin_destroy will no longer automatically reap the
parents. In some places we want to reap the parents and in some we
don't, so this is left to the caller.

container_reap_empty_recursive and container_reap_empty have been
combined into one function and it will recurse up the tree.
2018-08-24 22:17:28 +10:00
Ryan Dwyer
e1955c5c08 Fix crash when adding output 2018-08-20 10:37:52 +10:00