mirror of
https://github.com/Ponce/slackbuilds
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842c4075f4
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
19 lines
946 B
Text
19 lines
946 B
Text
Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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OSL was originally developed by Sony Pictures Imageworks for use in its
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in- house renderer used for feature film animation and visual effects,
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released as open source so it could be used by other visual effects and
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animation studios and rendering software vendors. Now it's the de facto
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standard shading language for VFX and animated features, used across
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the industry in many commercial and studio- proprietary renderers.
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Cuda and OptIx are optional dependencies but they are not tested.
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OSL is an optional dependency for Blender.
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Warning for Slackware current users: since the current's LLVM is
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updated to version 17, this version of OSL cannot be built on Slackware
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current because versions of LLVM greater than 15 are out of range.
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