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graphics/OpenShadingLanguage: Added (language for shading)
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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107
graphics/OpenShadingLanguage/OpenShadingLanguage.SlackBuild
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graphics/OpenShadingLanguage/OpenShadingLanguage.SlackBuild
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#!/bin/bash
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# Slackware build script for OpenShadingLanguage
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# Copyright 2023 Giancarlo Dessi, Cagliari, IT
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=OpenShadingLanguage
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VERSION=${VERSION:-1.12.13.0}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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mkdir -p build
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cd build
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cmake \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DUSE_partio=OFF \
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-DUSE_Qt6=OFF \
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-DUSE_PYTHON=ON \
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-DCMAKE_BUILD_TYPE=Release ..
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make
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make install/strip DESTDIR=$PKG
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cd ..
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rm -f $PKG/{,usr/}lib${LIBDIRSUFFIX}/*.la
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find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
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| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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mv $PKG/usr/share/doc/OSL/* $PKG/usr/doc/$PRGNAM-$VERSION
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rm -r $PKG/usr/share/doc
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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graphics/OpenShadingLanguage/OpenShadingLanguage.info
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graphics/OpenShadingLanguage/OpenShadingLanguage.info
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PRGNAM="OpenShadingLanguage"
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VERSION="1.12.13.0"
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HOMEPAGE="https://github.com/AcademySoftwareFoundation/OpenShadingLanguage"
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DOWNLOAD="https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/archive/v1.12.13.0/OpenShadingLanguage-1.12.13.0.tar.gz"
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MD5SUM="81a3ae07593fb6a5e262f4d420628d95"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="openimageio pugixml pybind11"
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MAINTAINER="Giancarlo Dessì"
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EMAIL="slack@giand.it"
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graphics/OpenShadingLanguage/README
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graphics/OpenShadingLanguage/README
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Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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OSL was originally developed by Sony Pictures Imageworks for use in its
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in- house renderer used for feature film animation and visual effects,
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released as open source so it could be used by other visual effects and
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animation studios and rendering software vendors. Now it's the de facto
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standard shading language for VFX and animated features, used across
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the industry in many commercial and studio- proprietary renderers.
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Cuda and OptIx are optional dependencies but they are not tested.
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OSL is an optional dependency for Blender.
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Warning for Slackware current users: since the current's LLVM is
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updated to version 17, this version of OSL cannot be built on Slackware
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current because versions of LLVM greater than 15 are out of range.
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graphics/OpenShadingLanguage/slack-desc
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19
graphics/OpenShadingLanguage/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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OpenShadingLanguage: OpenShadingLanguage (Shading language for production GI renderers)
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OpenShadingLanguage:
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OpenShadingLanguage: Open Shading Language (OSL) is a small but rich language for
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OpenShadingLanguage: programmable shading in advanced renderers and other applications,
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OpenShadingLanguage: ideal for describing materials, lights, displacement, and pattern
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OpenShadingLanguage: generation for feature film animations and visual effects.
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OpenShadingLanguage: Born as platform of Sony Pictures Imageworks, it was released as
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OpenShadingLanguage: open source. OSL is hosted by the Academy Software Foundation.
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OpenShadingLanguage:
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OpenShadingLanguage: Home page: https://www.aswf.io
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OpenShadingLanguage:
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