graphics/OpenShadingLanguage: Added (language for shading)

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
Giancarlo Dessì 2023-11-19 18:37:49 +07:00 committed by Willy Sudiarto Raharjo
parent 7304565e0b
commit 842c4075f4
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GPG key ID: 3F617144D7238786
4 changed files with 155 additions and 0 deletions

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#!/bin/bash
# Slackware build script for OpenShadingLanguage
# Copyright 2023 Giancarlo Dessi, Cagliari, IT
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=OpenShadingLanguage
VERSION=${VERSION:-1.12.13.0}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
-o -perm 511 \) -exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
mkdir -p build
cd build
cmake \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DUSE_partio=OFF \
-DUSE_Qt6=OFF \
-DUSE_PYTHON=ON \
-DCMAKE_BUILD_TYPE=Release ..
make
make install/strip DESTDIR=$PKG
cd ..
rm -f $PKG/{,usr/}lib${LIBDIRSUFFIX}/*.la
find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
mv $PKG/usr/share/doc/OSL/* $PKG/usr/doc/$PRGNAM-$VERSION
rm -r $PKG/usr/share/doc
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE

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PRGNAM="OpenShadingLanguage"
VERSION="1.12.13.0"
HOMEPAGE="https://github.com/AcademySoftwareFoundation/OpenShadingLanguage"
DOWNLOAD="https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/archive/v1.12.13.0/OpenShadingLanguage-1.12.13.0.tar.gz"
MD5SUM="81a3ae07593fb6a5e262f4d420628d95"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="openimageio pugixml pybind11"
MAINTAINER="Giancarlo Dessì"
EMAIL="slack@giand.it"

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Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications,
ideal for describing materials, lights, displacement, and pattern
generation.
OSL was originally developed by Sony Pictures Imageworks for use in its
in- house renderer used for feature film animation and visual effects,
released as open source so it could be used by other visual effects and
animation studios and rendering software vendors. Now it's the de facto
standard shading language for VFX and animated features, used across
the industry in many commercial and studio- proprietary renderers.
Cuda and OptIx are optional dependencies but they are not tested.
OSL is an optional dependency for Blender.
Warning for Slackware current users: since the current's LLVM is
updated to version 17, this version of OSL cannot be built on Slackware
current because versions of LLVM greater than 15 are out of range.

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description.
# Line up the first '|' above the ':' following the base package name, and
# the '|' on the right side marks the last column you can put a character in.
# You must make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
OpenShadingLanguage: OpenShadingLanguage (Shading language for production GI renderers)
OpenShadingLanguage:
OpenShadingLanguage: Open Shading Language (OSL) is a small but rich language for
OpenShadingLanguage: programmable shading in advanced renderers and other applications,
OpenShadingLanguage: ideal for describing materials, lights, displacement, and pattern
OpenShadingLanguage: generation for feature film animations and visual effects.
OpenShadingLanguage: Born as platform of Sony Pictures Imageworks, it was released as
OpenShadingLanguage: open source. OSL is hosted by the Academy Software Foundation.
OpenShadingLanguage:
OpenShadingLanguage: Home page: https://www.aswf.io
OpenShadingLanguage: