mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-16 19:50:19 +01:00
6a72ddae8d
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
25 lines
1.1 KiB
Text
25 lines
1.1 KiB
Text
DOOM Retro is the classic, refined DOOM source port. It represents
|
|
what DOOM should be today, in all its dark, gritty, unapologetically
|
|
pixellated glory. DOOM Retro's source code is forked from Chocolate
|
|
DOOM, with enhancements from other DOOM source ports, as well as many
|
|
orignal ideas. DOOM Retro is deliberately minimalist by design, and
|
|
does a few things differently when compared with other source ports.
|
|
|
|
The game looks in /usr/share/games/doom (and a few other places) for
|
|
game date. To play Shareware Doom, install doom_shareware_data. To
|
|
play Doom 2 or the full version of Doom, copy doom2.wad or doom.wad
|
|
from the game CD or install directory to /usr/share/games/doom.
|
|
|
|
For MIDI playback, first build and install FluidSynth, then build
|
|
and install SDL2_mixer (so that it has FluidSynth support), and then
|
|
build and install DOOM Retro. Then, before starting DOOM Retro, set
|
|
the SDL_SOUNDFONTS environment variable to the path to a soundfont in
|
|
sf2 format:
|
|
|
|
i.e.
|
|
|
|
export SDL_SOUNDFONTS=/path/to/soundfonts.sf2
|
|
|
|
Settings are stored in $HOME/.config/doomretro. After starting Doom
|
|
Retro for the first time, you will find an editable doomretro.cfg
|
|
there.
|