games/doomretro: Updated for version 3.6.1.

Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
B. Watson 2020-09-27 23:52:50 -04:00 committed by Willy Sudiarto Raharjo
parent 1c9d94f8c7
commit 6a72ddae8d
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3 changed files with 22 additions and 19 deletions

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DOOM Retro is the classic, refined DOOM source port. It represents what DOOM
should be today, in all its dark, gritty, unapologetically pixellated glory.
DOOM Retro's source code is forked from Chocolate DOOM, with enhancements from
other DOOM source ports, as well as many orignal ideas. DOOM Retro is
deliberately minimalist by design, and does a few things differently when
compared with other source ports.
DOOM Retro is the classic, refined DOOM source port. It represents
what DOOM should be today, in all its dark, gritty, unapologetically
pixellated glory. DOOM Retro's source code is forked from Chocolate
DOOM, with enhancements from other DOOM source ports, as well as many
orignal ideas. DOOM Retro is deliberately minimalist by design, and
does a few things differently when compared with other source ports.
The game looks in /usr/share/games/doom (and a few other places) for
game date. To play Shareware Doom, install doom_shareware_data. To play
Doom 2 or the full version of Doom, copy doom2.wad or doom.wad from the
game CD or install directory to /usr/share/games/doom.
game date. To play Shareware Doom, install doom_shareware_data. To
play Doom 2 or the full version of Doom, copy doom2.wad or doom.wad
from the game CD or install directory to /usr/share/games/doom.
For MIDI playback, first build and install FluidSynth, then build and install
SDL2_mixer (so that it has FluidSynth support), and then build and install DOOM
Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment
variable to the path to a soundfont in sf2 format:
For MIDI playback, first build and install FluidSynth, then build
and install SDL2_mixer (so that it has FluidSynth support), and then
build and install DOOM Retro. Then, before starting DOOM Retro, set
the SDL_SOUNDFONTS environment variable to the path to a soundfont in
sf2 format:
i.e.
export SDL_SOUNDFONTS=/path/to/soundfonts.sf2
Settings are stored in $HOME/.config/doomretro. After starting Doom Retro for
the first time, you will find an editable doomretro.cfg there.
Settings are stored in $HOME/.config/doomretro. After starting Doom
Retro for the first time, you will find an editable doomretro.cfg
there.

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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# 20200927 bkw: update for v3.6.1, reformat README to 72 chars
# 20200804 bkw: update for v3.5.10
# 20200413 bkw:
# - take over maintenance
@ -40,7 +41,7 @@
# *** RANT MODE OFF***
PRGNAM=doomretro
VERSION=${VERSION:-3.5.10}
VERSION=${VERSION:-3.6.1}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}

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PRGNAM="doomretro"
VERSION="3.5.10"
VERSION="3.6.1"
HOMEPAGE="https://www.doomretro.com"
DOWNLOAD="https://github.com/bradharding/doomretro/archive/v3.5.10/doomretro-3.5.10.tar.gz"
MD5SUM="c4763551fece7557ba19755e91f26bde"
DOWNLOAD="https://github.com/bradharding/doomretro/archive/v3.6.1/doomretro-3.6.1.tar.gz"
MD5SUM="d22b85a3adb9b0523171c38dabed2ccb"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2_image SDL2_mixer"