slackbuilds_ponce/games/darkplaces
M.Dinslage 0b752d1723 games/darkplaces: Added (crossplatform quake mod)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
2010-06-14 03:18:18 -05:00
..
darkplaces-dedicated
darkplaces-glx
darkplaces-glx.desktop
darkplaces-sdl
darkplaces-sdl.desktop
darkplaces.info
darkplaces.SlackBuild
doinst.sh
quake.png
README
README.SLACKWARE
slack-desc

darkplaces (crossplatform Quake modification)

DarkPlaces is a gameplay modification and a source port engine based on the 
computer game Quake.  It adds enhanced network code, with asynchronous delta 
compression, a built in server browser, real-time lighting, and bump mapping.
It makes use of the OpenGL Shading Language and supports Ogg Vorbis.

By default the binaries will not be built from source, we will instead use 
the supplied binaries.  if you wish to build your own binaries from source 
them pass SOURCE=yes to the build.  

Also the darkplaces game modifications are disabled by default to maintain 
that "classic" look of the original quake.  To enable the modifications, 
pass DPMOD=YES to the build.

*NOTE* DarkPlaces is only a game engine modification; you still need the 
original quake *.pak game files to play quake.  See README.SLACKWARE for
more information on this.