mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-20 19:41:34 +01:00
games/darkplaces: Added (crossplatform quake mod)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
This commit is contained in:
parent
2ee0e30e3f
commit
0b752d1723
12 changed files with 237 additions and 0 deletions
18
games/darkplaces/README
Normal file
18
games/darkplaces/README
Normal file
|
@ -0,0 +1,18 @@
|
|||
darkplaces (crossplatform Quake modification)
|
||||
|
||||
DarkPlaces is a gameplay modification and a source port engine based on the
|
||||
computer game Quake. It adds enhanced network code, with asynchronous delta
|
||||
compression, a built in server browser, real-time lighting, and bump mapping.
|
||||
It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
|
||||
|
||||
By default the binaries will not be built from source, we will instead use
|
||||
the supplied binaries. if you wish to build your own binaries from source
|
||||
them pass SOURCE=yes to the build.
|
||||
|
||||
Also the darkplaces game modifications are disabled by default to maintain
|
||||
that "classic" look of the original quake. To enable the modifications,
|
||||
pass DPMOD=YES to the build.
|
||||
|
||||
*NOTE* DarkPlaces is only a game engine modification; you still need the
|
||||
original quake *.pak game files to play quake. See README.SLACKWARE for
|
||||
more information on this.
|
8
games/darkplaces/README.SLACKWARE
Normal file
8
games/darkplaces/README.SLACKWARE
Normal file
|
@ -0,0 +1,8 @@
|
|||
To extract .pak files from Quake, see Section (2.1 Getting Started) of:
|
||||
http://tldp.org/HOWTO/html_single/Quake-HOWTO/#ss2.1
|
||||
|
||||
Once the pak files are extracted, copy them to /usr/share/games/darkplaces/id1
|
||||
|
||||
If you don't own the game, you can use the "darkplaces_shareware_data" package
|
||||
available at SlackBuilds.org.
|
||||
|
3
games/darkplaces/darkplaces-dedicated
Normal file
3
games/darkplaces/darkplaces-dedicated
Normal file
|
@ -0,0 +1,3 @@
|
|||
#!/bin/sh
|
||||
cd /usr/share/games/darkplaces
|
||||
exec ./darkplaces-dedicated
|
3
games/darkplaces/darkplaces-glx
Normal file
3
games/darkplaces/darkplaces-glx
Normal file
|
@ -0,0 +1,3 @@
|
|||
#!/bin/sh
|
||||
cd /usr/share/games/darkplaces
|
||||
exec ./darkplaces-glx
|
9
games/darkplaces/darkplaces-glx.desktop
Normal file
9
games/darkplaces/darkplaces-glx.desktop
Normal file
|
@ -0,0 +1,9 @@
|
|||
[Desktop Entry]
|
||||
Name=Quake (GLX)
|
||||
GenericName=Darkplaces port of idsoftware's Quake (OpenGL)
|
||||
Exec=darkplaces-glx
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Game;
|
||||
Icon=quake
|
||||
StartupNotify=false
|
3
games/darkplaces/darkplaces-sdl
Normal file
3
games/darkplaces/darkplaces-sdl
Normal file
|
@ -0,0 +1,3 @@
|
|||
#!/bin/sh
|
||||
cd /usr/share/games/darkplaces
|
||||
exec ./darkplaces-sdl
|
9
games/darkplaces/darkplaces-sdl.desktop
Normal file
9
games/darkplaces/darkplaces-sdl.desktop
Normal file
|
@ -0,0 +1,9 @@
|
|||
[Desktop Entry]
|
||||
Name=Quake (SDL)
|
||||
GenericName=Darkplaces Port of idsoftware's Quake (Software)
|
||||
Exec=darkplaces-sdl
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Game;
|
||||
Icon=quake
|
||||
StartupNotify=false
|
149
games/darkplaces/darkplaces.SlackBuild
Normal file
149
games/darkplaces/darkplaces.SlackBuild
Normal file
|
@ -0,0 +1,149 @@
|
|||
#!/bin/sh
|
||||
|
||||
# Slackware build script for darkplaces
|
||||
|
||||
# Written by M.Dinslage (daedra1980@gmail.com)
|
||||
|
||||
PRGNAM=darkplaces
|
||||
VERSION=${VERSION:-20100408}
|
||||
BUILD=${BUILD:-1}
|
||||
TAG=${TAG:-_SBo}
|
||||
|
||||
if [ -z "$ARCH" ]; then
|
||||
case "$( uname -m )" in
|
||||
i?86) export ARCH=i486 ;;
|
||||
arm*) export ARCH=arm ;;
|
||||
*) export ARCH=$( uname -m ) ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
CWD=$(pwd)
|
||||
TMP=${TMP:-/tmp/SBo}
|
||||
PKG=$TMP/package-$PRGNAM
|
||||
OUTPUT=${OUTPUT:-/tmp}
|
||||
|
||||
SRCDIR=${SRCDIR:-engine20100408}
|
||||
SRCVER=${SRCVER:-enginesource20100408}
|
||||
MODVER=${MODVER:-darkplacesmod20080808}
|
||||
|
||||
# By default we won't add the darkplaces game mods
|
||||
DPMOD=${DPMOD:-"NO"}
|
||||
|
||||
# Pass SOURCE=YES if you want to build you binaries from source
|
||||
SOURCE=${SOURCE:-"NO"}
|
||||
|
||||
if [ "$ARCH" = "i486" ]; then
|
||||
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
|
||||
LIBDIRSUFFIX=""
|
||||
BINARCH="686"
|
||||
elif [ "$ARCH" = "i686" ]; then
|
||||
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
|
||||
LIBDIRSUFFIX=""
|
||||
elif [ "$ARCH" = "x86_64" ]; then
|
||||
SLKCFLAGS="-O2 -fPIC"
|
||||
SLKLDFLAGS="-L/usr/lib64"; LIBDIRSUFFIX="64"
|
||||
BINARCH="x86_64"
|
||||
else
|
||||
# might not work at all, but we could try :)
|
||||
SLKCFLAGS="-O2"
|
||||
BINARCH=$ARCH
|
||||
SOURCE="yes"
|
||||
fi
|
||||
|
||||
set -e
|
||||
|
||||
rm -rf $PKG
|
||||
mkdir -p $TMP $PKG $OUTPUT
|
||||
cd $TMP
|
||||
rm -rf $PRGNAM
|
||||
mkdir -p $PRGNAM
|
||||
cd $PRGNAM
|
||||
rm -rf $PRGNAM$SRCDIR
|
||||
unzip $CWD/$PRGNAM$SRCDIR.zip
|
||||
unzip $PRGNAM$SRCVER.zip # this is in the first zip file
|
||||
|
||||
#SRCDIR=${SRCDIR:-engine20100408}
|
||||
#SRCVER=${SRCVER:-enginesource20100408}
|
||||
#MODVER=${MODVER:-darkplacesmod20080808}
|
||||
|
||||
chown -R root:root .
|
||||
find . \
|
||||
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
|
||||
-exec chmod 755 {} \; -o \
|
||||
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
|
||||
-exec chmod 644 {} \;
|
||||
|
||||
# Let the Makefile set its own flags;
|
||||
# this way the precompiled and from-source binaries use the same flags
|
||||
#CFLAGS="$SLKCFLAGS" \
|
||||
#CXXFLAGS="$SLKCFLAGS" \
|
||||
#LDFLAGS="$SLKLDFLAGS" \
|
||||
|
||||
SRCDIR=${SRCDIR:-engine20100408}
|
||||
SRCVER=${SRCVER:-enginesource20100408}
|
||||
MODVER=${MODVER:-darkplacesmod20080808}
|
||||
|
||||
if [ "$SOURCE" != "NO" ]; then
|
||||
cd $PRGNAM
|
||||
make release
|
||||
cd -
|
||||
fi
|
||||
|
||||
# Create game directory and copy executables
|
||||
mkdir -p $PKG/usr/share/games/darkplaces
|
||||
if [ "$SOURCE" = "NO" ]; then
|
||||
cp -a darkplaces-linux-$BINARCH-dedicated $PKG/usr/share/games/darkplaces/$PRGNAM-dedicated
|
||||
cp -a darkplaces-linux-$BINARCH-glx $PKG/usr/share/games/darkplaces/$PRGNAM-glx
|
||||
cp -a darkplaces-linux-$BINARCH-sdl $PKG/usr/share/games/darkplaces/$PRGNAM-sdl
|
||||
else
|
||||
cp -a $PRGNAM/$PRGNAM-{glx,sdl,dedicated} $PKG/usr/share/games/darkplaces
|
||||
fi
|
||||
|
||||
# Create directory for original game *.pak files
|
||||
mkdir -p $PKG/usr/share/games/darkplaces/id1
|
||||
|
||||
# Add launchers to path
|
||||
mkdir $PKG/usr/games
|
||||
for i in glx sdl dedicated ; do
|
||||
cat $CWD/darkplaces-$i > $PKG/usr/games/darkplaces-$i ;
|
||||
chmod 0755 $PKG/usr/games/darkplaces-$i ;
|
||||
done
|
||||
|
||||
# Add application launcher
|
||||
mkdir -p $PKG/usr/share/{applications,pixmaps}
|
||||
cat $CWD/$PRGNAM-glx.desktop > $PKG/usr/share/applications/$PRGNAM-glx.desktop
|
||||
cat $CWD/$PRGNAM-sdl.desktop > $PKG/usr/share/applications/$PRGNAM-sdl.desktop
|
||||
cat $CWD/quake.png > $PKG/usr/share/pixmaps/quake.png
|
||||
|
||||
if [ "$DPMOD" != "NO" ]; then
|
||||
unzip $CWD/$MODVER.zip
|
||||
chown -R root:root dpmod
|
||||
find dpmod \
|
||||
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
|
||||
-exec chmod 755 {} \; -o \
|
||||
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
|
||||
-exec chmod 644 {} \;
|
||||
cp -a dpmod $PKG/usr/share/games/darkplaces
|
||||
sed -i 's,exec ./darkplaces-glx,exec ./darkplaces-glx -game dpmod,g' \
|
||||
$PKG/usr/games/darkplaces-glx
|
||||
sed -i 's,exec ./darkplaces-sdl,exec ./darkplaces-sdl -game dpmod,g' \
|
||||
$PKG/usr/games/darkplaces-sdl
|
||||
fi
|
||||
|
||||
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
|
||||
cp -a README-SDL.txt darkplaces.txt $PKG/usr/doc/$PRGNAM-$VERSION
|
||||
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
|
||||
cat $CWD/README.SLACKWARE > $PKG/usr/doc/$PRGNAM-$VERSION/README.SLACKWARE
|
||||
|
||||
# We only need to strip the binaries if we're compiling from source
|
||||
if [ "$SOURCE" != "NO" ]; then
|
||||
find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
|
||||
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
|
||||
fi
|
||||
|
||||
mkdir -p $PKG/install
|
||||
cat $CWD/slack-desc > $PKG/install/slack-desc
|
||||
cat $CWD/doinst.sh > $PKG/install/doinst.sh
|
||||
|
||||
cd $PKG
|
||||
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
|
12
games/darkplaces/darkplaces.info
Normal file
12
games/darkplaces/darkplaces.info
Normal file
|
@ -0,0 +1,12 @@
|
|||
PRGNAM="darkplaces"
|
||||
VERSION="20100408"
|
||||
HOMEPAGE="http://icculus.org/twilight/darkplaces/"
|
||||
DOWNLOAD="http://icculus.org/twilight/darkplaces/files/darkplacesengine20100408.zip \
|
||||
http://icculus.org/twilight/darkplaces/files/darkplacesmod20080808.zip"
|
||||
MD5SUM="24e7e417b32cfb06ff915f6d8f251e80 \
|
||||
94fd7b0f2aca505de37b48926786c863"
|
||||
DOWNLOAD_x86_64=""
|
||||
MD5SUM_x86_64=""
|
||||
MAINTAINER="M.Dinslage"
|
||||
EMAIL="daedra1980@gmail.com"
|
||||
APPROVED="rworkman"
|
4
games/darkplaces/doinst.sh
Normal file
4
games/darkplaces/doinst.sh
Normal file
|
@ -0,0 +1,4 @@
|
|||
if [ -x /usr/bin/update-desktop-database ]; then
|
||||
/usr/bin/update-desktop-database -q usr/share/applications
|
||||
fi
|
||||
|
BIN
games/darkplaces/quake.png
Normal file
BIN
games/darkplaces/quake.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 33 KiB |
19
games/darkplaces/slack-desc
Normal file
19
games/darkplaces/slack-desc
Normal file
|
@ -0,0 +1,19 @@
|
|||
# HOW TO EDIT THIS FILE:
|
||||
# The "handy ruler" below makes it easier to edit a package description. Line
|
||||
# up the first '|' above the ':' following the base package name, and the '|'
|
||||
# on the right side marks the last column you can put a character in. You must
|
||||
# make exactly 11 lines for the formatting to be correct. It's also
|
||||
# customary to leave one space after the ':'.
|
||||
|
||||
|-----handy-ruler------------------------------------------------------|
|
||||
darkplaces: darkplaces (crossplatform Quake modification)
|
||||
darkplaces:
|
||||
darkplaces: DarkPlaces is a gameplay modification and a source port engine
|
||||
darkplaces: based on the computer game Quake. It adds enhanced network code,
|
||||
darkplaces: with asynchronous delta compression, a built in server browser,
|
||||
darkplaces: real-time lighting, and bump mapping. It makes use of the OpenGL
|
||||
darkplaces: Shading Language and supports Ogg Vorbis.
|
||||
darkplaces:
|
||||
darkplaces:
|
||||
darkplaces:
|
||||
darkplaces:
|
Loading…
Reference in a new issue