diff --git a/games/darkplaces/README b/games/darkplaces/README new file mode 100644 index 0000000000..6b019fecbd --- /dev/null +++ b/games/darkplaces/README @@ -0,0 +1,18 @@ +darkplaces (crossplatform Quake modification) + +DarkPlaces is a gameplay modification and a source port engine based on the +computer game Quake. It adds enhanced network code, with asynchronous delta +compression, a built in server browser, real-time lighting, and bump mapping. +It makes use of the OpenGL Shading Language and supports Ogg Vorbis. + +By default the binaries will not be built from source, we will instead use +the supplied binaries. if you wish to build your own binaries from source +them pass SOURCE=yes to the build. + +Also the darkplaces game modifications are disabled by default to maintain +that "classic" look of the original quake. To enable the modifications, +pass DPMOD=YES to the build. + +*NOTE* DarkPlaces is only a game engine modification; you still need the +original quake *.pak game files to play quake. See README.SLACKWARE for +more information on this. diff --git a/games/darkplaces/README.SLACKWARE b/games/darkplaces/README.SLACKWARE new file mode 100644 index 0000000000..f0a53ac1e5 --- /dev/null +++ b/games/darkplaces/README.SLACKWARE @@ -0,0 +1,8 @@ +To extract .pak files from Quake, see Section (2.1 Getting Started) of: + http://tldp.org/HOWTO/html_single/Quake-HOWTO/#ss2.1 + +Once the pak files are extracted, copy them to /usr/share/games/darkplaces/id1 + +If you don't own the game, you can use the "darkplaces_shareware_data" package +available at SlackBuilds.org. + diff --git a/games/darkplaces/darkplaces-dedicated b/games/darkplaces/darkplaces-dedicated new file mode 100644 index 0000000000..493c350cea --- /dev/null +++ b/games/darkplaces/darkplaces-dedicated @@ -0,0 +1,3 @@ +#!/bin/sh +cd /usr/share/games/darkplaces +exec ./darkplaces-dedicated diff --git a/games/darkplaces/darkplaces-glx b/games/darkplaces/darkplaces-glx new file mode 100644 index 0000000000..a7fb85a80c --- /dev/null +++ b/games/darkplaces/darkplaces-glx @@ -0,0 +1,3 @@ +#!/bin/sh +cd /usr/share/games/darkplaces +exec ./darkplaces-glx diff --git a/games/darkplaces/darkplaces-glx.desktop b/games/darkplaces/darkplaces-glx.desktop new file mode 100644 index 0000000000..c806d818fd --- /dev/null +++ b/games/darkplaces/darkplaces-glx.desktop @@ -0,0 +1,9 @@ +[Desktop Entry] +Name=Quake (GLX) +GenericName=Darkplaces port of idsoftware's Quake (OpenGL) +Exec=darkplaces-glx +Terminal=false +Type=Application +Categories=Game; +Icon=quake +StartupNotify=false diff --git a/games/darkplaces/darkplaces-sdl b/games/darkplaces/darkplaces-sdl new file mode 100644 index 0000000000..bea079d296 --- /dev/null +++ b/games/darkplaces/darkplaces-sdl @@ -0,0 +1,3 @@ +#!/bin/sh +cd /usr/share/games/darkplaces +exec ./darkplaces-sdl diff --git a/games/darkplaces/darkplaces-sdl.desktop b/games/darkplaces/darkplaces-sdl.desktop new file mode 100644 index 0000000000..98f6ff7a7f --- /dev/null +++ b/games/darkplaces/darkplaces-sdl.desktop @@ -0,0 +1,9 @@ +[Desktop Entry] +Name=Quake (SDL) +GenericName=Darkplaces Port of idsoftware's Quake (Software) +Exec=darkplaces-sdl +Terminal=false +Type=Application +Categories=Game; +Icon=quake +StartupNotify=false diff --git a/games/darkplaces/darkplaces.SlackBuild b/games/darkplaces/darkplaces.SlackBuild new file mode 100644 index 0000000000..df4960e9aa --- /dev/null +++ b/games/darkplaces/darkplaces.SlackBuild @@ -0,0 +1,149 @@ +#!/bin/sh + +# Slackware build script for darkplaces + +# Written by M.Dinslage (daedra1980@gmail.com) + +PRGNAM=darkplaces +VERSION=${VERSION:-20100408} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) export ARCH=i486 ;; + arm*) export ARCH=arm ;; + *) export ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +SRCDIR=${SRCDIR:-engine20100408} +SRCVER=${SRCVER:-enginesource20100408} +MODVER=${MODVER:-darkplacesmod20080808} + +# By default we won't add the darkplaces game mods +DPMOD=${DPMOD:-"NO"} + +# Pass SOURCE=YES if you want to build you binaries from source +SOURCE=${SOURCE:-"NO"} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" + BINARCH="686" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + SLKLDFLAGS="-L/usr/lib64"; LIBDIRSUFFIX="64" + BINARCH="x86_64" +else + # might not work at all, but we could try :) + SLKCFLAGS="-O2" + BINARCH=$ARCH + SOURCE="yes" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM +mkdir -p $PRGNAM +cd $PRGNAM +rm -rf $PRGNAM$SRCDIR +unzip $CWD/$PRGNAM$SRCDIR.zip +unzip $PRGNAM$SRCVER.zip # this is in the first zip file + +#SRCDIR=${SRCDIR:-engine20100408} +#SRCVER=${SRCVER:-enginesource20100408} +#MODVER=${MODVER:-darkplacesmod20080808} + +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +# Let the Makefile set its own flags; +# this way the precompiled and from-source binaries use the same flags +#CFLAGS="$SLKCFLAGS" \ +#CXXFLAGS="$SLKCFLAGS" \ +#LDFLAGS="$SLKLDFLAGS" \ + +SRCDIR=${SRCDIR:-engine20100408} +SRCVER=${SRCVER:-enginesource20100408} +MODVER=${MODVER:-darkplacesmod20080808} + +if [ "$SOURCE" != "NO" ]; then + cd $PRGNAM + make release + cd - +fi + +# Create game directory and copy executables +mkdir -p $PKG/usr/share/games/darkplaces +if [ "$SOURCE" = "NO" ]; then + cp -a darkplaces-linux-$BINARCH-dedicated $PKG/usr/share/games/darkplaces/$PRGNAM-dedicated + cp -a darkplaces-linux-$BINARCH-glx $PKG/usr/share/games/darkplaces/$PRGNAM-glx + cp -a darkplaces-linux-$BINARCH-sdl $PKG/usr/share/games/darkplaces/$PRGNAM-sdl +else + cp -a $PRGNAM/$PRGNAM-{glx,sdl,dedicated} $PKG/usr/share/games/darkplaces +fi + +# Create directory for original game *.pak files +mkdir -p $PKG/usr/share/games/darkplaces/id1 + +# Add launchers to path +mkdir $PKG/usr/games +for i in glx sdl dedicated ; do + cat $CWD/darkplaces-$i > $PKG/usr/games/darkplaces-$i ; + chmod 0755 $PKG/usr/games/darkplaces-$i ; +done + +# Add application launcher +mkdir -p $PKG/usr/share/{applications,pixmaps} +cat $CWD/$PRGNAM-glx.desktop > $PKG/usr/share/applications/$PRGNAM-glx.desktop +cat $CWD/$PRGNAM-sdl.desktop > $PKG/usr/share/applications/$PRGNAM-sdl.desktop +cat $CWD/quake.png > $PKG/usr/share/pixmaps/quake.png + +if [ "$DPMOD" != "NO" ]; then + unzip $CWD/$MODVER.zip + chown -R root:root dpmod + find dpmod \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + cp -a dpmod $PKG/usr/share/games/darkplaces + sed -i 's,exec ./darkplaces-glx,exec ./darkplaces-glx -game dpmod,g' \ + $PKG/usr/games/darkplaces-glx + sed -i 's,exec ./darkplaces-sdl,exec ./darkplaces-sdl -game dpmod,g' \ + $PKG/usr/games/darkplaces-sdl +fi + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a README-SDL.txt darkplaces.txt $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +cat $CWD/README.SLACKWARE > $PKG/usr/doc/$PRGNAM-$VERSION/README.SLACKWARE + +# We only need to strip the binaries if we're compiling from source +if [ "$SOURCE" != "NO" ]; then + find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true +fi + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/darkplaces/darkplaces.info b/games/darkplaces/darkplaces.info new file mode 100644 index 0000000000..d52e814ffb --- /dev/null +++ b/games/darkplaces/darkplaces.info @@ -0,0 +1,12 @@ +PRGNAM="darkplaces" +VERSION="20100408" +HOMEPAGE="http://icculus.org/twilight/darkplaces/" +DOWNLOAD="http://icculus.org/twilight/darkplaces/files/darkplacesengine20100408.zip \ + http://icculus.org/twilight/darkplaces/files/darkplacesmod20080808.zip" +MD5SUM="24e7e417b32cfb06ff915f6d8f251e80 \ + 94fd7b0f2aca505de37b48926786c863" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +MAINTAINER="M.Dinslage" +EMAIL="daedra1980@gmail.com" +APPROVED="rworkman" diff --git a/games/darkplaces/doinst.sh b/games/darkplaces/doinst.sh new file mode 100644 index 0000000000..392c12adb9 --- /dev/null +++ b/games/darkplaces/doinst.sh @@ -0,0 +1,4 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications +fi + diff --git a/games/darkplaces/quake.png b/games/darkplaces/quake.png new file mode 100644 index 0000000000..3d11c14f16 Binary files /dev/null and b/games/darkplaces/quake.png differ diff --git a/games/darkplaces/slack-desc b/games/darkplaces/slack-desc new file mode 100644 index 0000000000..ac119ddd05 --- /dev/null +++ b/games/darkplaces/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +darkplaces: darkplaces (crossplatform Quake modification) +darkplaces: +darkplaces: DarkPlaces is a gameplay modification and a source port engine +darkplaces: based on the computer game Quake. It adds enhanced network code, +darkplaces: with asynchronous delta compression, a built in server browser, +darkplaces: real-time lighting, and bump mapping. It makes use of the OpenGL +darkplaces: Shading Language and supports Ogg Vorbis. +darkplaces: +darkplaces: +darkplaces: +darkplaces: