slackbuilds_ponce/games/odamex/odamex.SlackBuild
B. Watson c470017001
games/odamex: Updated for version 0.9.5.
Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2021-10-29 17:07:25 +07:00

167 lines
4.9 KiB
Bash

#!/bin/bash
# Slackware build script for odamex
# Written by B. Watson (yalhcru@gmail.com)
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# 20211028 bkw: update for v0.9.5.
# - had to switch to SDL 1 to avoid SDL2_Mixer-related segfaults.
# unfortunately I can't get the music to work with SDL 1...
# 20201024 bkw: update for v0.8.3.
# 20191201 bkw: update for v0.8.1.
# 20140910 bkw:
# - explicitly use the correct config script for wx, instead of relying
# on /usr/bin/wx-config
# 20140827 bkw:
# - update for 0.7.0
# - require wxGTK3 (which is wx 3.x) instead of wxPython (wx 2.x)
# - pod-ify man page for easier editing
# - edit man page a bit
# - get rid of hard-coded /usr/share/games/doom, no longer needed
# - include sample orasrv.cfg from 0.6.4 source (it's gone from 0.7.0)
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=odamex
VERSION=${VERSION:-0.9.5}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
# the name of the created package would be, and then exit. This information
# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
# We can't trust the /usr/bin/wx-config symlink.
# Find the correct wx-config, if it exists. User can override by setting WXVER
# in the env, or by setting WXCONFIG to the full path.
WXVER=${WXVER:-3.0}
WXMAYBE="$( ls /usr/lib$LIBDIRSUFFIX/wx/config/*-$WXVER 2>/dev/null | head -1 )"
WXCONFIG=${WXCONFIG:-$WXMAYBE}
WXCONFIG=${WXCONFIG:-/usr/bin/wx-config}
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-src-$VERSION
tar xvf $CWD/$PRGNAM-src-$VERSION.tar.bz2
cd $PRGNAM-src-$VERSION
chown -R root:root .
# Every file in 0.9.5 is +x, and none of them need to be!
# Do not revert to template.
find . -type f -exec chmod 644 {} \+
find . -type d -exec chmod 755 {} \+
# Make the launcher look in /usr/games for the odamex binary rather
# than the current directory. User can override with the settings
# dialog, this just sets the default.
sed -i 's,OdaGetInstallDir(),"/usr/games",g' \
odalaunch/src/dlg_main.cpp \
odalaunch/src/dlg_config.cpp
rm -rf build
mkdir -p build
cd build
cmake \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_BINDIR=games \
-DwxWidgets_CONFIG_EXECUTABLE=$WXCONFIG \
-DUSE_SDL12=ON \
-DCMAKE_BUILD_TYPE=Release ..
make VERBOSE=1
cd ..
# cmake-based odamex lacks a 'make install' target, do it manually.
# Actually, there is one in 0.8.3, but it doesn't work.
mkdir -p $PKG/usr/games
install -s -m0755 build/client/$PRGNAM $PKG/usr/games
install -s -m0755 build/server/odasrv $PKG/usr/games
install -s -m0755 build/odalaunch/odalaunch $PKG/usr/games
# Man page created for this slackbuild
MANDIR=$PKG/usr/man/man6
mkdir -p $MANDIR
gzip -9c < $CWD/$PRGNAM.6 > $MANDIR/$PRGNAM.6.gz
for i in odasrv odalaunch; do
ln -s $PRGNAM.6.gz $MANDIR/$i.6.gz
done
# Desktop stuff
mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
for exe in $PRGNAM odasrv odalaunch; do
# make these validate and call the correct binary
sed -e '/^Encoding/d' -e 's, -waddir.*,,' -e 's,Exec=,&/usr/games/,' \
< installer/arch/$exe.desktop \
> $PKG/usr/share/applications/$exe.desktop
# use upstream's icons
for i in media/icon_${exe}_*.png; do
px=$( basename $i | cut -d. -f1 | cut -d_ -f3 )
size=${px}x${px}
dir=$PKG/usr/share/icons/hicolor/$size/apps
mkdir -p $dir
cat $i > $dir/$exe.png
done
# make old-school icon, too
convert -resize 48x48 media/icon_${exe}_512.png $PKG/usr/share/pixmaps/$exe.png
done
# 20211027 bkw: In 0.9.5, upstream doesn't ship the wad. It expects
# to build it using deutex. Easier to use a prebuilt one, from their
# windows package.
WADDIR=$PKG/usr/share/games/doom
mkdir -p $WADDIR
unzip -p $CWD/$PRGNAM-win32-$VERSION.zip $PRGNAM.wad > $WADDIR/$PRGNAM.wad
PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
mkdir -p $PKGDOC
cp -a CHANGELOG LICENSE MAINTAINERS README.md documentation/tech $PKGDOC
cat $CWD/odasrv.cfg > $PKGDOC/odasrv.cfg.sample
cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE