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games/odamex: Updated for version 0.9.5.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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3 changed files with 65 additions and 44 deletions
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@ -1,14 +1,17 @@
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odamex: odamex (Online Doom Multiplayer Experience)
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Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
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to allow players to compete with each other over the Internet using the
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client/server architecture.
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to allow players to compete with each other over the Internet using
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the client/server architecture.
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To hear in-game music, install either eawpats or freepats, and make sure
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the Options -> Sound Options -> MIDI System Backend option is set to
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"SDL Mixer".
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To hear in-game music, install either eawpats or freepats, and make
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sure the Options -> Sound Options -> MIDI System Backend option is
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set to "SDL Mixer" [note: music not working in -current as of October
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2021].
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Optional dependency: If portmidi is installed, odamex will be built with
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it. This allows odamex's in-game music to be directed to a separate MIDI
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synthesizer application, or a hardware MIDI synth.
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Optional dependency: If portmidi is installed, odamex will be built
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with it. This allows odamex's in-game music to be directed to a
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separate MIDI synthesizer application, or a hardware MIDI synth.
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You'll also need the game data (WAD file) from one of the following:
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@ -25,8 +28,3 @@ all lowercase (doom.wad) or all uppercase (DOOM.WAD).
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Optional dependency: miniupnpc (auto-detected at build time). This
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adds support for UPnP to odasrv (the odamex server). It has no effect
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on odamex (the client) or odalaunch (the launcher).
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Note: If you get compile errors relating to wxIntPtr not being defined,
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upgrade your wxPython or wxGTK package to at least version 2.8.12.0. If
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for some reason you don't want to do this, see the comments in the
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SlackBuild for a dirty hack that might work instead.
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@ -6,6 +6,9 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20211028 bkw: update for v0.9.5.
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# - had to switch to SDL 1 to avoid SDL2_Mixer-related segfaults.
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# unfortunately I can't get the music to work with SDL 1...
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# 20201024 bkw: update for v0.8.3.
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# 20191201 bkw: update for v0.8.1.
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@ -24,7 +27,7 @@
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=odamex
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VERSION=${VERSION:-0.8.3}
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VERSION=${VERSION:-0.9.5}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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@ -80,28 +83,31 @@ rm -rf $PRGNAM-src-$VERSION
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tar xvf $CWD/$PRGNAM-src-$VERSION.tar.bz2
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cd $PRGNAM-src-$VERSION
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# Every file in 0.9.5 is +x, and none of them need to be!
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# Do not revert to template.
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find . -type f -exec chmod 644 {} \+
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find . -type d -exec chmod 755 {} \+
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# Make the launcher look in /usr/games for the odamex binary rather
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# than the current directory. User can override with the settings
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# dialog, this just sets the default.
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sed -i \
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'/launchercfg_s.odamex_directory *= */s,wxGetCwd(),wxString::FromAscii("/usr/games"),' \
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odalaunch/src/dlg_main.cpp
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sed -i 's,OdaGetInstallDir(),"/usr/games",g' \
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odalaunch/src/dlg_main.cpp \
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odalaunch/src/dlg_config.cpp
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# 20201024 bkw: Not sure why make is exiting with nonzero status after
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# linking odalaunch. There are no error messages. Adding "-i" to the
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# make command line is a band-aid for this.
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rm -rf build
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mkdir -p build
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cd build
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cmake \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DCMAKE_INSTALL_BINDIR=games \
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-DwxWidgets_CONFIG_EXECUTABLE=$WXCONFIG \
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-DUSE_SDL12=ON \
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-DCMAKE_BUILD_TYPE=Release ..
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make -i VERBOSE=1
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make VERBOSE=1
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cd ..
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# cmake-based odamex lacks a 'make install' target, do it manually.
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@ -111,32 +117,47 @@ install -s -m0755 build/client/$PRGNAM $PKG/usr/games
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install -s -m0755 build/server/odasrv $PKG/usr/games
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install -s -m0755 build/odalaunch/odalaunch $PKG/usr/games
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mkdir -p $PKG/usr/share/games/doom
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# wad file has moved in the source tree, accomodate either version
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WAD="$PRGNAM.wad"
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[ -e "wad/$PRGNAM.wad" ] && WAD="wad/$PRGNAM.wad"
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install -m0644 $WAD $PKG/usr/share/games/doom
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/tech
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cp -a CHANGELOG LICENSE MAINTAINERS README $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/odasrv.cfg > $PKG/usr/doc/$PRGNAM-$VERSION/odasrv.cfg.sample
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install -m0644 documentation/tech/* $PKG/usr/doc/$PRGNAM-$VERSION/tech
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# Man page created for this slackbuild
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mkdir -p $PKG/usr/man/man6
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gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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MANDIR=$PKG/usr/man/man6
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mkdir -p $MANDIR
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gzip -9c < $CWD/$PRGNAM.6 > $MANDIR/$PRGNAM.6.gz
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for i in odasrv odalaunch; do
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ln -s $PRGNAM.6.gz $MANDIR/$i.6.gz
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done
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# Desktop stuff
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mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
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for exe in $PRGNAM odasrv odalaunch; do
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sed -e '/^Encoding/d' -e 's,/usr/share/doom,/usr/share/games/doom,' \
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# make these validate and call the correct binary
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sed -e '/^Encoding/d' -e 's, -waddir.*,,' -e 's,Exec=,&/usr/games/,' \
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< installer/arch/$exe.desktop \
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> $PKG/usr/share/applications/$exe.desktop
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cat media/icon_${exe}_512.png > $PKG/usr/share/pixmaps/$exe.png
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# use upstream's icons
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for i in media/icon_${exe}_*.png; do
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px=$( basename $i | cut -d. -f1 | cut -d_ -f3 )
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size=${px}x${px}
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dir=$PKG/usr/share/icons/hicolor/$size/apps
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mkdir -p $dir
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cat $i > $dir/$exe.png
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done
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# make old-school icon, too
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convert -resize 48x48 media/icon_${exe}_512.png $PKG/usr/share/pixmaps/$exe.png
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done
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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# 20211027 bkw: In 0.9.5, upstream doesn't ship the wad. It expects
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# to build it using deutex. Easier to use a prebuilt one, from their
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# windows package.
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WADDIR=$PKG/usr/share/games/doom
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mkdir -p $WADDIR
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unzip -p $CWD/$PRGNAM-win32-$VERSION.zip $PRGNAM.wad > $WADDIR/$PRGNAM.wad
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $PKGDOC
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cp -a CHANGELOG LICENSE MAINTAINERS README.md documentation/tech $PKGDOC
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cat $CWD/odasrv.cfg > $PKGDOC/odasrv.cfg.sample
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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PRGNAM="odamex"
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VERSION="0.8.3"
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HOMEPAGE="http://odamex.net/"
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DOWNLOAD="http://downloads.sourceforge.net/odamex/odamex-src-0.8.3.tar.bz2"
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MD5SUM="c096604173a0d48946f877483520dec1"
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VERSION="0.9.5"
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HOMEPAGE="https://odamex.net/"
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DOWNLOAD="https://downloads.sourceforge.net/odamex/odamex-src-0.9.5.tar.bz2 \
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https://downloads.sourceforge.net/odamex/odamex-win32-0.9.5.zip"
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MD5SUM="2facffaf15bc2892aafd74a0630f9ee0 \
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2e53f5a238a032439ee83504607206f7"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="wxGTK3"
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