mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-25 10:03:03 +01:00
699c963fde
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
222 lines
7 KiB
Groff
222 lines
7 KiB
Groff
.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28)
|
|
.\"
|
|
.\" Standard preamble:
|
|
.\" ========================================================================
|
|
.de Sp \" Vertical space (when we can't use .PP)
|
|
.if t .sp .5v
|
|
.if n .sp
|
|
..
|
|
.de Vb \" Begin verbatim text
|
|
.ft CW
|
|
.nf
|
|
.ne \\$1
|
|
..
|
|
.de Ve \" End verbatim text
|
|
.ft R
|
|
.fi
|
|
..
|
|
.\" Set up some character translations and predefined strings. \*(-- will
|
|
.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
|
|
.\" double quote, and \*(R" will give a right double quote. \*(C+ will
|
|
.\" give a nicer C++. Capital omega is used to do unbreakable dashes and
|
|
.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff,
|
|
.\" nothing in troff, for use with C<>.
|
|
.tr \(*W-
|
|
.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
|
|
.ie n \{\
|
|
. ds -- \(*W-
|
|
. ds PI pi
|
|
. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
|
|
. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch
|
|
. ds L" ""
|
|
. ds R" ""
|
|
. ds C` ""
|
|
. ds C' ""
|
|
'br\}
|
|
.el\{\
|
|
. ds -- \|\(em\|
|
|
. ds PI \(*p
|
|
. ds L" ``
|
|
. ds R" ''
|
|
. ds C`
|
|
. ds C'
|
|
'br\}
|
|
.\"
|
|
.\" Escape single quotes in literal strings from groff's Unicode transform.
|
|
.ie \n(.g .ds Aq \(aq
|
|
.el .ds Aq '
|
|
.\"
|
|
.\" If the F register is turned on, we'll generate index entries on stderr for
|
|
.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index
|
|
.\" entries marked with X<> in POD. Of course, you'll have to process the
|
|
.\" output yourself in some meaningful fashion.
|
|
.\"
|
|
.\" Avoid warning from groff about undefined register 'F'.
|
|
.de IX
|
|
..
|
|
.nr rF 0
|
|
.if \n(.g .if rF .nr rF 1
|
|
.if (\n(rF:(\n(.g==0)) \{
|
|
. if \nF \{
|
|
. de IX
|
|
. tm Index:\\$1\t\\n%\t"\\$2"
|
|
..
|
|
. if !\nF==2 \{
|
|
. nr % 0
|
|
. nr F 2
|
|
. \}
|
|
. \}
|
|
.\}
|
|
.rr rF
|
|
.\"
|
|
.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
|
|
.\" Fear. Run. Save yourself. No user-serviceable parts.
|
|
. \" fudge factors for nroff and troff
|
|
.if n \{\
|
|
. ds #H 0
|
|
. ds #V .8m
|
|
. ds #F .3m
|
|
. ds #[ \f1
|
|
. ds #] \fP
|
|
.\}
|
|
.if t \{\
|
|
. ds #H ((1u-(\\\\n(.fu%2u))*.13m)
|
|
. ds #V .6m
|
|
. ds #F 0
|
|
. ds #[ \&
|
|
. ds #] \&
|
|
.\}
|
|
. \" simple accents for nroff and troff
|
|
.if n \{\
|
|
. ds ' \&
|
|
. ds ` \&
|
|
. ds ^ \&
|
|
. ds , \&
|
|
. ds ~ ~
|
|
. ds /
|
|
.\}
|
|
.if t \{\
|
|
. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
|
|
. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
|
|
. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
|
|
. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
|
|
. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
|
|
. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
|
|
.\}
|
|
. \" troff and (daisy-wheel) nroff accents
|
|
.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
|
|
.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
|
|
.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
|
|
.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
|
|
.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
|
|
.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
|
|
.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
|
|
.ds ae a\h'-(\w'a'u*4/10)'e
|
|
.ds Ae A\h'-(\w'A'u*4/10)'E
|
|
. \" corrections for vroff
|
|
.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
|
|
.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
|
|
. \" for low resolution devices (crt and lpr)
|
|
.if \n(.H>23 .if \n(.V>19 \
|
|
\{\
|
|
. ds : e
|
|
. ds 8 ss
|
|
. ds o a
|
|
. ds d- d\h'-1'\(ga
|
|
. ds D- D\h'-1'\(hy
|
|
. ds th \o'bp'
|
|
. ds Th \o'LP'
|
|
. ds ae ae
|
|
. ds Ae AE
|
|
.\}
|
|
.rm #[ #] #H #V #F C
|
|
.\" ========================================================================
|
|
.\"
|
|
.IX Title "HYDRASLAYER 6"
|
|
.TH HYDRASLAYER 6 "2014-09-03" "15.6" "SlackBuilds.org"
|
|
.\" For nroff, turn off justification. Always turn off hyphenation; it makes
|
|
.\" way too many mistakes in technical documents.
|
|
.if n .ad l
|
|
.nh
|
|
.SH "NAME"
|
|
hydraslayer \- roguelike game with combat system based on math puzzles
|
|
.SH "SYNOPSIS"
|
|
.IX Header "SYNOPSIS"
|
|
\&\fBhydraslayer\fR \fI[\-options]\fR \fI[\-N \-noteye_options]\fR
|
|
.SH "DESCRIPTION"
|
|
.IX Header "DESCRIPTION"
|
|
Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
|
|
is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
|
|
and some mathematical puzzles about brave heroes slaying many headed
|
|
beasts. Hydra Slayer features an original combat system, based on
|
|
mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
|
|
NotEye, the two are distributed together.
|
|
.PP
|
|
This man page doesn't attempt to document gameplay. To learn the game,
|
|
select the tutorial from the game's menu system.
|
|
.SH "OPTIONS"
|
|
.IX Header "OPTIONS"
|
|
Most options can also be set interactively in the game's menus.
|
|
.IP "\fB\-s\fR \fIseed\fR" 4
|
|
.IX Item "-s seed"
|
|
start a new game with random seed set to \fIseed\fR
|
|
.IP "\fB\-f\fR \fIsavefile\fR" 4
|
|
.IX Item "-f savefile"
|
|
use \fIsavefile\fR as filename for saving/loading
|
|
.IP "\fB\-b\fR \fIsavefile\fR" 4
|
|
.IX Item "-b savefile"
|
|
use \fIsavefile\fR as filename for backup cheat
|
|
.IP "\fB\-t\fR \fIlogfile\fR" 4
|
|
.IX Item "-t logfile"
|
|
use \fIlogfile\fR to save log files
|
|
.IP "\fB\-g\fR \fIscorefile\fR" 4
|
|
.IX Item "-g scorefile"
|
|
use \fIscorefile\fR as a scoretable
|
|
.IP "\fB\-c\fR \fIname\fR" 4
|
|
.IX Item "-c name"
|
|
use \fIname\fR as the character name
|
|
.IP "\fB\-u\fR \fIusername\fR" 4
|
|
.IX Item "-u username"
|
|
use \fIusername\fR as the username
|
|
.IP "\fB\-v\fR" 4
|
|
.IX Item "-v"
|
|
just view the Hall of Fame without playing the game
|
|
.IP "\fB\-l\fR \fIn\fR" 4
|
|
.IX Item "-l n"
|
|
output \fIn\fR last message in log files
|
|
.IP "\fB\-d\fR \fIlevel\fR" 4
|
|
.IX Item "-d level"
|
|
start in debug mode, from level \fIlevel\fR
|
|
.IP "\fB\-m\fR \fIdirs\fR" 4
|
|
.IX Item "-m dirs"
|
|
use \fIdirs\fR directional movement. Default is 4 (allows moving up/down/left/right),
|
|
6 is hex tile mode. Other allowed values are 3, 8, and 16.
|
|
.IP "\fB\-N\fR" 4
|
|
.IX Item "-N"
|
|
Any further arguments after \fB\-N\fR are passed to \fBnoteye\fR(6). One use of
|
|
this option is to play \fBhydraslayer\fR in a terminal, with \fBhydraslayer \-N \-\-ascii\fR.
|
|
.SH "FILES"
|
|
.IX Header "FILES"
|
|
.IP "~/.config/hydraslayerconfig.noe" 4
|
|
.IX Item "~/.config/hydraslayerconfig.noe"
|
|
Config file. Can be edited, but normally the in-game \s-1GUI\s0 is used.
|
|
.IP "~/.config/hydraslayer/hydralog.txt" 4
|
|
.IX Item "~/.config/hydraslayer/hydralog.txt"
|
|
Game log. Basically a copy of standard output and error during gameplay.
|
|
.IP "~/.config/hydraslayer/hydra.sav" 4
|
|
.IX Item "~/.config/hydraslayer/hydra.sav"
|
|
Default location for savegame files (change with \fB\-b\fR option).
|
|
.IP "/var/games/hydrascores.sav" 4
|
|
.IX Item "/var/games/hydrascores.sav"
|
|
Default location for score file (change with \fB\-g\fR option).
|
|
.SH "SEE ALSO"
|
|
.IX Header "SEE ALSO"
|
|
\&\fBnoteye\fR(6)
|
|
.PP
|
|
The game's homepage: http://www.roguetemple.com/z/hydra.php
|
|
.SH "AUTHORS"
|
|
.IX Header "AUTHORS"
|
|
hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
|
|
.PP
|
|
This man page written by B. Watson for the SlackBuilds.org project, and may be used
|
|
by anyone.
|