mirror of
https://github.com/Ponce/slackbuilds
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a60b83ab53
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
55 lines
2 KiB
Text
55 lines
2 KiB
Text
Game Data
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---------
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gzdoom is only a game engine. To actually play the game, you'll need the
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game data (IWAD file) from one or more of the supported games. These
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include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
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and Strife. Place the .wad file(s) in /usr/share/games/doom.
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If you don't own any of the supported games, you can install one or more
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of these slackbuilds.org packages to get a playable game:
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- freedoom
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- doom_shareware_data
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- heretic_shareware_data
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- hexen_demo_data
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- chexquest3
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Sound Backend
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-------------
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The default sound backend is FMOD. If OpenAL was found when the package
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was built, it can be used instead of FMOD. From the main menu:
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Options -> Sound Options -> Sound Backend.
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If you have issues with positional audio, try switching to OpenAL. However,
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some mods (notably Brutal Doom) require FMOD for correct audio support.
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Unfortunately there are probably some other mods that only work with
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OpenAL :(
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If you use FMOD, set "FMOD Options -> Output System" to either "ALSA"
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or "PulseAudio". Otherwise, the default is OSS emulation, which doesn't
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share the soundcard nicely with other apps.
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Music Support
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-------------
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To hear the in-game music, there are several options. In the game menu,
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select "Options | Sound Options" and set "MIDI Device" to one of the
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below:
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1. FMOD (the default) - Install ff8dls and set the console variable
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snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game
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console or by editing ~/.config/gzdoom/zdoom.ini). Alternatively,
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if you dual-boot with Windows, use something like
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/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint
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of your C: drive in Windows).
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2. FluidSynth - Install fluidsynth (before building gzdoom) and
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fluid-soundfont.
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3. Timidity - Install TiMidity++ and either eawpats or freepats, and
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set up /etc/timidity/timidity.cfg to use it.
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4. GUS or OPL - Nothing extra required; these are software emulations
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of classic soundcards from the early 1990s. They may sound "clunky" to
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modern ears, but they may also bring back fond memories for long-time
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Doom players.
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