mirror of
https://github.com/Ponce/slackbuilds
synced 2024-09-29 17:37:55 +02:00
games/gzdoom-legacy: Added (OpenGL port of DOOM).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
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10 changed files with 330 additions and 0 deletions
24
games/gzdoom-legacy/README
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24
games/gzdoom-legacy/README
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Enhanced OpenGL port of the official DOOM source code that also supports
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Heretic, Hexen, and Strife.
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This is "gzdoom-legacy", which supports older versions of gzdoom that
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run smoothly on older/slower hardware. If you're looking for the latest
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version, you want the regular "gzdoom" build. Note that gzdoom-legacy
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and gzdoom conflict: only install one or the other.
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Optional compile-time dependencies: fluidsynth and OpenAL. These are
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auto-detected.
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See README_SBo.txt for optional runtime dependencies.
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This script can be used to build gzdoom 1.8.09, 1.9.1, or 2.3.2. For
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more information, see README_versions.txt.
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*Note: if you're upgrading from gzdoom-1.5.x to 1.9.x or 2.x, the
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config file location has changed. To keep your old settings:
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mkdir -p ~/.config/gzdoom
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cp ~/.gzdoom/zdoom.ini ~/.config/gzdoom/gzdoom.ini
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If you're upgrading from gzdoom 1.7 or 1.8:
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mv ~/.config/gzdoom/zdoom.ini ~/.config/gzdoom/gzdoom.ini
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games/gzdoom-legacy/README_SBo.txt
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games/gzdoom-legacy/README_SBo.txt
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Game Data
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---------
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gzdoom is only a game engine. To actually play the game, you'll need the
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game data (IWAD file) from one or more of the supported games. These
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include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
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and Strife. Place the .wad file(s) in /usr/share/games/doom.
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If you don't own any of the supported games, you can install one or more
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of these slackbuilds.org packages to get a playable game:
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- freedoom
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- doom_shareware_data
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- heretic_shareware_data
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- hexen_demo_data
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- chexquest3
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Sound Backend
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-------------
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The default sound backend is FMOD. If OpenAL was found when the package
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was built, it can be used instead of FMOD. From the main menu:
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Options -> Sound Options -> Sound Backend.
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If you have issues with positional audio, try switching to OpenAL. However,
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some mods (notably Brutal Doom) require FMOD for correct audio support.
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Unfortunately there are probably some other mods that only work with
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OpenAL :(
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If you use FMOD, set "FMOD Options -> Output System" to either "ALSA"
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or "PulseAudio". Otherwise, the default is OSS emulation, which doesn't
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share the soundcard nicely with other apps.
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Music Support
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-------------
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To hear the in-game music, there are several options. In the game menu,
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select "Options | Sound Options" and set "MIDI Device" to one of the
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below:
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1. FMOD (the default) - Install ff8dls and set the console variable
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snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game
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console or by editing ~/.config/gzdoom/zdoom.ini). Alternatively,
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if you dual-boot with Windows, use something like
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/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint
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of your C: drive in Windows).
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2. FluidSynth - Install fluidsynth (before building gzdoom) and
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fluid-soundfont.
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3. Timidity - Install TiMidity++ and either eawpats or freepats, and
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set up /etc/timidity/timidity.cfg to use it.
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4. GUS or OPL - Nothing extra required; these are software emulations
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of classic soundcards from the early 1990s. They may sound "clunky" to
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modern ears, but they may also bring back fond memories for long-time
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Doom players.
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games/gzdoom-legacy/README_versions.txt
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games/gzdoom-legacy/README_versions.txt
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This SlackBuild script can be used to build older versions
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of gzdoom. Supported versions:
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1.8.09 - last version to use SDL1 (good for older/slower systems).
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1.9.1 - last version to not require OpenGL 3.0 (good for nouveau).
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2.4.0 - latest version of gzdoom 2.x.
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By default, 2.4.0 is built (as per the .info file). If you'd like to
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try one of the others, download the source, save it in the SlackBuild
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directory, and run gzdoom.SlackBuild with VERSION=1.8.09 or VERSION=1.9.1
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set in the environment. If you use sbopkg, you can create a custom .info
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file, and copy the lines below:
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For 1.8.09:
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VERSION="1.8.09"
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DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/g1.8.09.tar.gz"
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MD5SUM="ddc1dd8aef254312031184be6dec21e6"
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Note that SDL2 is not required for 1.8.09 (you can remove it from REQUIRES
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in the .info file, if you like).
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For 1.9.1:
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VERSION="1.9.1"
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DOWNLOAD="https://github.com/coelckers/gzdoom/archive/g1.9.1.tar.gz"
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MD5SUM="0fb38fcf73084f9a798f9d3af643d02e"
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10
games/gzdoom-legacy/doinst.sh
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games/gzdoom-legacy/doinst.sh
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
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if [ -x /usr/bin/gtk-update-icon-cache ]; then
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/usr/bin/gtk-update-icon-cache -f usr/share/icons/hicolor >/dev/null 2>&1
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fi
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fi
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games/gzdoom-legacy/gzdoom-legacy.SlackBuild
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games/gzdoom-legacy/gzdoom-legacy.SlackBuild
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#!/bin/sh
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# Slackware build script for gzdoom
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20170610 bkw:
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# - Renamed to gzdoom-legacy. Too much effort to keep testing old
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# gzdoom versions every time there's a new release, so the regular
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# gzdoom build will only support the newest version. If you're
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# wondering why I keep supporting old versions, it's because I have
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# old hardware. Doom is from the 1990s, it shouldn't need a $5000
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# gaming rig to play properly in 2017.
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# 20170324 bkw:
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# - Updated for 2.4.0.
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# 20170207 bkw:
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# - BUILD=2
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# - Get rid of private fmodapi, now that the SBo fmodapi has been updated
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# to a new enough version. Re-add fmodapi to REQUIRES.
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# - Fix download link so we always get the correct filename.
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# 20170113 bkw:
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# - Updated for 2.3.2. 1.9.1 and 1.8.09 still work, too.
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# - Use newer version of fmodapi. Due to licensing confusion, the
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# fmodapi version on SBo hasn't been upgraded in forever. So this
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# build now uses its own dedicated fmodapi, which installs to
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# a private directory (won't conflict with system fmodapi, if present).
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PRGNAM=gzdoom-legacy
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SRCNAM=gzdoom
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VERSION=${VERSION:-2.4.0}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $SRCNAM-g$VERSION $SRCNAM-$VERSION
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tar xvf $CWD/$SRCNAM-g$VERSION.tar.gz || \
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tar xvf $CWD/g$VERSION.tar.gz || \
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tar xvf $CWD/$SRCNAM-$VERSION.tar.gz || \
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tar xvf $CWD/$VERSION.tar.gz
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cd $SRCNAM-g$VERSION || cd $SRCNAM-$VERSION
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \+ -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \+
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# fmodapi support tries to find its lib in the current dir, fix it:
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sed -i \
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"s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$SRCNAM\")," \
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src/sound/fmodsound.cpp
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# gzdoom in windowed mode wants to display its git tag and hash as part
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# of the window title. For releases this shows up as "<unknown version> 0",
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# which doesn't hurt anything but is ugly.
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# This makes the window title appear as e.g. "GZDOOM 2.1.1 (Aug 3 2016)". The
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# date is the build date.
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patch -p1 < $CWD/window_title_version.diff
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# Sometimes upstream forgets to bump the version number, so the window
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# title will read 1.8.08 for version 1.8.09, eg.
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sed -i "/#define *VERSIONSTR/s,\"[^\"]*\",\"$VERSION\"," src/version.h
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# This isn't currently used, but was in the past, and will be again I'm sure.
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[ -e $CWD/compilefix.$VERSION.diff ] && \
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patch -p1 < $CWD/compilefix.$VERSION.diff
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mkdir -p build
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cd build
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cmake \
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-DCMAKE_C_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \
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-DCMAKE_CXX_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DLIB_SUFFIX=${LIBDIRSUFFIX} \
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-DMAN_INSTALL_DIR=/usr/man \
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-DFMOD_LIBRARY=/usr/lib${LIBDIRSUFFIX}/libfmodex${LIBDIRSUFFIX}.so \
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-DCMAKE_BUILD_TYPE=Release ..
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make VERBOSE=1
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mkdir -p $PKG/usr/games $PKG/usr/share/games/doom
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install -m0755 -s $SRCNAM $PKG/usr/games/$SRCNAM
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install -m0644 *.pk3 $PKG/usr/share/games/doom/
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# If fmodapi support was compiled in:
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if [ -e liboutput_sdl.so ]; then
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mkdir -p $PKG/usr/lib$LIBDIRSUFFIX/$SRCNAM
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install -m0755 -s liboutput_sdl.so $PKG/usr/lib$LIBDIRSUFFIX/$SRCNAM/liboutput_sdl.so
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fi
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cd ..
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# .desktop written for this SlackBuild
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mkdir -p $PKG/usr/share/applications
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cat $CWD/$SRCNAM.desktop > $PKG/usr/share/applications/$SRCNAM.desktop
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# PNG converted from Windows icon
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mkdir -p $PKG/usr/share/pixmaps
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cat $CWD/$SRCNAM.png > $PKG/usr/share/pixmaps/$SRCNAM.png
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cat $CWD/README_SBo.txt > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt
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# Fix DOS CRLF line endings. The stuff in licenses/ is already OK, for 2.3.2.
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sed -i 's/\r//' $PKG/usr/doc/$PRGNAM-$VERSION/*.*
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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10
games/gzdoom-legacy/gzdoom-legacy.info
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10
games/gzdoom-legacy/gzdoom-legacy.info
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PRGNAM="gzdoom-legacy"
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VERSION="2.4.0"
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HOMEPAGE="http://gzdoom.drdteam.org/"
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DOWNLOAD="https://github.com/coelckers/gzdoom/archive/g2.4.0/gzdoom-g2.4.0.tar.gz"
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MD5SUM="2337388b44cd206ddbb3a2c44c78d3cc"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="SDL2 fmodapi"
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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8
games/gzdoom-legacy/gzdoom.desktop
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8
games/gzdoom-legacy/gzdoom.desktop
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[Desktop Entry]
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Type=Application
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Name=GZDoom
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GenericName=OpenGL Enhanced Doom Engine
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Icon=gzdoom
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Exec=/usr/games/gzdoom %F
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Terminal=false
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Categories=Game;ActionGame;
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BIN
games/gzdoom-legacy/gzdoom.png
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BIN
games/gzdoom-legacy/gzdoom.png
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Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
19
games/gzdoom-legacy/slack-desc
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games/gzdoom-legacy/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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gzdoom-legacy: gzdoom-legacy (OpenGL port of DOOM)
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gzdoom-legacy:
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gzdoom-legacy: Enhanced OpenGL port of the official DOOM source code that also
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gzdoom-legacy: supports Heretic, Hexen, and Strife.
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gzdoom-legacy:
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gzdoom-legacy: This is an older version of gzdoom, for use on older/slower systems.
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gzdoom-legacy:
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gzdoom-legacy:
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gzdoom-legacy:
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gzdoom-legacy:
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gzdoom-legacy:
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29
games/gzdoom-legacy/window_title_version.diff
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games/gzdoom-legacy/window_title_version.diff
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diff -Naur gzdoom-g2.1.1.orig/src/gitinfo.cpp gzdoom-g2.1.1/src/gitinfo.cpp
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--- gzdoom-g2.1.1.orig/src/gitinfo.cpp 2016-02-23 04:20:43.000000000 -0500
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+++ gzdoom-g2.1.1/src/gitinfo.cpp 2016-08-03 15:18:12.164389643 -0400
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@@ -44,22 +44,15 @@
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const char *GetGitHash()
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{
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- return GIT_HASH;
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+ return "release";
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}
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const char *GetGitTime()
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{
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- return GIT_TIME;
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+ return __DATE__;
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}
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const char *GetVersionString()
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{
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- if (GetGitDescription()[0] == '\0')
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- {
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- return VERSIONSTR;
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- }
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- else
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- {
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- return GIT_DESCRIPTION;
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- }
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+ return VERSIONSTR;
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}
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