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https://github.com/Ponce/slackbuilds
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841bda68f4
Signed-off-by: Dave Woodfall <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
28 lines
1.3 KiB
Text
28 lines
1.3 KiB
Text
PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded
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project, which itself contains code from PCSX, PCSX-df and
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PCSX-Revolution. This version is ARM architecture oriented and features
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MIPS->ARM recompiler by Ari64, NEON GTE code and more performance
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improvements. It was created for Pandora handheld, but should be
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usable on other devices after some code adjustments (N900,
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GPH Wiz/Caanoo, PlayBook versions are also available).
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PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases
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produces pixel perfect graphics at very high performance. There is
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also Una-i's GPU plugin from PCSX4ALL project, and traditional
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P.E.Op.S. one.
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PCSX ReARMed looks for the following BIOS image files inside the
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frontend's 'System Directory'.
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* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c)
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* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246)
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* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050)
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In case it can find no BIOS files named like this inside the 'System
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Directory', it will default to a High-Level Emulation BIOS.
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This decreases the level of compatibility of the emulator, so it is
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recommended that you always supply valid BIOS images inside the system
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directory.
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To build the debugging symbols use:
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DEBUG=1 ./pcsx-rearmed.SlackBuild
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