games/pcsx-rearmed: Updated for version 2020.10.11_19b9695.

Signed-off-by: Dave Woodfall <dave@slackbuilds.org>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
ilmich 2020-10-16 19:34:26 +01:00 committed by Willy Sudiarto Raharjo
parent 8723c6c9e0
commit 841bda68f4
No known key found for this signature in database
GPG key ID: 3F617144D7238786
3 changed files with 22 additions and 18 deletions

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PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
version is ARM architecture oriented and features MIPS->ARM recompiler by
Ari64, NEON GTE code and more performance improvements. It was created for
Pandora handheld, but should be usable on other devices after some code
adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available).
PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded
project, which itself contains code from PCSX, PCSX-df and
PCSX-Revolution. This version is ARM architecture oriented and features
MIPS->ARM recompiler by Ari64, NEON GTE code and more performance
improvements. It was created for Pandora handheld, but should be
usable on other devices after some code adjustments (N900,
GPH Wiz/Caanoo, PlayBook versions are also available).
PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces
pixel perfect graphics at very high performance. There is also Una-i's GPU
plugin from PCSX4ALL project, and traditional P.E.Op.S. one.
PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases
produces pixel perfect graphics at very high performance. There is
also Una-i's GPU plugin from PCSX4ALL project, and traditional
P.E.Op.S. one.
PCSX ReARMed looks for the following BIOS image files inside the
frontend's 'System Directory'.
@ -17,9 +19,10 @@ frontend's 'System Directory'.
* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050)
In case it can find no BIOS files named like this inside the 'System
Directory', it will default to a High-Level Emulation BIOS. This decreases the
level of compatibility of the emulator, so it is recommended that you always
supply valid BIOS images inside the system directory.
Directory', it will default to a High-Level Emulation BIOS.
This decreases the level of compatibility of the emulator, so it is
recommended that you always supply valid BIOS images inside the system
directory.
To build the debugging symbols use:
DEBUG=1 ./pcsx-rearmed.SlackBuild

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# Slackware build script for PCSX-ReARMed
# Copyright 2016-2018 Hunter Sezen
# Copyright 20120 ilmich < ardutu at gmail dot com >
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@ -24,7 +25,7 @@
PRGNAM=pcsx-rearmed
LIBNAM=pcsx_rearmed_libretro
VERSION=${VERSION:-2018.09.07_0370856}
VERSION=${VERSION:-2020.10.11_19b9695}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}

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PRGNAM="pcsx-rearmed"
VERSION="2018.09.07_0370856"
VERSION="2020.10.11_19b9695"
HOMEPAGE="https://www.libretro.com/"
DOWNLOAD="http://slackless.raccoons.tech/src/libretro/pcsx-rearmed-2018.09.07_0370856.tar.xz"
MD5SUM="29ea15d12e99a0c732c7ffe4374f5af1"
DOWNLOAD="https://ilmich.github.io/src/pcsx-rearmed-2020.10.11_19b9695.tar.xz"
MD5SUM="ebc27a8ca62674bd9a5b2e605e4276d6"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="RetroArch"
MAINTAINER="orphaned - no maintainer"
EMAIL="nobody@nowhere.com"
MAINTAINER="ilmich"
EMAIL="ardutu@gmail.com"